Damage And Health Output [Guide]
1 year ago
United States

Put Together By: Binary Stork (Retro) and Souzooka

These numbers and values have been taken directly from the Illbleed survival guide, which has been carefully looked over and mostly translated by my friend Souzooka. I just put the numbers together. So thank him for most of this work.

Full Weapon Damage Outputs

translation by Souzooka

MELEE WEAPONS

Legend

Weapon

Damage outputs: attack #1 - attack #2 - attack #3 Total damage: All 3 attacks put together into a combo

Home Run Bat

Damage: 3 - 5 - 8 Total: 16

Iron Bat

Damage: 6 - 7 - 11 Total: 24

Woodcutter Axe

Damage: 5 - 9 - 14 Total: 24

Hatchet

Damage: 14 - 16 - 20 Total: 50

RANGED WEAPONS

Flame Thrower

Damage: 10pf (per frame)

Machine Gun

Damage: 4

Shotgun

Damage: 5

Pistol

Damage: 6

Therefore: Strongest weapons in the game are, the flame thrower and the hatchet.

REGULAR MONSTERS HEALTH + DAMAGE

(WORK IN PROGRESS)

Translated by Souzooka, and put together by Souzooka and Retro

IMPORTANT NOTE: Monsters have an additional 0 - 10% of extra HP

Therefore: What this would mean is that not all values will follow a set value 100% of the time unless it is a boss monster or a spawn in via the final boss like Cashman for the Museum.

(Wip lol)

Dummyman (Normal) [HP/40 - 44]

Punch - 3 Kick - 7 Body - 12

Dummyman (Elite) [HP/65 - 71]

Attack 1 - 15 Attack 2 - 7

Dummyman (Hero) [HP/90 - 99]

Vertical Swing: 8 Horizontal Swing: 12

Bloodman [HP/40 - 44]

Claw Strike - 8 Lunge Attack - 14

Employee [HP/12]

ATTACK: N/A

Worm [HP/36 - 39]

Collision Hit: 10

Monkiller [HP/42 - 46]

Sickle: 8

Woodcutter [HP/80 - 88]

Axe Swing: 10

Woodpuppet [HP/50 - 55]

Attack 1 - 6 Attack 2 - 7 Attack 3 - 8

Beef/Chicken/Pork [HP/15]

Meat Slap - 12

Pretty Marie [HP/180 - 198]

Stab: 30

Marie (Demon Form) [HP/60 - 66]

Stab: 15

Cashman Spawn (Killer Department Store) [HP/3 - 9]

Jump: 10

Cashman Spawn (Museum Boss Fight) [HP/26 - 28]

Jump: 10

Egg Man [HP/50 - 55]

Lunge: 8

Blood Woman [HP/80 - 88]

Gun Fire: 40 Pistol Slap: 3

BOSS HEALTH + DAMAGE

Put together by Souzooka and Retro, numbers directly from the survival guide

Banballow (Flamethrower) [HP/120]

Flame - 11 Spit - 7

Banballow (Giant) [HP/NA]

Attack - 35

Cashman [HP/350]

Jump - 30 Thread attack - 18

Rachel [HP/600]

Attack - 12

John Mcocland [HP/220]

Branches - 14 Spit - 6

Killerman [HP/240]

Beam - 65 Aura - 16 Hand Attack - 12 Star Attack - 12

Zodick The HellHog (Ring: [HP/22])

Spin dash Attack - 16 Hand Attack - 12 Kick - 9

Oh No Man [HP/500]

Hand scythe attack - 35 Kick - 12

Bullstinger [HP/350]

Right hand (Stinger) - 35 Left hand (Claw) - 25 Jump - 40

Michael Renoylds (1st form) [HP/150]

Eye attack - 20 Rainbow Beam - 50

Michael Renoylds (2nd form) [HP/450]

Shield - 50 Insects - 5 Headbutt - 35 Ghosts - 12

If you want to learn more Illbleed feel free to join the speedruns discord: https://discord.gg/y9qde24fjv

United States

Thought that this would help some people so here are some of my personal notes for reference:

Banballow will die from 7 complete 3 hit combos plus one extra strike.

Rachel will die from 60 full damage frames.

Killerman will die from 10 complete 3 hit combos exact. Or alternatively 48 shots from the Shotgun.

Zodick's rings will be destroyed from 4 shots from Cork's Pistol.

Reccomended way to fight Bullstinger:

When finished a jump get behind them and land a 3 hit combo. When preparing to jump or at a distance use the machine gun. After a stab attack from the Stinger, attack 3 times. Claw attack, attack 2 times. When regenerating it is prone to an easy 3 hit combo.

In conclusion,

Melee weapons are stronger than ranged weapons generally. And though they may not be as quick in succession, damage frames aren't stacked on top of eachother and damage doesn't register each frame after a bit of damage is done. Melee attacks with their timing between eachother makes their attacks a little more consistent in effectiveness and high damage output. However, very risky.

Use weapons you're comfortable with and defeat enemies with what you have as effectively as you can.

[BANBALLOW FIGHT STRAT]

Or as I like to call it shoulder checking, stand to the diagonal side of Banballow and aim towards his head with your bat. When he uses his Flamethrower, if done correctly, you will be pushed by Banballow's flame attack animation over receiving damage instead, note that the hit box of the flame isn't directly on the head of the Flamethrower so there is some small room for error but I wouldn't reccomend relying on that.

[RACHEL NOTE]

Try to kill her as she is coming up through the ground. If done correctly a counter attack/stagger animation will play versus the going under the ground and coming up from it death animation normally programmed.

[JOHN STRAT]

When entering the battle get as close as you can to John and hug a wall. When he spits, dodge letting all the frames play out and attack. When the branch attack is used, dodge, letting all the frames play out (or expect damage) and attack 3 times. Should be a quick fight.

[KILLERMAN SHOTGUN STRAT]

Using a male character, get close to Killerman and dodge when he uses Star attack or Aura. After the full dodge is completed, shoot and immediate dodge after unless you see a counter attack/stagger animation. But note that you will likely get hit immediately after.

You can easily keep them in a battle loop for the majority of the battle leaving it a one sided match where he is taking a majority of the damage.

Edited by the author 1 year ago