All The Things New Runners Want to Know
1 year ago
United States

when it comes to recording times, we do not use the in game timer. Its inconsistent regardless of platform or disc authenticity.

No regional differences matter to the time of the game.

Emulators and backup copies are allowed.

Also there are 3 trap patterns per level with the exception of level 2 (revenge of the queen worm)

Male characters have better dodges and jumps than female characters. Female characters have better melee attacks than males.

A character rescued is different from a character dying.

Hitboxes are spheres

And melee weapons are generally stronger than ranged.

Eriko when failing to disarm an encounter or being hit by an unexpected one will immediately get back up when a battle is triggered. Every other character will not.

Edited by the author 1 year ago
United States
FoxPaws
He/Him, They/Them
1 year ago

I've mostly only done casual runs so far but from those runs I've gathered that Eriko is just the best character overall. Good adrenaline pool and doesn't crawl around at the start of an unexpected fight. I've tried Kevin or Michele for a level and they just don't seem to be as good as Eriko. Jorg has great Adrenaline but can only be used in one level.

Binary_Stork likes this
United States

Eriko may be the best overall when it comes to general play as it allows more room for error.

Kevin's jumps and dodges make up for his lack of getting up for getting spooked.

Vanilla stats do look like this [source: Survival Guide] https://media.discordapp.net/attachments/917651151288172567/1042868311312052275/-5134597320803986104_121.jpg

But generally speaking if you know the game well enough and can play the game good enough the adrenaline pool without worry. But Michelle is just worse overall of the two heroines. As her jumps also are not as good as Eriko's. Ranging a smaller distance too.

If anyone would be reccomended for runs ignoring stats I would say:

Male - Randy Female- Eriko

But it should be noted that Kevin is the easiest character to save on a run so likely chances are unless you want to spend $375k on rescuing Randy to a small time save to have a low adrenaline character with a short disarm trap animation go with him. But overall, Kevin would be the ideal choice as you're not taking detours to get him along the way.

Michelle's hit box may be smaller but I'm not 100% on that so don't quote me on it. But I'm pretty confident to assume it would be.

The real down side to her though would be her disarm trap animation as it is the longest of the 7 characters you can play as with disarm trap animations that would matter. Including Cork and Brainless Randy.

United States

Also thought I should add a note of mine from a long while ago when it comes to jump distance that I wrote in the Illbleed discord:

Okay so, I used the posters in Toy Hunter as a gauge for forward distance with jumps. Used the NTC-J release (which means basically nothing but whatever)

Eriko - 3 to 3.2 Posters Kevin - 3.5 to 3.8 Posters Randy - 3.5 to 3.8 Posters Michel - 2.8 to 3 Posters Jorg - 3.5 to 3.8 Posters Cork/Inda - 3.5 to 3.8 posters

And remember, the spaces between posters is about half a poster.

So realistically these are the better measurements Eriko - 3.5 to 3.7 posters Kevin - 4 to 4.3 posters Randy - 4 to 4.3 posters Michel - 3.5 to 3.7 posters Jorg - 4 to 4.3 posters Cork/Inda - 4 to 4.3 posters

England

why do you suggest turning "Movie Message" off? as far as I've been able to discern that just controls subtitles during cutscenes (which are skipped anyway)

Binary_Stork likes this
United States

it skipped the first movie scene from what I've experienced. But maybe my habits betrayed me lol

Oh well can't get it right all the time.

I think I assumed that because I just did it out of habit. My b.

I didn't mean any harm by adding that bit in but I'll fix that.

Edited by the author 1 year ago