Half-Life: Source has a void clipbrush out of bounds (i think its called) which makes it so you are stuck when going out of bounds so you cannot just jump everywere when you are oob. If you want i can send you an older version of this game that lets you run free when out of bounds. The problem with that version is that it does not have the same glitches compare to the steam version.
I have the -7 version already if that is what you are talking about. I am still stuck crouched. I can move and jump fine but it's really slow.
Edit: Whenever I duckspam even inbounds I get stuck crouching but I can uncrouch. Though while oob I can't uncrouch when I duckspam.
Yeah, bhop in half life source is a lot slower than in half life and yes when you crouch when you are out of bounds you cant uncrouch unless you get inbounds again. That is just how half life source is. It is not the same as in half life 1 at all.
So as soon as I go oob i'm instantly crouched. In BitRains -7 run when he went oob he wasn't instantly crouched when he went oob. Is there any way to fix this? Also thanks for helping / replying.
I have c bound to "pause;+duck" which is what I use to duckspam.