List of debug mode keys and controls
Updated w00tles
by Debug mode is activated with "ip_debug 1" in the console, which is opened with ~.
Keys
- F: Go to the next respawn point, press again to cycle between them
- H: Return to 47's POV if you are in the POV of an NPC
- I: Go to the next cutscene
- J: Jump. This is presumably a partially implemented mechanic
- K: Toggle free camera mode. The camera is controlled with the arrow keys. AVOID RUNNING while in freecam mode, it will increase the camera speed to crazy-fast speeds
- O: Toggle top-down view. 47 can be controlled in this view
- T: Toggle wireframe mode
- Y: Toggle drawing through walls
- 0: Cycle lighting mode between full, flat-shaded, and static shadows only
- F11: Draw NPC pathfinding nodes
- F12: Kill NPCs at the crosshair location and toss them in the air
- Tab: Go to the POV of the next NPC
- Shift+Tab: Go to the POV of the previous NPC
- Shift+F3: Show the audible range of sounds
- Shift+F5: Show door visibility portals
- Shift+F6: Show light information
- Shift+F7: Show camera positions and directions
- Shift+F8: Draw an x/z coordinate grid at the origin (x=0, y=0, z=0)
- Shift+F9: Show collision volume of 47 and model attachment points. Press it again to move normally
- Ctrl+F9: Teleport to the crosshair location. Also works in free camera mode. It has to be a flat surface.
This video guide (in Russian) has a demonstration of how to use debug mode beginning at 2:09
Recent runs
Level: Kowloon Triads in Gang War
Level: The Massacre at Cheung Chau Fish Restaurant
Moderators