#3 was a very confusing question but now I got it. ^^ The rules doc says this [quote]The saves are only usable for version 1 of SA, so it if doesn't work you will have to downgrade.[/quote] You can use this to convert your savegame to your version: http://gtasnp.com A little guide regarding the settings you need to use:
Binary/EXE Version TL;DR set it to 2.0 or 2.0 German if you use that version. ^^ It is a confusing name. This does not change anything, it is just one number the game checks for - reasons. Set it to 2.0 to make every version accept it.
Script/SCM Version
Upload a savegame you have created yourself and see which one you use:
IPL Flags Version
E: This is for road blocks for example.
You have to check that yourself. Find out the file size of gta3.img
right-click -> properties this file:
"C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas Downgraded__\models\gta3.img__"
v1: 940,064,768 bytes
v2: 937,680,896 bytes
Finally, upload the savegame from the rules doc and use the settings you have determined in this menu (screenshot of some random settings):
[quote] difference between Pause Buffering vs. Pausing? How long it is paused? [/quote] I suppose all it is about is how long the gap between pauses is. When I set my repeat rate to below 50% (Windows 7), I can sometimes see the stat menu when holding "action" and Esc. Maybe the same could happen when you get a lot of lag.
Anyway, I just noticed that the method you describe can be simplified: You do not need to release Esc before holding shift because holding shift already stops the pause buffering.
copying your text: additions
I always Pause Buffer without holding the call, and as soon as the call comes in I start holding Shift ~~ (in that order, so that I can never Pause by accident while already holding the call) ~~ and then release Esc. If I'm at the Pause screen at that point I can just unpause, since I don't hold the call yet in that case.
[7:46 PM] Patrick: But I don't watch every single stream where people say revolutionary things without bothering to tell anyone anywhere else. ^^ [7:47 PM] Patrick: Like me saying that you probably must not have a wanted level when you instapass Noodle/Pizza.
Reminder that this. keeps. happening
(judging by me having seen it multiple times without watching AM/100% streams all the time)
The idiot gets stuck -> you fail by "spooking" her. Anticipate it. ^^
All I know is that you can hold the action button and pause buffer - and if a call comes in in that time, it will be held. The buttons that work for this are shift and mouse buttons. Pausing "normally" (pressing Esc once instead of holding (pause buffering)) causes the buttons to be dropped, so the call would be taken.
It is possible that without mods (or when using XInput Plus), you need to use specific controller buttons - or even that none work. Or that with GInput only specific buttons work but the ones that do work are different than without mods (or using Xinput Plus).
Jay says that people should try different buttons and I agree. Have fun testing. :D
15 pages of cancer: https://www.speedrun.com/gtasa/thread/v7zgs
There is a mobile v2.1+ only Taxi Driver instapass. \o/
This page offers two solutions: http://www.thewindowsclub.com/change-function-key-behavior-windows-laptops search this page for (using CTRL+f) Via Windows Mobility Center (or try the other way it offers via BIOS^^)
What does Fn+Esc do, btw? What does it lock? You do not need to test it - it might give you trouble. ^^
III and VC have instapass mega-threads - but SA is SA. :D
SA only has three known instapasses:
- Running Dog and Puncture Wounds, both using Bloodbowl
- Dam And Blast using Stowaway + Vigilante + Property Buying -> Dam And Blast -> mission x to cancel it.
Puncture Wounds This is the only instapass worth doing, imo.
Steps: 0) Get an om0 call like in any% (not by failing the mission, though^^, just pass it instead of failing).
- Note that you can use the Taxi sub-mission to time your call
- Hold that call.
- Start Bloodbowl.
- Release the call.
- Die.
- Hold the call so that you do not have to cancel it later (?)
- Start Puncture Wounds.
- Blow up the car to fail the remaining Puncture instance. Time it to reset the camera at a convenient time.
- I have done the IP 10-20 times without mashing to skip the intro cs (like for the Monster dupe, for example) but never softlocked - unless I waited until "mission passed" which happens ages later.
- It seems that the time it takes for the car to blow up after exploding it varies? Needs looking into - is just a micro-optimization, anyway. A safe timing (to reset the camera at a convenient point) should be to trigger the satchel 5 seconds after the fade after the cutscene.
Routing: I'd just do this right after beating Bloodbowl in non-linear. Powdinet Discord paste: [quote]reminder that puncture wounds instapass goes well along with the semi-consistent sentinel spawn at the end of Customs Fast Track (mission loads model so it spawns often) so anyone who wants to save some time should combine these two I'm still sad you can't just park a mission sentinel on the boat and have it count 😦
[after asked to clarify] currently in the route you have a choice of either doing all of wang cars in one go, or do 3 of them, deliver sentinel and go back for the 4th later in terms of routing, PW instapass makes the sentinel export there a lot faster than other alternatives [/quote]
Credits: Mostly Rhans.
Dam And Blast Since Vigilante duping can occasionally crash, Dam And Blast is not worth doing even if it ends up saving time. Details: This post and the following.
Running Dog I don't feel like writing about it since it is slow, anyway. ^^
There is some hope of a Firefighter instapass but it is unlikely that I get it to work and it takes a lot of research but I am lazy at this time. Details
There is probably a keyboard shortcut to switch between "F1 mutes" and "F1 is F1". Give us a photo of your keyboard and we are going to tell you which one it is.
Alternatively, give us the name of your computer (something like "Lenovo Thinkpad 2394asduifsdf89721u" - as precise as you find it). It should say so somewhere physically on your computer (physically on the computer, not "on the screen").
Nick has pasted some code in Discord (English explanation later). (a2 is "cause of death" (Nick quote: 'weapon type that was the reason ped died')) [quote] if ( CDarkel::Status == KILLFRENZY_ONGOING && (a2 == CDarkel::WeaponType || a2 == WEAPONTYPE_EXPLOSION || a2 == WEAPONTYPE_UZI_DRIVEBY && CDarkel::WeaponType == WEAPONTYPE_UZI || a2 == WEAPONTYPE_RAMMEDBYCAR && CDarkel::WeaponType == WEAPONTYPE_RUNOVERBYCAR || a2 == WEAPONTYPE_RUNOVERBYCAR && CDarkel::WeaponType == WEAPONTYPE_RAMMEDBYCAR || a2 == WEAPONTYPE_FLAMETHROWER && CDarkel::WeaponType == WEAPONTYPE_MOLOTOV) ) { [/quote]
In words, the kill is rewarded if any of these are true about the cause of the guy's death:
- intended way: MP5 kill on MP5 rampage, run over / drive by stuff in the respective rampages
- explosion
- any fire in a fire rampage (flamethrower/molotov/that should be all?) (WEAPONTYPE_FLAMETHROWER means fire^^)
Correct me if there is anything wrong (as always).
- Monster dupe is obsolete -> om0 Snail Trail is obsolete
- You can hold calls while using scoped weapons using "secondary fire" (which is only available when you switch to joypad settings; details and applications: https://www.speedrun.com/post/zt4v7 )
- If you miss, you lose a whole lot of time. So it needs a whole lot of practice and or reference points.
To clarify: You do not need a controller or XInput or anything for this. You just need to set your input device to "joypad" in the controls menu. Then you can set a secondary fire button on foot, too.
With the sniper rifle and RPG, you can aim properly with the mouse - for the rest (?) you need to use numpad keys (8462 like in the lowrider dancing mini-game).
"There are many console runners." I disagree, so I disagree with the split. Feel free to list how many console runs each game has.
Reminder that for the Learning to Fly dupe you should do everything by holding the button rather than mashing. Else you can run into unnecessary trouble:
- Once the mission is duped, hold sprint until both parachute lessons are started.
- After completing the lesson, hold F until the mission is passed.
If you do not, sometimes only one lesson starts. Starting the second lesson kills CJ. If you do not hold F, the game can crash.
It is a (tool-assisted) WR, but not putting "TAS" in the title or something similar makes it a cheated run. At least he makes his cheating obvious enough for reasonable people not to fall for it. That is why I don't mind it too much.
OTOH, there somehow was discussion on whether his last run was legitimate, so I am not sure about my last paragraph, tbh. :D