Finds, bugs, glitches, interesting facts, funny things and, game features
2 years ago
Latvia

With Valde's permission, I will start this thread.

I would like to share here any of my findings on this game, which I would like any of you to also be able to share something interesting here. More often in text form, because I consider making a bunch of short videos to be cluttering up the channel with garbage. Initially, I wanted to talk about one of the most exciting topics for me - this is the disappearance of the spended money on "Gunrunner's Parardise". But I will write about it later, as I prepare the text. For today, I can still throw off the results of my research in the latest mission "Meet Your Brother".

The results of my grind and research (3 world records, by the way =)):

With the help of a new strategy that I found random, disordered when I shifted the minigun from one hand to the other and accidentally pressed the fire button to shoot. To carry it out, after lifting the minigun and preparing it for combat readiness (the moment when you can start shooting from it), press the fire button 3 times. The first press means preparation for shooting, the second press means shooting, the third press means canceling shooting and restarting the scrolling of the minigun drum. Next, after 3 clicks, to kill the clone in the aisle, you need to quickly click on the "Holster" line in the weapon selection menu. We run to the passage, select the minigun on the way and immediately press and hold the fire button so that the minigun drum doesn't stop its course and we can immediately start shooting from it. Also, in order to run into the clone barcode scanning room, you must calculate well when exactly you need to select a minigun in the weapon selection menu. In the scanning room, we do the same actions, and kill the clones also without delay.

There are still things I would like to share. In the clone release room, they can be killed incredibly quickly, for this you need to choose a minigun approximately when your sight is aimed at half of the door with the symbol of a psychiatric hospital, if you run diagonally, as in my video. But this is generally very difficult to do. With the help of a minigun and without anything at the beginning of the level, you can make a time of 29 seconds, the main thing is to be: very lucky at the beginning, kill the Professor very quickly, kill the clones very quickly, and also throw out the minigun before killing the last clone instantly. But it's so complicated that I didn't even bother to grind it. To get the 30 seconds I wanted, I made 6 more runs before that, and gradually reduced the number of frames in the definitive speedrun.

As it turned out, a direct run out from the second door at the beginning of the level doesn't save anything, and it is better to run into the zone of the clone release trigger either in the corner or in the middle between the corner and a straight line. How the player can run out of the starting point and how quickly he opens the first door plays a more important role in saving time.

Fact №1: If the player has UZI or any other weapon to kill the Professor quickly, he can save about 1 second and 250 milliseconds.

Fact №2: If you drag a body and at the same time hold a minigun in your hand, you will be able to run with it diagonally, despite the fact that it's not possible to do this without dragging a body.

Fact №3: If you complete a level with the combination of two strategies with a sniper and a minigun at the same time, and also have an MP5 or M16A2 with you to quickly kill the professor, then you can make the best time in the high 26 seconds. I was doing it at a very slow speed (0.01 seconds) and it worked. But alas, only computer programs can do this. It is impossible for human to handle this. Because you need to turn around and aim almost instantly. After all, as soon as a player manages to run into the zone, when 48 can go out the first door in just a couple of frames, 48 starts running out, leaving no chance to perform a quick sniper kill through the wall.

You might have thought here, but you can skip the animation of hiding a minigun in 47's pocket by choosing a light weapon from 47's inventory. Yes, but it was maded with the help of this skip that I was able to combine two fast strategies at a very slow speed. Without this skip it is simply impossible to combine them, even at slow speed.

Fact №4: There is another strategy for faster killing of the first clone, but it's very unreliable. When selecting a minigun, we can instantly shift the minigun to the left hand, and we don't have to waste time on 3 clicks on the fire button. But we will need to press the firing mode switch button after we clicked on the "Holster" line in the weapon selection menu so minigun shoots in a burst. This way we can get into a more comfortable position before killing 48, but we will need to hit his head incredibly accurately to save time. And it saves very, very little. You can even save more time on the usual strategy by simply shooting and standing horizontally to the aisle in which 48 runs past you. So it's not even worth training.

Fact №5: Sometimes in some attempts, if you are very fast, you can cancel the animation of the sanitarium guard landing on a chair, which will allow him to immediately start shooting at 47. This will save time, and if you are very dexterous, 47 can die in just 7 seconds. But this rarely happens. And, probably, it doesn't even depend on the speed, but on the fact that perhaps the sanitarium guard manages to see 47 through the wall, or even something else. I can't say exactly how it works.

My thoughts about endings of Hitman: Codename 47 speedrun:

At the expense of the endings in the game and whether the ending with 47's death can be considered as a completion. I personally think that ending with 47's death can be regarded as the final cutscene. If you die in other levels, then nothing will happen to 47 (Training as an example), or the game will force you to pass the level again, including it again. There is no such thing in the final mission, you are simply thrown into the game menu, which means that the game is over, you don't have to play anymore. If the game considered 47's death to be an incorrect completion, then the game would always start the level again, but this doesn't happen. The ending with a death of the Professor differs from other endings in that it doesn't throw a player into the main menu, but waits until a player himself presses the cutscene skip button. But everything would be clear, only there is one snag and this is a bug with an instant departure to the main menu. It occurs when the Professor is killed quickly. It happens because the audio file of Professor's replica: "You have proved to be my favorite son - I'm so proud of you!" doesn't end in time before the next audio file is turned on, which begins at the third position of the camera in the final cutscene with a death of the Professor. This glitch completely kills the whole idea with an allegedly "canonical" ending, in which the player completes the game himself, and not the game stupidly throws him into the main menu. The main thing is that a player has no conditions on how to complete the game. He just chooses how best to pass it. With all 3 endings, the main command "Terminate_level" is called, meaning the completion of the level. If the task fails, commands are called to execute a particular scene (Execute_pop_scene) in "The Setup" this is to start the level again, in others show Mission_Status_0. The endings in the "MYB" mission differ only visually. In general, we can always look at the credits in the menu, in old games they were often provided for viewing according to the standard in the main menu. Yes, the "canonical" ending has a kind of excuse, where the player allegedly makes the last click. But a glitch with a complete skip of the entire cutscene destroys this concept, which is why I don't see any differences between the endings for main category "Any%" of speedrunning. After all, this is ANY percentage, and not "complete the game with this ending, not the one you want."

Something like that for the first post =)

Edited by the author 1 year ago
Skulli007, valdemarka, and Zick like this
Latvia

This time I will share absolutely everything that I managed to learn about the "Gunrunner's Paradise" mission and about the glitch that allowed to delete all expenses for purchased equipment after buying them in the equipment selection menu.

A lot of players tried to pass this level without spending money, but they were content with just trying to pass the level with low costs. Players such as martt1 in 2007, Євгеній in 2011, TheGameGuiderz in 2013, dominik7597 in 2018, Thicc Boss 47 in 2019 and Daniel Reunok in 2021. And these are the ones I could only find. When I started my challenges without buying equipment, I didn't even think about completing the whole game. But thanks to Samuel, I realized that it would be cool to complete absolutely all the missions without spending money, as well as doing everything stealthy. When I completed "KTiGW" (my favorite mission in the game) in an absolutely incredible way, I realized that it wasn't permissible to stop just like that. There were only two missions left to go, "GP" and "MYB". The joke of my walkthrough was also that I completed the missions out of order at all. Which gave me the freedom to complete simpler challenges earlier, leaving the more difficult ones at last at my discretion. Probably a performing missions in right order was a main mistake by Thicc Boss 47. Or maybe he just didn't have enough patience because of the "Gunrunner's Paradise".

I didn't understand then how this mission could be completed at all without spending money. I tried to find any available weapons on the map. I found nothing but binoculars on a tower with a crane at the starting point of the level, which also cannot be picked up. Apparently, initially the developers planned to add some rooms on towers, which could be used as a sniper positions. After all, even in the equipment selection menu there is a Walther WA2000 sniper rifle. And then one day on April 9, 2021, for some unknown reason, I decided to pass this level through the use of the ip_debug 1 and Invisible 1 cheats. I killed 6 necessary gang members for Ivan's arrival, as well as dogs at warehouse #14 (southern location) through the Shift+F11 key combination. An important clarification: in order to kill the second gang member who is standing in the bar, I went into the bar and only then killed him. 47's appearance at the bar makes the stripper come out and start dancing. It will be important to understand some things later. When I eliminated everyone, I teleported to the warehouse and put the GPS Transmitter in the Briefcase. I disabled both cheats via invisible 0 and ip_debug 0. I handed the case to Ivan and the line about Expenses for spending the Pentagon knife and GPS Transmitter in the Mission Status menu simply disappeared. I didn't understand anything about how it happened, but one thing I realized for sure: "Gunrunner's Paradise can be passed without spending money." Of course, my challenge was called "Without Buying Equipment", but then I calmed myself down like the agency decided to pay 47's expenses for his filigree work at least once. =) And the presence of this bug in this level immediately made sense to complete this mission with it. Previously, people spent money on the GPS Transmitter, Pentagon knife or Beretta 92. silenced, but from that moment it wasn't necessary. Then I began to study how this bug works. It was very difficult, so boring and even painful.

And now I will better describe all the vivid cases that I managed to remember when this bug occurred.

2nd case. Warehouse #12 (lower in the western location), god 1 cheat was used, killing 2 needed gang members from the bar outside the bar, shootout with people at the barrel at the bar (3 murders), far from silent way of completing, dogs and gang members were shot with UZI without stealth, gave the case to Ivan immediately.

3rd case. Warehouse #14, ip_debug 1 cheat was used, killed gang members and dogs via Shift+F11. I forced Ivan to come to the bar, with the help of conversation with the bartender, I glitched Ivan (Ivan approaches, but doesn't reach the right distance to activate the conversation with 47 and I call a conversation with the bartender). Then I pulled Ivan out of the bar by activating the kill animation through a knife over him, and the mission went by itself. This is probably an unknown bug or it is the inclusion of the Mission_Timeout variable, which has become equal to or less than 0. Or is it just pressing Ctrl+S in the debug mode, which means a level skip, it's hard to say here.

4th case: Warehouse #14, stealth killed all the dogs with Beretta and gang members with knife, Ivan after conversation was glitched. At first I decided to drag him to the bar, but then I got tired. It was 37 minutes of passing, and I just wrote ip_debug 1 cheat and pressed Ctrl+S. The bug worked, and then I just ran out of strength to continue studying it, since Ivan's glitch happens by accident.

I don't know how to constantly call this glitch yet. I will give examples that have happened to me:

  1. I was just standing and waiting on the second floor for Ivan to come up.
  2. I spammed pressing the fire button while having nothing in my hands (probably doesn't affect).
  3. I pressed the sneak mode button 2 times before the conversation, and when the animation of lifting 47 from his squats is almost ended, the cutscene didn't start, and the conversation was going on in the background, while I could control 47 (it's hard to check if it affects).
  4. Sometimes he glitches by himself after the conversation.

5th case: Warehouse #13 (eastern location), played on the Italian version completely passing, speedrun strategy with Heckler & Koch MP5SD purchase was used, killed the first two guards in the bar without stealth, and then 2 more through the walls, gave the case to Ivan immediately.

6th case: Warehouse #14, lured the dogs away from the warehouse and didn't kill them, stealth killed all the gang members with knife, gave the case to Ivan immediately, at the end of the level ran to the bar and showed the gang member's dead body to a stripper at the door, she ran to him and at the moment of her lifting from her knees the mission was passed.

When I was just starting to build theories about how it works, I thought I should do all sorts of different things. Eg: 1) walk around the location for a long time, 2) be sure to kill dogs, 3) load special textures, 4) switch the levers of the rails back to change the direction of the train, 5) kill all the gang members necessarily by stealth and without being in the warehouse.

But this is all wrong. This doesn't affect the disappearance of line with spending money in any way. When I decided to dig into the game directories, I came across the script files of all the missions. After reading the scripts of this mission, I immediately made several theories, and one of them worked. Somehow, interacting with a stripper leads to the disappearance of costs. In the first case that I described, after disabling the invisibility cheat, the stripper saw the body, and for some reason, in some cases, her behavior and this detection gives this bug, it's not very constant and worked more often with the warehouse #14. She has a variable Mission_Timeout_120, so she cannot be killed, if she is killed, a two-minute timer will start, after that the mission will fail in any case, even if all tasks are completed. My theory is that a brief interaction with her using the testimony of dead bodies, massacre nearby and in the bar can change the variable Mission_Status from the empty Set_Status_(Empty) to Mission_Status_0. Then it would explain all those cases when something happened in the bar and a bug was committed. Yeah, there is also a glitched Ivan and he has the ability to influence variables, both Mission_Timeout_10 and Mission_Status_0. In my opinion, it's easy to explain. Mission_Timeout changes only when Ivan dies or when both Ivan and 47 are attacked by each other. But Ivan glitches, 47 attacks him, but he doesn't die. And the Mission_Status variable becomes 0.

Having recently returned to study this level again, Ivan's glitch seemed to me a more reliable way to get this bug. At warehouse #12, I managed to do it. I brought him to the bar, but it didn't work out, I tried to get him out of the bar and didn't get anything either. And then after the murder of the stripper, I found out that her death will fail the level despite the fact that you have completed all 3 mission tasks, even if Ivan has already been glitched. Then I had an attempt, where I killed 6 gang members with stealth, and got glitched Ivan. The cutscene with him wasn't started, and the dialogues were on the background (I wrote about this above). I started dragging him to the bar in a northerly direction. And as I approached the tracks, I began to hear the noise of a passing train louder and louder, like Michael Corleone before the killing of Sollozzo and McCluskey in the movie "The Godfather". At this moment, during the animation of the murder of Ivan with a knife, the Terminate_Level command was called, meaning the completion of the level, and there were no expenses line. I didn't understand at all how it happened. Maybe I accidentally pressed the Ctrl+S key combination, but this is then a double coincidence comes out with the third case when I pulled Ivan out of the bar. Or maybe it's quite realistic that the mission can go like this, even if Ivan is already glitched in. It's hard to say, I can't explain it in any way except for these 2 reasons described above.

In one of my recent attempts, after giving the case to Ivan at warehouse #12, I for fun stood in front of the train on purpose for 47 to die. And this was the place where just the same I described above the completion of the level by itself with glitched Ivan. I was surprised, but there was no expenses line. I thought that death might affect this bug, tried again, but it didn't work out. Probably in that case, something else happened. Also I tried to climb the tower and talk to Ivan while on the stairs, but it didn't work either. Then in another attempt at warehouse #12, I just started pressing all the buttons in a row during a conversation with Ivan, but it didn't help to glitch him. And in the same attempt, I got under the train again in the same place and pressed F2 during the cutscene of death just to look at the mission status. On the screen it was written 3 completed tasks and at the bottom the inscription FAILED. I came out of this mission status screen and then the mission began to end. And again, after the death, there was no line with expenses. I then thought well, okay, apparently this is the strategy here: "To pass, you have to die." =) Apparently, by the next "PRL" mission, 47 was pumped out of the dead or, like in old cartoons, he just stuck to the nose of the train, and after stopping he went as if nothing had happened =)

And finally, this morning on March 11, 2022, I finally realized what the secret of this bug is and how to perform it constantly. I also tried to die in all warehouses, but somewhere it worked, and somewhere it didn't. Then I thought, what if I always press F2 during the cutscene of 47's death. And it started working always. Then I thought, what if I don't die, but just press F2 - and it worked. And after such a dull boring long research, I found how to execute this bug without problems. All you need to do is kill any of the 2 gang members, who will then have to leave by car and show the player where the right warehouse is located, where the deal will take place. And after that, the most important thing is to press F2 key. You can even click and immediately exit. Loading the mission status menu removes the expenses line.

And now I will write how it works. The developers somehow left these two gang members with empty statuses Set_Status_(Empty). Therefore, they can be killed and the mission will not fail, although the game advises starting the level again. Most likely this was done more for those players who launched it for the first time, as they don't know anything about this level yet. And this allows the player to get Mission_Status_0.

Mission_Status_0 can be obtained due to the completed interactions of the 47, both with Ivan and with the stripper, who assign the variable Mission_Status a value equal to 0. Mission_Status_0 also can be obtained by simply pressing F2, which allows you not to suffer with interactions with the stripper or with Ivan. And this is the main idea of how this bug occurs.

I also want to share interesting facts about this mission.

  1. Many who found out that Ivan didn't pay attention to the dead bodies were confused about why this was happening. The answer is in the script responsible for his behavior. The bool_bLookingAtBody section responsible for looking at dead bodies has simply been erased. And in the constructor responsible for the usual behavior of the character, the logical variable bLookingAtBody is false. There are lines in the script responsible for Ivan's looking at dead bodies, but since the variable bLookingAtBody is false it doesn't work. For some reason, the developers simply removed the ability for Ivan to see the bodies. Probably, they thought that a player himself would already guess by this point of the playthrough that a bodies should be hidden =)

  2. Faleot in 2018, in his walkthrough of this mission, having absolute hearing, said that bartender, like 47, is also voiced by David Bateson. And this is really noticeable when you start listening to the bartender's replicas carefully. Some players also noticed that the bartender, and also less often 47, had a South African accent. And this is not surprising, because they were voiced by David Bateson, who was born in Republic of South Africa (RSA), but moved to live as an immigrant in Denmark. I can also add that initially in the mission "The Lee Hong Assassination" the developers wanted to add a voice to Tzun. I learned this by studying the audio files of the game. At first, Tzun had a soft and high voice, but later they entrusted David Bateson with other replicas, but with a low and rough voice changed by programs. But later this idea was abandoned altogether.

  3. A bug to remove the costs of purchased equipment doesn't remove the costs of killing innocent civilians. The funny thing is that a bug can be implemented without spending money on killing civilians only on this mission. Because the bug is caused due to the early killing of one of the gang members at the bar. And at other levels, in order to trigger it, you need to kill innocent civilians, which will take money in the final mission status menu, which is exactly what you wouldn't want in "Zero expenses" challenges. However, on March 19, I was able to discover a glitch on how to remove the costs of killing innocents. But I will write about this later, since this topic is quite extensive to explain. And it doesn't make much sense to use this glitch at the "GP", since a way to remove the costs of the purchased equipment has already been found.

  4. I read comments in which some players complained that the car didn't leave the parking spot at the bar when gang members got into it, and that when completing all tasks, the game wrote that all tasks were accomplished, but still failed the mission by writing the "FAILED" line at the bottom. I've never met such glitches myself, so I won't say anything, maybe they had versions different from mine, or maybe there are other reasons for these glitches in this mission.

My thoughts on whether this bug makes sense for making of challenges:

When I found this bug, I thought it would be good to pass this level with this bug and with low costs, that is, with the purchase of only the GPS transmitter. I tried to pass at first, but it was difficult even without damage. Plus, I was getting alarms, which didn't make the walkthrough stealthy. Аt that time, I still didn't understand at all how this bug works, so I just hoped for luck. But now, fully aware of how the bug works, I still don't see the point of completing the level with the purchase of only one GPS Transmitter. Stealth is more important to me. Plus, on other missions you can find weapons that are specially for you, for example, in the "PRL" mission, where there are a lot of weapons in the truck. And in the "GP" it simply doesn't exist, except for binoculars, which can't even be picked up. And I spent an incredible amount of time and effort to understand how this bug works and after that I won't use it? Hell, no! For me, there is only one disadvantage in using it - I don't like to enter the menu of 47's laptop during of completions of my challenges. During the entire walkthrough of the "Without Buying Equipment" challenge, I have never entered the menu, except for Training. Well, there it wasn't really a challenge at all, but a speedrun of individual level, аnd it was mainly done to discuss the rule about entering the menu in speedruns. Yeah, I don't like entering the menu during the walkthrough. But now when my challenge is completed, and the strategy for the disappearance of the costs of the purchased equipment is found, it doesn't matter anymore. Although I'm still wondering exactly what actions need to be performed to make the expenses line disappear without entering the mission status menu.

By the way, while I was researching this level, I found this cool drawing with the "Gunrunner's Paradise" mission, made by Aleksey Shcherbakov =)

https://illustrators.ru/uploads/illustration/image/618738/618738_original.jpg

It looks like 47 has already killed the gang member at the door with the AMT 1911 'Hardballer' and took his clothes and a black jacket. And looks like stripper Sandy wants to interact with 47 to remove his expenses line. =)

Edited by the author 1 year ago
Skulli007 likes this
Latvia

In early April 2021, I watched one walkthrough of Hitman: Codename 47. I generally like to watch the playthroughs of this game from different users, not really paying attention to their skill. Later, this walkthrough of this game became my favorite. It was very unusual, with its own unique approach, and with a bunch of cool stories. This half-walkthrough half-stream half-letsplay belongs to Ksenia from the game channel HonorToHave abbreviated HŦH. Her half-walkthroughs half-streams half-letsplays were very protracted, with a bunch of missteps, with moments when Ksenia could just go away to make herself tea, leaving a viewer alone with an empty wall in silence, which was still disturbed by a small noise from the laptop (very atmospheric moments).

After swearing and cursing the limo driver in Russian, when she was chaotically doing reconnaissance on the "Ambush at the Wang Fou Restaurant" mission, she discovered the kiiling by an accident of the limo driver. When I saw this, I immediately shared this find in the Joshua Ortmeyer's "Hitman Creative Strats" discord server. To carry out an accident kill by a stealth, arm yourself with any weapon that the guards react negatively to, and go straight at the limo driver in an easterly direction so that he backs away from 47, and also doesn't fire a gun, so as not to cause an alarm. After watching her walkthrough, I've already watched a ton of her different videos. And I like them all, for her style of presentation. Therefore, it would be wrong if I didn't mention her as the one who discovered this find and left it all as if I had found it myself. Who knows Russian and who is interested, watch her half-walkthroughs half-streams half-letsplays. It may turn out to be a pleasant experience for you =)

Video with the killing by an accident of the limo driver was published on January 26, 2020 on Ksenia's second gaming channel HŦH STREAMS (timecode - 1 minute and 40 seconds).

I also checked and found out that it is possible to brought to the sewer by stealth without concealable glitches, with hiding the sniper inside 47's inventory to kill a limo driver by an accident by holding a sniper in 47's hands. But does this find make sense? I found that it is possible to plant a bomb in the limousine by stealth without alarms and disguise at all. Therefore, the use of this find in the performing of challenges doesn't make much sense. But it's one of the very rare ways to kill with an accident in Hitman: Codename 47 before the advent of full-fledged mechanics in Hitman: Blood Money.

It can also be used in the "Ways To Kill" videos that Joshua Ortmeyer makes. Since there is a limo driver in the first three games of the series, I wrote to him that it would be fun to make an episode with the different killings of a limo driver that 47 needs (Ambush at the Wang Fou Restaurant in H:C47) or can (Kirov Park Meeting in H2:SA and The Wang Fou Incident in H:C) kill. But in H2:SA and H:C cases, the player will get one extra killing of an innocent in the mission statistics. But Joshua immediately abandoned this idea.

Edited by the author 1 year ago
Skulli007 likes this
Latvia

When rewatching the walkthrough of Ksenia from the HŦH channel, which I wrote about in a previous post, I remembered what I still saw when I first viewed it in 2021. This is what the so-called w00tles trick wasn't discovered by itself only by him. Ksenia, at the 22nd minute of her walkthrough at the "Training" level, was able to see that the overview of the sniper scope can still be moved behind the wall. I was very surprised at the time and this is one of the factors why her walkthrough of this game is the best.

Video with the sniper scope trick with a looking through the walls was published on January 25, 2020 on Ksenia's second gaming channel HŦH Streams (timecode - 21 minutes and 10 seconds).

Recently I decided to find out if w00tles really found this trick first. As we can see, Ksenia found it herself and posted her video on January 25, 2020, which turned out to be later, but it still surprised me. She hasn't played this game for many years and then she comes back and immediately meets a bunch of bugs in the game =)

Next, I want to recall Mekarazium's performance with the speedrun of this game at ESA Summer 2019, which took place from 20th to 28th July in Malmö, Sweden. Mekarazium was speedrunned on Monday, July 22. And the recording of his speedrun on the "European Speedrunner Assembly" Youtube channel was posted on August 12. This is interesting because just after this speedrun, the user w00tles posted a video with a demonstration of this trick on the evening of August 15, 2019. It is unknown whether w00tles watched the ESA Summer 2019 broadcast on Twitch or just stumbled across a Youtube video. But the demonstration of that trick was the first video on his Youtube channel about Hitman: Codename 47.

In ESA speedrun, Mekarazium demonstrated a way to kill the red dragon negotiator through the wall in a special way. I don't know who found this method, but Mekarazium explained how to do it in his run in 40:49 on May 25, 2019. And in his other run in 35:34 on March 23, 2019, he showed it, but without noticing it himself. In the 35-minute run, the wall disappeared, even though he wasn't standing in the right position for a 3-second timesave, as he did in the ESA speedrun.

It's likely that w00tles could have watched this speedrun on Youtube. And after showing the trick by Mekarazium with the disappearance of the wall at the zoom of the sniper scope, w00tles was able to guess to try to aim at different walls, where he would also be able to find triad negotiators by chance. In his video, we see that he aimed very strangely, which may refer to the fact that he could find two negotiators and the sniper's view through the wall completely by accident. Most likely, thanks to a hint from Mekarazium, w00tles was able to find this trick with shooting the red dragon negotiator through the wall with a sniper rifle and post a showcase on August 15, 2019 with a difference of 3 days with the ESA speedrun of Mekarazium on Youtube. And immediately after the release of the w00tles video, Thundax wrote a comment on August 16, 2019 that he had been able to detect two triad negotiators a long time ago, but he didn't know how they could be killed through the wall.

Before writing this post, I had a memory in which another user used this trick earlier than w00tles. But, as it turned out, this memory was distorted and when checking the information, it turned out that it was incorrect. Therefore, the sensation that I saw at the beginning turned out to be a delusion in my memory. But at least I was able to find out the history of the discoveries of the sniper trick with looking through the wall and killing the red dragon negotiator through the wall. Many players were close to discovering this trick, but it was w00tles who accumulated someone else's experience and discovered something new. I also tried to make the wall disappear through the zoom of the sniper skope in the place where the red dragon negotiator is standing, but nothing came of it. And most likely this is impossible, because the disappearance of the wall works very strangely. Maybe it only works with the angle of this wall on the "KTiGW" mission. In other cases, the sniper scope doesn't remove the wall in any way. I also noticed that if you stand up to this wall, you will not be able to make a shot through the wall, because it is double and the bullet just stays inside on the second wall, although we can see what is behind these two walls.

Update: After writing this post, I saw that w00tles admitted that he had'nt seen the ESA speedrun of Mekarazium on YouTube before finding sniper scope trick with a looking through the walls. But it's still a very strange coincidence. After reflecting on the text of this 4th post in this thread, I came to the conclusion that, no matter that w00tles was the first to find this sniper scope trick with a looking through the walls, the discovery of this glitch was inevitable. Since Ksenia from the HŦH (Honor To Have) channel independently found this trick, Thundax found two targets behind buildings, and Mekarazium found its own bugs with the disappearance of walls. Therefore, it was only a matter of time.

Edited by the author 1 year ago
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In this post, I will analyze the possibility of removing the costs of killing civilians, glitch with skipping levels and the possibility of activating 47's adrenaline. The game has an option that allows you to delete lines in the final mission status menu about the expenses of killing civilians. Which allows you to kill civilians without worrying about the fact that contract with agency will be ended, since there will be no costs for the killed civilians. To do this, you need to open 47's laptop twice without interrupting the intermediate load. I found this glitch on March 20.

There are several ways to trigger this glitch. I will write about all that I managed to find. The first way. To call the glitch in the game, you need to simultaneously press any 2 buttons for calling the mission briefing (F1 in my case), mission status (F2 in my case), or mission map (F3 in my case) in one frame. That is, such pressing options as: F1+F2, F1+F3, F2+F3. And then exit both laptop menus. If you press F2 after that, you can see that the lines of tasks that 47 needs to complete during the mission will disappear, which means that the line about killing civilians will also disappear in the final mission status upon completion of the level. Viewing the current mission status after pressing 2 buttons and exiting the laptop menu doesn't affect the final mission status. You can do this just for a preview. After pressing 2 buttons, the game will make 2 loads in turn, thereby removing the intermediate load between exiting the first laptop menu and opening the second. Most likely, it is the absence of intermediate loading and the opening of the second laptop menu when the game wanted to exit the laptop menu and causes this glitch with the disappearance of lines from the current mission status.

The second way. You need to start holding down any 2 buttons from F1, F2 or F3 during the initial briefing before turning on the mission. And when you start the mission, you will immediately open 2 laptop menus in turn. Just by getting out of them, glitch will happen. In the speedrun, it is best to use the F2+F3 buttons, so you can very quickly delete lines about killing civilians, because you can exit these laptop menus very quickly by simply pressing Enter button 2 times when opening 2 laptop menus.

The third way. During gameplay, you can open the laptop menu with any of three keys. After that, you should start holding down the other two buttons to open the laptop menu. And when you close the first laptop menu, the other two menus will load and open in turn. Just by getting out of them, glitch will happen.

The fourth way. In the options in the “Mouse & Keyboard" section, you can assign a double keystroke to one of the keys to open the laptop menu. To do this, when changing the button to another one, press and hold one key, and then press another. One of the keys should be used to open another laptop menu. Thus, in the game you can first press the key that is responsible for only part of the opening of the laptop menu, and the second full-fledged press will open both laptop menus. Just by getting out of them, glitch will happen. It's funny that you can assign even 4 keys to trigger any action in the game.

I wrote earlier about this glitch in the 3rd interesting fact in the second post about the "GP" mission. And this glitch only removes lines with tasks and killed civilians, but not a line with purchased equipment. You can use this glitch to perform challenges with killing everyone, followed by the completion of the mission. The most useful it can be on a "TLHA" mission to not get the costs for one killed waiter to kill Lee Hong after a scene with a brawl in a restaurant. And it can also be used in the speedrun, so as not to receive expenses for accidentally killed civilians before completing the "FtUT" mission. Otherwise, the use of this glitch is useless.

Looking for cheats for this game, I came across that people wrote about the trick of getting extra money. To do this, the player should open the mission status menu after completing all mission objectives. It was written that it was necessary to wait for the message “Success" to appear, but this simply doesn't work in the version that I have. Probably, this trick was relevant on the earliest versions. And then the developers changed this and, probably because of this, a glitch appeared that allows you to skip the execution of levels by re-assigning the Mission_Status variable to 1 in the final cutscene of the "TLHA" mission. Levels are skipped because by calling the Terminate_Level command, turning on the final cutscene already opens the state in which the player is at the next level. And getting the value of 1 for the Mission_Status variable performs a level without starting the level itself from the game menu. Therefore, technically, all missions are passed through the Mission_Status_1 skip, although a player doesn't pass them independently. This means that name of the "All Missions” category doesn't reflect reality and should be called Any% (No Mission_Status_1 Skip), abbreviated Any% (No MS1 Skip), since in Any% all missions are completed too, but in a different way through this skip.

Talking about cheats, I also want to tell you that on some old videos on Hitman: Codename 47, I saw that slow motion was activated by some players. I thought this adrenaline mode could be triggered by some kind of push of a button, or it was triggered by itself in shootouts. Repeating all the actions, as in the old videos with slow motion, this never occurred. After reading the instructions for using cheats on different sites, I saw that this slow-motion mode could be activated by turning on Scroll Lock. I have tested this in the two versions I have. In one of them, the cheats for use were activated by the game itself, and slow motion mode was turned on, and in the one where the cheats still had to be activated by entering changes into the hitman.ini file, slow motion mode wasn't turned on. I don't know if this is a cheat, but since it can be activated in the Steam version without entering special commands, this is just an available opportunity to enable slow motion mode or activate adrenaline. I will also add that to exit this slow motion mode, you need to click on Scroll Lock again.

Having analyzed the fair of using this feature in speedruns, I can confirm that based on the End-User License Agreement (EULA) of this game, this slow motion feature can be used in new versions where cheats are available by the game itself. And in older versions, where cheats need to be activated by changing the hitman.ini configuration file outside the game, this shouldn't be used in speedruns. I understand this agreement is outdated, but making of speedruns should be equally fair for everyone. There is a clause in the agreement that a change that doesn't violate the law is not a violation of the license. But in this case, you can change the game completely and say, I didn't break the law, but just changed the game so that I could complete the speedrun faster than anyone. Therefore, if any modification in the game that is made outside the game is used directly to make speedruns, it is considered a violation of justice for everyone who makes speedruns.

Edited by the author 1 year ago
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Now I want to tell you about the glitch with dragging dead bodies. On May 5, 2014, Thundax showed this glitch in his walkthrough of Hitman: Codename 47 on the "TLHA" mission. Then he explained it as the fact that the guards, seeing the dead body in 47's hands and not seeing 47 himself, prefer to warn Lee Hong instead of shooting at 47. And they become easy prey for 47's knife. After talking about this dragging dead body glitch, I will write about my research in the "SHtmLF" mission, since the topics were a little intertwined, I decided to combine them into one post.

The first time I met this glitch myself, but in the “SHtmLF" mission during my challenge without changing clothes and without damage. I didn't understand how it worked at all. I just ran past the guards with a dead body and sometimes they glitched, and sometimes they didn't. I tried doing it on other levels, but it didn't occur. Then I thought it only works on the “SHtmLF" mission. But recently I was able to understand how it works and tested it at every level. When I decided to write a post about this, I found a Thundax video with his demonstration of this glitch and a little explanation.

I'll start with a simple explanation of how this glitch works. 47 must hold the body in his hands and show it to the guards so that they cannot see 47 himself. Thundax was almost right when describing how this glitch works. He was mistaken only in the fact that the guards aren't actually running to Lee Hong, but just running to one point on the map, which is located outside the restaurant in front of the main entrance. When using this glitch on the “AatWFR" mission, all of the triad gang members also run to this point. But the consequences of this glitch, unfortunately, can be discontinued. As soon as the player does something that directly causes the guards to attack 47, the glitched guards either stop being glitched or start attacking 47. Basically, this glitch is very useless. On some missions, it just doesn't work, and when it is implemented, the guards, instead of glitching, immediately attack 47.

On the “AatWFR" mission, I tried to kill all of the triad gang members and enter the restaurant, but after 47 enters the forbidden territory in the restaurant, all the guards immediately start attacking him. On some other missions, you can't do anything sensible with this glitch. The only mission where the use of this glitch could make at least some sense is "TLHA". With it, you can complete a level without changing into other clothes with the killing of only one red dragon triad member and with a bunch of alarms. But what's the point if you can complete this level stealthy without alarms, and kill just one guard and get his disguise.

But, if anyone is interested, I will still write down what needs to be done for this. First kill a red dragon triad member in a brothel. With the help of his body, glitch everyone at the locations in the basement to free Smith, in the brothel, on the roof. Be careful with the guard who is standing at the exit to the roof in the brothel, if you go through this door, he will immediately start attacking 47, even if he was glitched. Go around this door, and go to the roof through the second exit from the brothel. Getting the combination and location of the safe, we start glitching all the security in the restaurant with the help of windows. First we glitch from the west window, then from the east. After waiting for the end of alarms and suspicions from civilians and glitching out all the guards in the restaurant, throw the dead body through the east window. Go down to the restaurant through the west window. Wait until the woman who goes out into the restaurant hall goes out into the outer hall, and take the body out through the north door to the street at Lee Hong's mansion. Glitch everyone in the mansion. But when glitching Tzun, do not catch his eye in any way. To kill a red dragon triad member, who is the first on the second floor, you need to climb 6 steps higher. After that, spin around so that a red dragon triad member sees the body and glitched. Kill Lee Hong. Go back to the restaurant and give the jade figure to the seller of potions. Return to Lee Hong's mansion and walk through the elevator ledges to the invisible structure. Jumping into the boat, a red dragon triad member will not see 47. I tried to give the jade figure to the potion seller before the Lee Hong assassination in order to drive all the guards out of the restaurant so as not to glitch a very large number of guards in the restaurant, but it's pointless. Since the waiters will still complain to the guards and you will have to glitch them. I also want to add that Tzun will always attack 47 at the sight of him. But if you glitch him in a restaurant, he won't be able to.

While writing this text, a brilliant idea came to my mind that it is possible to complete 3 mission objectives without changing clothes. Then scare Lee Hong off in a restaurant, kill him halfway to his mansion. And use his body as a means for glitching everyone in the mansion, which will allow you to complete the mission with the "Targets Only" challenge, but unfortunately with a bunch of alarms. I don't know if it makes sense or if it will work, but it sounds cool. It may be possible to do this, but it requires tests to study the execution of this challenge. I checked it, and technically it's possible, but you need to perform all the actions deftly and quickly.

In the context of the discussion about this glitch with a dead body, I want to tell you about some ways of killing Pablo Belisario Ochoa, which I studied recently. And also to tell about what I have recently managed to find at this level. I found that Pablo can be killed through a wall with a knife or Fiber Wire. First, to do this, you need to kill a soldier on the tower, which is located from Pablo's mansion in the north direction. If he isn't killed, he will notice how 47 kills Pablo. Then, using a glitch to fly with a knife, climb the bushes that are located at the north-west entrance to Pablo's mansion. Climb to the highest point of the second bush and look in the south direction. Run and thanks to this climb onto the roof of the veranda of Pablo's mansion. Then approach the wall at the window of Pablo's room and with the help of the knife flying glitch we climb onto the ledge of the wall, pressing the keys responsible for strafing to the left and running, at an angle of 40-60 degrees to the left of the south direction. Then go carefully to the left along the ledge. When you reach the end of the ledge, you will meet a partition. You will be able to advance to the distance of half of 47's body. After that, you need to press the attack, strafe to the left and run buttons at one moment. It is advisable to press the attack button earlier so as not to fall and not waste time climbing the ledge of windows again. Then, using knife flying glitch, move little by little to the next window ledge. As you approach the ledge, you will begin to climb it. Once you start climbing, stop holding the run button between knife attacks. Instead, hold down the walk button, and point 47 with the mouse 10 degrees to the left of the south direction. Carefully climbing on the ledge, go to the sashes of the near window, using the strafe button in the left direction. Wait for the appearance of Pablo in the window, the moment when he will go from left to right. From that moment, go to the right from the window until a short black stripe appears in front of 47's face. When Pablo disappears from the window on the left and about 2 seconds have passed, attack Pablo through the wall with a knife or Fiber Wire. This is the quietest and at the same time the most difficult way of killing Pablo with a knife or Fiber Wire.

Of course, there are other ways to kill Pablo with a knife, but they are not so stealthy. I'll describe them.

The first of them is the penetration into Pablo's room through the opening of the door by a soldier through the killing of another soldier in the southwest room. To do this, you need to be in any green uniform and kill a soldier in a yellow uniform from the southwest room on the second floor. Take his clothes and change back and hide his body behind the bed in the corner of the room. Then you need to open the door and force the soldier who is standing in the hall on the first floor to attack 47. To do this, just take a weapon, on the appearance in the hands of 47, which, the soldiers in this mission begin to attack 47, for example, the Pentagon knife. Coming out of the doorway, if you are dexterous, opening and closing the door, a soldier on the first floor will be able to see 47 and point a weapon at him and will not be able to shoot even once, so as not to alarm other soldiers additionally. After closing the door of the room to close the view of the soldier's vision, and before changing into another soldier's uniform, stand over the clothes for 1 second. At that moment, the soldier stops standing in attack stance and starts running after 47. But since 47 changes clothes at the moment when the attacking soldier runs after him, the soldier doesn't recognize 47. It is important to wait for the moment when the soldier comes running and starts spinning anxiously in one place. When this happens, you need to immediately start running to the door of Pablo's room. If you don't wait for the soldier who came running from the first floor and immediately start running, then the soldier at the door of Pablo's room will immediately start shooting at 47, that's why it's so important. The game will show a warning about an alarm of the nearest guards, and the soldier at the door of Pablo's room will tell 47 to get away from him. The soldier will open the door when the player makes frequent jerks with a distance of about 1 meter from the door. When the door opens, don't stop running, because if you delay and let the soldier return to the room with the dead soldier, then there is a chance that he will start shooting at 47 as soon as he meets him.

The second way is to get into Pablo's room by opening the door by a soldier by killing another soldier in the northwest room. This method is similar to the previous one, and there are only a few differences. Kill the soldier who is in the northwest room. While in the yellow uniform that you could get on first mission in Colombia, change into the green uniform of a soldier with a panama hat. Hide the dead body behind the bed. Going into the room to the south, near the door, make the soldier on the first floor decide to attack 47. But now change your clothes in another room, do the rest exactly the same as in the first method. The advantage of this method is that the player doesn't need to get a green soldier's uniform, so as not to kill extra soldiers during the walkthrough.

The third method is quite simple. You can open the door to Pablo's room in one of the quiet ways. The first of them is to catch the eye of a soldier at the main south gate, so that he scolds 47 for his behavior, and then immediately run in and open the door on the second floor. The second way is to press the sneak button and stand outside the distance, where the guard of Pablo's room can scold 47 for his approach to him. The player needs to stand at the seam of two wall structures and look in the north direction. Then start running diagonally and open the door, if everything works out, the soldier won't even see 47. After that, you will be able to get a knife from the inventory and run up to Pablo behind his back. When he starts shooting, immediately attack, and hide the knife. The main thing is not to attack Pablo while he has not started shooting yet, otherwise, due to the fact that he is in the process of making an animation, his death simply will not count. I tried to kill Pablo in such a way that he wouldn't shoot once after his animation was over, but it's either incredibly difficult or impossible. Be in sneak mode, pick up the bomb and move away from the place where you killed the drug lord. All the guards of the house will run to Pablo's room because of the shots, so if a couple of soldiers run right up to you, it's better to move away from them, because if you stand where they ran, they can start shooting at you. You'll have to wait a bit. Wait until 14 soldiers go up to Pablo's room. As soon as the last 14th soldier ran into Pablo's room and stopped running, you can run out of the drug lord's room. Because their script for possible attack to 47 is suspended. Sometimes the number of soldiers who came running may be 13. This is explained by the fact that one of them was able to see the drug lord's body through the wall, and didn't run straight into the room.

The fourth method involves using a dragging dead body glitch. Get into Pablo's room. Kill him with a knife. Wait for about a little more than half a second until he falls enough not to pick up his body by the head. Pick up Pablo's body by the leg and drag it to the boxes on the left, which are located in the eastern direction from the place of Pablo's murder. Do it so that 47 is invisible to the soldiers, hiding behind boxes, and the body is noticeable. Soldiers and any guards react more when they see the head of a dead body. Therefore, you had to take the drug lord's body by the leg. Almost the entire security of the mansion in the number of 14 soldiers will run to the shooting site of the drug lord, except for two soldiers, one of whom is on the third floor, and the second is a soldier standing on the street next to the main entrance in a green uniform with a panama hat on his head. As soon as the 14th soldier is glitched, you can pick up the bomb and escape from Pablo's mansion. The soldiers will prevent you from passing, but after running a little next to them, you will make them move and be able to pass through this crowd. After glitching all the soldiers, you should never go through the west door on the first floor or open the door of Pablo's room. The door to Pablo's room is guarded by a soldier in green clothes with a panama hat, who stands with it directly in normal condition. The west door below is guarded by a bearded soldier in a cap, usually standing at the main entrance to the mansion, who scolds 47 for approaching him. Since the opening of the doors leads to the cancellation of the consequences of glitching and 2 of the glitched soldiers who guarded these gates. And after that, they will aim at 47 to kill him no matter where he is. Which will lead to the fact that the whole camp will find out about the disclosure of 47's disguise, and halfway to the drug lab, all the soldiers will start shooting at 47. It's strange that the bearded soldier guarding the main entrance lets 47 enter the mansion, but at the same time forbids opening the western door in the hall of the first floor. Perhaps these are the consequences of early versions of the game, or perhaps this is a error in the game code, when the western door was simply confused with the southern one when interacting with this bearded gentleman. =) Or maybe it was done by the developers intentionally. Probably, this was done so that a player could pass through the main entrance without problems or because earlier when opening the doors of the main entrance there were some problems during level tests. After all, if a bearded soldier scolds 47 at least once, then the player will lose the opportunity to open the door that the guard soldier guards until the end of the level. Probably, the developers noticed this back then and decided to simply change the guarded door of the bearded soldier to another less used one. It's hard to say exactly why, but in my opinion, the developers simply decided to leave a players the opportunity to pass through the main entrance, while replacing the guarded door of the bearded soldier with another one. After all, if a player goes through a different path, he will not lose the opportunity to open this door. And in this case he will talk to the bearded soldier later, which probably made sense to developers back then.

In speedruns at this level, players sometimes lost the opportunity to open the door of the main entrance to the mansion. And they, by inertia, finding the fastest alternative way, ran through the western door, which led to the fact that everyone in the camp started shooting at 47. But now it's clear why this is happening. The player, opening the west door on the first floor of Pablo's mansion, forces the bearded soldier at the main entrance to aim at 47, wherever he is. 47's disguise is revealed, and all the soldiers in the area start shooting at him. To avoid this, when you see that the main door loses the ability to activate the context menu, and the display of 47's inventory is not shown, immediately run to the northeast door on the first floor, then left through another door, then straight through two doors. This way you will avoid the reset of this mission in a speedrun.

I also want to add that I recently found a very risky strategy for speedrun on this mission. It will save, probably, 5 seconds. After you open the main entrance door and run up the eastern stairs in a quick way at about a 45-degree angle, start shooting at the floor with a Kalashnikov AK47. You need to start shooting when you move to a flat surface. The soldier in front of the door on the second floor will start shooting at you, the door to Pablo's room will open inside, and if you are very lucky, you will be able to get the soldier to kill 47 right after the moment when you start picking up the bomb. The main thing is that a soldier must kill 47 very quickly, and then you can teleport out of the house and already be closer to the drug lab. But to do this, you cannot buy a bulletproof vest in the first mission in the jungle, because 47 must die very quickly. With 47's quick death, you may get lucky and no one in the camp will reveal his disguise, but this very rarely happens, but it happens nonetheless. What it made sense to write about. To carry R93 Sniper and Kalashnikov AK47 into the third mission in the jungle, it is necessary to observe the order of picking up heavy weapons in the first mission in the jungle. If you go on the third mission with a knife or any other light object, then you need to pick up heavy weapons using a glitch with hiding heavy weapons in the following order: M60, M16A2, Kalashnikov AK47, R93 Sniper. The necessary items must be in 3rd and 4th place in the inventory, since the other two heavy weapons will be thrown out by 47 at the beginning of the next two levels. If you go on the third mission with only heavy weapons, then the order of picking up should be changed as follows: M60, Kalashnikov AK47, R93 Sniper, M16A2. That is, the necessary items must be picked up by the 2nd and 3rd in the queue.

I also tried to understand how the skip with 47's death through an explosion in the laboratory works, which allows you to skip part of the cutscene with the explosion of the laboratory, as well as teleport 47 out of it. But it also works very rarely, and I still have no idea what exactly needs to be done to make it work all the time. By the way, while I was writing this post, another idea came to my mind. It consists in the fact that it isn't necessary to shoot with an Kalashnikov AK47 to attract the attention of a soldier. The player can simply get any weapon, at the sight of which the soldiers start shooting at 47. Such a weapon may well be the R93 Sniper, but in order to carry it to the level, you need to pick up a Beretta 92 in the first mission. And on the third mission after the killing of a drug lord, hide the R93 Sniper on the run using a glitch with hiding heavy weapons through 47's inventory.

I also want to describe 4 more very similar ways of killing Pablo with firearms through the windows of his mansion. We use the following 4 weapons: Kalashnikov AK47, M60, Beretta 92. silenced, Minigun. I will describe them because they are the most striking examples.

  1. I checked the killing with the Kalashnikov AK47 just to make sure it was possible to kill Pablo and not die from Pablo himself. It turned out that it is possible. To do this, you need to kill 3 soldiers with a knife by stealth on the towers closest to the windows of Pablo's room, standing 1 line north of the mansion. Go to Pablo's windows, start shooting at him when he is visible in the west window. And hope that he comes out and starts shooting from the west window, then there is a chance that 47 will miss less with this shiny machine gun. Shooting with an AK47 in the game is the coolest. Bullets fly generally past aiming, but even so I was able to do it. =) Mirroidal also spoke about shooting with an AK47 in 2012 in his review of this game: "It's clear that the AK47 is a stereotypical Russian machine gun, from which it is impossible to hit anyone at all. But not to the such damn extent!" =)

  2. Killing with the M60 is easier, since this machine gun is accurate. And, if you didn't get it in the first mission in the jungle, then you can get it in the hangar, which can be penetrated through barrels, boxes and a mesh blanket, which are located at the southern entrance point to the hangar. Trying to get through this obstacle through the buttons of running, strafe and walking, you need to run away from the bearded guard so that he doesn't scold 47 4 times. After passing through them, go straight and pick up the M60 at the boxes at the end of the hangar. Back you will have to slip through a small passage, between the barrels and the box. Run diagonally back and forth in a straight line to the aisle, and one day 47 will be able to lift his foot on the box, and later get out of the hangar. The main thing is not to go beyond the border of the zone where 2 hangar guards immediately start attacking 47, even if they didn't see him and stood with their backs to him. Repeat the method of killing Pablo, as with the AK47.

  3. Pick up a beretta 92. with a silencer in a tent at the outpost next to the drug lab. Kill with a knife two soldiers on the towers, which are located in the northeast and northwest directions from the Pablo mansion. And kill the third soldier on the tower in the north direction from the windows of Pablo's room with a sniper either at the beginning of the level (but then you will have to wait until all the soldiers move away from the place where this soldier was killed), or in the camp itself, so that the body flies away from the eyes of the soldiers in the camp itself. It is important for the player not to cross the border of the invisible zone. At the intersection of which, Pablo begins to wake up and starts walking around his room. After killing 3 soldiers, and waiting for the other onlookers to go about their business, we cross the border to activate the cutscene with Pablo. Skip it and kill him, very quickly just shooting at his head with a gun. He will not even do anything about it. If you don't skip the cutscene, you will still have about 15 seconds to run and shoot him with a pistol.

  4. It is easier to kill him with a minigun than with previous methods. To do this, simply hide the minigun with a glitch to hide heavy weapons. And go to the tower in the north direction from Pablo's windows. Kill the soldier on the tower with a knife. Look around to see if there are soldiers patrolling behind the fence. According to my calculations, if you don't get distracted by other things and immediately run after the minigun, and then to the tower, then there will be no patrols that can see 47 behind the fence. Crouch down using the sneak mode. Choose a minigun and start shooting when you see Pablo in one of the windows opposite you. The soldiers on the neighboring towers shouldn't notice you. Throw away the minigun and you can continue the level.

Edited by the author 1 year ago
Skulli007 likes this
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On May 12, 2022, I was finally able to complete the challenge with killing the target only on "The Lee Hong Assassination" mission. Later on May 24, I was able to discover as many as 4 new strategies that could be executed easier and faster. So I decided to redo the challenge and on May 27 I was finally able to complete it in a record time of 11 and a half minutes. The challenge included the following features: target only, no disguises, alarms, damage and, detection.

Video with the completion of "The Lee Hong Assassination" mission with Target Only, Without Disguise, Alarms, Damage and, Detection Challenge:

Once upon a time, I already tried to complete "The Lee Hong Assassination" mission with killing of only one Lee Hong, but then I didn't know about the many strategies that I discovered recently. I will tell you about it after I describe and explain how to complete this challenge.

Explanation of the strategy:

  1. The strategy is based on timings. In order to free Lei Ling unnoticed, a player has a special interval of time in which he can go to the roof. This time interval starts from 3 minutes 15-20 seconds from the beginning of the level, provided that you activate the movement of 2 members of the red dragon triad on the roof. To do this, you just need to look up a little bit when you run to the bar.

  2. Unnoticed to the guards, scare Lei Ling with a knife or a gun. You can reload Beretta 92 with a silencer at this moment.

  3. To run past the red dragon member, wait for the moment when he will definitely fix his gaze on 47, and then run into the room with a safe. For a strange reason, he will not start shooting at 47 and you will remain unnoticed.

  4. When entering a room with a safe, a player needs to be on the right side of the door to avoid detection from the safe guard. And when you exit, you need to make sure that the security guard of the safe doesn't look at 47 when you cross the border of the permitted territory.

  5. After saving Lei Ling, run to the safe, which is located in the storage room. To get into the room, in sneak mode, stand up to the sofa by the door, and after waiting a little, run to the left, entering the door. Start shooting at the floor with Beretta 92 with a silencer when you see that a red dragon member turned his back to the safe in a southerly direction. After the first shot, shoot at least 3 times after the red dragon member looks south again. This will allow him to move away from the safe. Wait until he wants to stop turning from side to side and will look in the south direction. Run up to the safe when the sneak mode is activated and spam the action button to pick up the jade figure from the safe. After the unnoticed theft of the jade figure, quickly run away from the place with the safe.

  6. Give the jade figure to the clerk of the herbal shop.

  7. Don't get caught by the restaurant guards and wait until they run away. Make sure the waiters are far enough away so they don't see 47. Hide behind a pole so that Tzun won't see you. And shoot at the floor with Beretta 92 with a silencer so that Lee Hong can see 47.

8 ) After a successful shot, you will be able to lure Lee Hong to the street, where you can kill him unnoticed with any weapon. But I used the way I like most, with a killing with a knife in the refrigerator next to the kitchen. To do this, it's necessary that Lee Hong, when approaching 47, activates not a somersault, but a run. Then you can easily kill him from behind with a knife, because in this case he moves from point A to point B without being distracted by attacking you.

  1. Going through the boxes with discarded meat, carefully climb up on the trash can. Stand at the top point in the western part of the trash can. Take the knife when the red dragon member will no longer look at 47. Aim slightly to the left of the far stair ascent. Start attacking with a knife and leave a very small gap between the subsequent attack in order to fall down less and move forward to the ladder hanging in the air. Using the ladder, climb up to the roof of the restaurant and descend from it to a wide fence. Using the knife flying glitch, go through a small towering fence.

  2. During the tide of the wave, slowly walk to the surface of the water. Try to slowly catch the surface of the water with your feet. At the same time, don't risk using running, as you may fall through the water structure. While on the water, run to the south side of the boat, while running around an invisible wall that is parallel to the pier. Thanks to this wall, 47 will remain unnoticed by the guard at the pier.

I will add and explain some things in more detail to complement the explanation of the walkthrough.

  1. Sometimes, after receiving a combination from Lei Ling and running to the safe in the brothel, all the restaurant guards closest to the kitchen will be able to reveal 47. And when they meet, they can start shooting at him. It didn't happen to me often, but with about a 10 percent chance. I don't know the exact reason. This may be caused by the guards' ability to see 47 through the walls. And they could have noticed him when he was in the forbidden territory on the roof. It may also be all the fault of an accidental developer error in the game code, which is activated after or during the cutscene of 47's escape with Lei Ling using a ladder. It's interesting at the same time that not everyone reveals 47, but only part of the guards, which is located next to the kitchen.

  2. The safe is checked at 6 minutes of completing and this is kind of depressing. Because we cannot control the receipt of the jade figure in the safe. Once I even managed not to get the right safe in a brothel for 16 consecutive attempts in one gaming session. And only on the 17th attempt I got the jade figure. The chance of such an event is 1%. This is one of the reasons why it was very difficult for me to complete this challenge. Sometimes I was unlucky, and sometimes I failed because of my mistakes, so getting a figurine from the safe didn't always guarantee that I was on the finish line to fulfill this challenge. But it was mostly about when I found the first strategies to complete this challenge completely. But the new best 4 strategies found on May 24 saved this situation and in order to fulfill them, there was no need to suffer from another unforeseen failure for the most part.

  3. When I approached the hanging ladder using the knife flying glitch, I felt that 47 was getting an impulse to his movement. Probably the player received this impulse to move when he touched an inclined surface or a wall of the garbage can with his body. This also happened to me in my previous successful attempt on May 12, when using knife flying glitch, 47 received an impulse to move when he touched the wall with his body. This was probably due to the fact that when 47 touched the wall with his body, he changed his speed of movement. I saw that tainou often leaned against the walls in his videos on this game. I didn't believe that leaning against the wall gives an increase in speed, but after checking it in the game, 47 really accelerated and walked some distances much faster when he was pressed against the walls. I myself saw that 47's contact with the wall changed his movement, but I didn't believe that this could be possible, and considered it only a prejudice. However, after all, this contact of 47 with the wall increases his speed, though by a very small amount. I compared the time to complete the distance of one straight part of the fence on the "SHtmLF" mission and it turned out that when 47 touched the fence, I managed to save about half a second, which is actually not bad, considering how much you need to run around the fence in this mission. It was also found out that the angle of the direction of 47's face from the fence affects the change in speed. And with a good angle, you can increase the speed even more.

  4. While writing this post, I wanted to write that the accidental discovery of the ability to walk on water is very ironic, because it seemed to me that for a very long time I had already found this opportunity in the "FtUT" mission. But I had doubts that I had found the opportunity to walk on water before. And I realized that I was visited by the Mandela effect, in which some memories are distorted and a person embellishes some past events. And I decided to test the possibility of walking on water on the "FtUT" mission. I tried to get to the surface of the water through the air and the shore, but I couldn't get on the water in any way. After that, I realized for sure that I had confused this early find with possibly another find with walking on water on the "PRL" mission. Or it could have arisen due to the fact that I touched the water during failed attempts to fly the river on the "FtUT" mission using knife flying glitch. I had distorted memories that I was able to do this only once and the moment I spent on the surface of the water was very short. And I thought it wasn't an important find, because then I was very interested in the possibility of crossing the river using knife flying glitch. And even then I tried very hard to grab a combat helicopter to fly on it. After all, it was quite possible. I imagined a picture of 47 climbing trees. Then he crosses the river by air with a knife. He climbs the tree again. Jumps on a helicopter like Dwayne "The Rock" Johnson in the movie "Jumanji: Welcome to the Jungle" (2017). Captures him, killing the soldier inside the helicopter. And he flies straight to Pablo, skipping all the extra tasks, and shoots his house with an M60 machine gun, like in cool action movies. Yeah, that would be epic! =) However, the memory that I found the opportunity to stand or walk on water on the "FtUT" mission was only a delusion and an overestimation of my abilities. The fact was that the first thing I discovered was that when 47 fell to the surface of the water in the "TLHA" mission, he fell through it. The second thing I found was the opportunity to walk on water on the "PRL" mission. But in it, the surface of the water was different, and it was possible to run on it, as on asphalt or the floor. The third thing I did during my testing on the "FtUT" mission was to discover that during the fall to the surface of the water, the player, as well as on the "TLHA" mission, fell through it. And a long time after these findings, I had distorted memories of finding walking on the surface of the water on the "FtUT" mission. The main proof that it was a distorted memory was that I couldn't remember how it ended. It was this that helped me to doubt and finally realize that this weak memory was just an overestimation of my capabilities.

  5. In my first almost completed attempt of this challenge with first strategies, the red dragon member on the pier was able to see 47. This was probably caused by the fact that I ran to the boat through the west side, where I later climbed onto the boat with a knife. And a random turn of the head of the red dragon member helped him to notice 47 through an invisible and hiding, but thin wall.

Having described and explained each step of the strategy for the challenge with killing of target only on the "TLHA" mission, I also want to touch on the history of changes in strategies for completing this challenge, which people have improved over time. To be precise, no one before me tried to pass this level with killing of Lee Hong only. Usually people just wanted to fulfill the so-called "Suit Only" challenge. But I don't like this name, because I can't sufficiently understand the meaning of this phrase. So instead, I always use a different wording - "Without disguise or changing/taking clothes." And later I will describe how I came to the conclusion that I completed this challenge better than anyone.

On May 5, 2014, Thundax showed the walkthrough of the "TLHA" mission without changing clothes. He believed that it was impossible to complete the mission without shooting with the guards. He didn't worry about the observance of stealth, so he killed a lot of guards on his way, while making a lot of alarms. To free Lei Ling, he killed the guard at the door leading to the roof. Before completing the level, he let his cover be revealed, but this didn't affect the final result in any way, since his main goal was to complete the level without changing clothes. His way wasn't consistent, so due to frequent shootings, sometimes a random guard could start shooting at 47. After receiving the safe combination from Lei Ling, the guard in the kitchen could sometimes start shooting at him. I have already written about this problem. I don't know the exact reason for 47's accidental disclosure by the security of the restaurant next to the kitchen.

On February 19, 2018, Joshua Ortmeyer showed the walkthrough of the "TLHA" mission with a challenge without buying items in the equipment menu. This video is interesting because in it Joshua showed a new way to free Lei Ling in 47's black suit. He made Lei Ling push 47 through the doorway to the roof. At the same time, he hid behind her body, which allowed the guard at the door not to start shooting at 47, and as a result, to arrange an escape through the stairs leading to the roof of the restaurant.

On October 28, 2018, StrangEveryman showed the walkthrough of the "TLHA" mission without changing clothes. In it, he tried to kill unnoticed and avoid unnecessary victims, while not paying attention to the alarms made. He ran along the roof of the restaurant to the window close to the fence, which allowed him not to alarm the guards at the door. I didn't know about this possibility when I hadn't discovered the newest and best strategies yet, but after checking it in the game, I found that if I was slow, the guards would still be able to notice 47, which is risky. Therefore, it would be better for me to alarm the guards at the door with a sniper shot and not risk it after receiving the jade figure. He also wrote that the most difficult thing for him was to jump to the first floor from the roof through a window. For a strange reason for him, the alarm was activated and the guards in the restaurant started shooting at 47. He explained this by the fact that most likely the guards believe that 47's model is in a forbidden territory during the fall. In my way of doing this challenge, in order to avoid this, I had to observe the timing and, unnoticed by the guards, walk a little on the floor of the restaurant, then 47 won't be shot at. But I will write about these strategies in detail later when I tell my story of completing this challenge.

Before I begin to tell my story with the fulfillment of the "Target Only" challenge on the "TLHA" mission, I will share some things that I managed to find during my adventures at this level. Under the floor of the brothel right under Lei Ling is the combination to the safe. But it can't be picked up. And after receiving the combination to the safe, this ghostly item disappears from its place. The flyer in this mission, like a combination, is under the bartender. And also cannot be picked up before interacting with the bartender, and after taking it on the bar counter disappears from the previous place. Probably all items also move around the map for very long distances when a player hides them in the body, but a player has no way to get or see them.

Also in the rules for speedrunning of this game on this site it's written that a run starts after a white dot appears in the center of the screen. But in my walkthrough of this challenge, on the first frame in the start of the level, the white dot didn't appear at all. This was caused by the fact that at the start I was able to very quickly press the button to open the inventory menu. And when the inventory menu is open, a player removes this white dot from the center of the screen. I did this in every attempt, not in order to specifically reproach the moderators of speedrunning of this game for their mistake, but in order to get rid of the white dot on the screen as often as possible. I just don't like this white dot in the center of the screen. And in most of my challenges, I tried to get rid of its showing on the screen. But it's still funny to see that the moderators again failed to foresee mistakes in the rules they wrote. Yes, the rule that white dot is in the center is written in parentheses, but my case shows that a player doesn't always get control of 47 during the appearance of the white dot in the center of the screen. Therefore, this can be considered as another mistake on the part of the moderators of speedrunning of this game. And I wouldn't even talk about other problems in the rules of speedrunning of this game. But, for example, in the first sentence of the rules it is written that any speedrun will be deleted after the video has ceased to be available, which is nonsense to me. In speedrunning of other games, people could made speedruns many years ago and if their videos could no longer be viewed, the moderators didn't remove such runs, but simply left them untouched. Moreover, there are excuses for an old speedrunners in the form of the fact that their speedruns may be in the last places at the moment, so no one would worry if their videos were no longer available. And why the moderators of speedrunning of this game decided to remove speedruns from the table, the videos of which are no longer available for viewing, I have absolutely no idea. But I'll leave this topic with rules that I don't understand and with which I disagree, because I don't have any access to change them. And also, as I understand it, it makes no sense to make another useless attempt to prove to change the rules for speedrunning of this game.

At first, I wanted to post my story about completing the "Target Only" challenge on the "TLHA" mission entirely in one post. But the site informed me that I had exceeded the limit of 25 thousand characters for one post. Therefore, I will continue the next part of my story in the next post. And now thank you for your attention and reading the 7th post in this thread. =)

Edited by the author 1 year ago
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And now I will tell you the full story of my realization of the "Target Only" challenge on "TLHA" mission. After completing another difficult challenge "Without Buying Equipment and Alarms" in this mission, I kept thinking how to complete this mission with the killing of only Lee Hong. In the first attempts I tried to use the Joshua Ortmeyer's strategy with the release of Lei Ling, then hiding between the trash can and the garage door of the warehouse on street behind the kitchen. I shot twice with UZI so that the guard of the safe in the storage room on the first floor would run to 47's position, which would allow me to open the safe guarded by him. But this strategy didn't work all the time, sometimes there was an inscription that civilians notified the guards about suspicious behavior. And civilians, as well as the guards in this game can look through walls, having a special radius of suspicion, in which 47 was at the time of the shots. Then I improved the strategy with luring the safe guard, I started shooting at the asphalt in a westerly direction, being at the eastern wall next to the boxes in the corner. But even with this strategy, civilians noticed me. Then, I found that it was possible to go out of the restaurant's territory into the street to the location where the "AatWFR" mission took place and shoot at the corners of the pillars and the roof of the restaurant next to the storage room, which often led the guards on the ground floor near the storage room. This strategy worked better and with it, waiters and other civilians no longer complained very often about 47's suspicious behavior. Later, I finally found a pixel that I needed to shoot at so the safe guard would run out of his location with high frequency. It was necessary to stand at the last post that a player could still touch on the northeast street and shoot at the crosshair in the upper part of the post east of a player, which was behind an invisible wall and surrounded by fences.

In the equipment purchase menu, I took with me a sniper rifle to kill Lee Hong, body armor to survive at the end of the level and UZI to alarm the guards. Once I also bought silenced Beretta 92 instead of UZI, so that they would alarm the guards, but this didn't help so much to fulfill the challenge. I will add that I will often use the cardinal directions in the explanation so that if you don't know where they are in the game, you can check them with a compass, which you can buy in the equipment menu. How all the equipment will be used will be clear in the course of telling the story. At different stages of the challenge, I killed Lee Hong in different ways. For the first time after receiving the jade figurine, I killed Lee Hong with a sniper rifle from a long distance at the larger door leading to the VIP area. I found this rather interesting and beautiful way on my own as a child. I also want to share the way I tried to use when I tried to pass this level without buying equipment. I killed Lee Hong from the corner of the stone wall outside the restaurant. In the place where the ICA agent and part-time old man with spices is located behind the wall. I activated a dialogue with him, and after that I turned the sniper scope along the wall, looked to the left, saw Lee Hong and shot at him. An important clarification: I passed the challenge without buying equipment in the end without alarms, and when I kill Lee Hong, being in that corner through the white wall, the alarm is activated. At that time I didn't know all the ways to pass the level without alarms and just wanted to pass it without buying equipment. But this changed after I shared with Samuel that you can go to the basement through the elevator without alarms, even with a very small chance. He was surprised and inspired me to try to complete each mission in the game not just with a challenge without buying equipment, but also without alarms.

And in the "Target Only" challenge, I didn't worry about the number of alarms I received. I skipped cutscenes because I thought that the passage contained too many alarms and I considered the display of all activated cutscenes meaningless. Moreover, this challenge was difficult to constantly spend a lot of time watching all the cutscenes. Later, I found a way with a quick early kill of Lee Hong by going out on the porch of a restaurant in the garden hiding behind a security guard. But before that, I opened the sniper case by running behind the trash can at the beginning of the level, and sometimes I skipped the animation of opening the sniper case by the ledge to the glove compartment. When running to the restaurant, I hid a sniper rifle, with concealable glitch with hiding heavy weapons with a knife selected in the inventory. And on the way to the sniper position, I activated the cutscene with the bartender and immediately skipped it, so that later I could pick up the flyer without waiting. Where I was looking when running mattered, because sometimes Lee Hong could appear in the sniper's lens, and sometimes I had to wait another 2 or 3 seconds. After a quick successful shot, I approached the bartender to pick up the flyer he had left for me. Sometimes, when using the curb to skip the animation of the opening of the sniper case and with the central bartender's position at the counter, I could activate and skip the cutscene with him in order to immediately pick up the flyer, and not return to it after eliminating Lee Hong. But it was difficult to do, because there was about less than a second left for aiming to kill Lee Hong, which is very little. And I often failed this strategy. Sometimes Lee Hong didn't appear at all in the sniper scope. This was usually caused by my slowness or the fact that I was looking incorrectly on the way to the sniper position, since where the player is looking affects the start time of character's movement activation. I could also kill Lee Hong after receiving the figurine, but I didn't do it often in order to save time in such a long challenge. Although now, looking back, I could have saved quite a lot of time by coming up with a more convenient strategy for killing him, so as not to waste time on failures when executing a strategy with the early kill of Lee Hong. After receiving the figure I could do a similar shot from the same sniper position. But, apparently, then I didn't think much about timings, because with different player movements, Lee Hong's position at the same time in different attempts could be different. Also then I was able to discover that after the kill of Lee Hong, it's not necessary to give the old man the jade figure and wait a cutscene in which he rejoices at receiving figure. Since the task in the mission status is completed, immediately after the old man begins to approach 47 to activate the cutscene, in which 47 will give him figure.

After completing all the tasks, I had to make my way through the basement to the elevator leading to Lee Hong's HQ. It was the only safest way at that time. I ran into the basement through the elevator in the way that I used in the "WBE" challenge. I passed by the basement security, as unnoticed as in that challenge. Then, when I met two guards looking in the south direction and guarding the passage to the elevator leading to basement 2, at first I tried to alarm them with one shot with UZI and try to run past them, shooting at the floor while escaping from them, so that they would fall behind, alarmed by another shot. But later I found a different strategy when it was possible to disturb them with one shot, wait until they turn their backs to the player, and later go around their backs when they would have to turn back to the south side. This strategy was difficult, but useful. It allowed me to pass by unnoticed and without taking damage. Health and the purchase of a body armor in this challenge was very important, because at the very end of the level a player will have to survive by running past a bunch of guards. But more on that later.

Getting to the elevator leading to basement 2, I had to use the knife flying glitch to get to the invisible roof of basement 2. When I went down in the elevator, it was very difficult to do, because 47 was pulled down due to the movement of the elevator down. And I didn't know then how to resist this pull. In order not to be pulled down, you should attack with a knife after the elevator starts moving down and after the first blow move 47 to another place. This will make the elevator completely forget about 47. And a player, after his knife attacks and moving the elevator to a decent distance from 47's body, will be able to continue his movement. But when lifting the elevator to the basement 1, I just started attacking with a knife at one point, standing at the elevator doors, which made the elevator forget about 47 and allowed me to move forward to stand on the desired invisible roof of the basement 2. After getting to invisible surface, the screen turns gray, and 47 disappears from a player's view. And my only reference point in this case was the boat, which was located in the northwest direction from the elevator from which I was getting out. In some coordinates, crouching down using the sneak button, I could see the landmarks and all the lower basement 2. To do this, I had to stand in the center, where the paths between the basement rooms from below pass. At first, for fear of falling under the map, I walked slowly, constantly checking my position on the map, and then, being experienced, without fear, I started running in a straight line. On my way there was a pillar made of wood, which was the support for Lee Hong's mansion. At first I bypassed it in a strange way. I tried to tilt the camera very smoothly by moving the mouse down. Sometimes I did it crookedly, and 47 could simply fall into the abyss, which meant the failure of the challenge. Then I pressed 4 times to the left, then a little straight and 4 times to the right. Later I figured out not to move the mouse down, which saved me from unpredictable failures.

As soon as the fast music theme of Hong Kong disappeared, and the calm theme of Lee Hong's mansion began to play in its place, I realized that I was next to the elevator leading to the first floor of Lee Hong's mansion. At that moment, I had to tilt the camera's view down, where sometimes I could see the outlines of the basement and the elevator that were under me. At first, when I was still afraid of falling into the abyss, I often looked at the map and tried to get to the desired coordinates I remembered, where I knew that I was exactly in the right position at the elevator, without paying attention to the music. I often played with the sound muted at that time and didn't hear a change in the sound of the game. After all these actions, I needed to use the knife flying glitch to go down carefully through the eastern corner and call the elevator, reaching the button. While waiting for the elevator, I had to constantly stab the air with a knife. I also had to wait for the moment when the member of the red dragon patrolling the basement 2 room started walking towards the elevator to avoid detection by him when he turned away from 47. When the elevator arrived, I had to stop knife attacks and cling to the southwest corner of the elevator. The guard standing at the elevator always sees 47, so in order to avoid shots and taking damage, several conditions must be met: 1) snuggle up to the southwest corner of the elevator, 2) be in sneak mode, 3) turn the camera to the west, 4) stop moving, 5) spam pressing the action button to send the elevator to the first floor of Lee Hong's mansion.

Oh, boy! And then the most interesting thing begins. After such a large number of complex actions, I needed to get a knife in the elevator, hide behind the walls of the elevator doors while it opens and quickly run through the door to the elevator leading to the pier. I've failed here many times. The best thing in this situation was to hide in the southwest corner of the elevator and when running into the door leading to the exit from the mission, pass between the wooden column and the wall of the elevator, in order to avoid getting even more bullets into 47's body. Sometimes, while the elevator was moving to the top, I shot with UZI to alarm the guards at the top and change the direction of their gaze. It kind of helped.

After I reached the elevator leading to the pier, I had to stab the air with a knife to move forward and move to an invisible surface in the air. So as not to meet with the guard of the pier below. Then I had to run towards the boat. I fell from an invisible surface and completed the level. I completed this challenge with the entire described strategy once and the walkthrough took 37 minutes. And after reviewing the video with the challenge, I heard the death scream of the red dragon member who was guarding the elevator door. I have two reasons to believe why the death of any character on the level is committed anyway by 47's fault, even if someone was killed by another character. The first is that in this game, if the guard shoots a civilian during the mission, then 47 will still have to pay for his kill after completing the level to hire a cleaner. And the second reason comes from the game code, which says that for every character killed, the blame falls on Hitman. I don't know, maybe this death of the red dragon member seemed to me, or maybe not, but after this incident I didn't want to post a video with this challenge, because in my opinion it was really very dirty and not interesting to watch. I skipped cutscenes, got a bunch of alarms, was detected, got a bunch of damage. Therefore, after allegedly completing this challenge and realizing that the main goal in it "Target Only" was probably not fulfilled, I simply abandoned further attempts to complete this challenge with those strategies.

After my studies of the glitch with dragging dead bodies on "TLHA" mission, I accidentally found that it's possible to walk on water and thereby get to the boat to complete the level. This really inspired me to create a full-fledged challenge video with all the strategies that I spent so much time finding. Previously, in order to get a combination to the safe, people killed the guard at the door to the roof and released Lei Ling, or didn't do it, just killing the escort. By that time, I already knew that Lei Ling could be released unnoticed without a player changing into a guard's clothes using an alternative passage to the roof. In which I had to shoot with a sniper rifle to distract the first guard in the brothel and guess the right time interval for the other two guards already on the roof. But due to the fact that I was too lazy to study what time interval to use to run on the roof is not noticeable, I didn't want to mess with it, because this finding didn't really change anything for the challenge of killing only the target, which I wanted to fulfill from the very beginning. After all, at the end of this challenge, armed guards would also be waiting for me, ready to kill 47 at the first meeting with him. And I considered it useless to post a short video with a demonstration of a small opportunity to free Lei Ling without changing clothes. After the discovery of walking on water, I immediately started looking for ways to get to the water with knife flying glitch and still found that you can get there through the courtyard on the street behind the kitchen, using the boxes at the gate in the corner.

In my attempt on May 12, I used strategies that weren't yet optimized, and now I will tell you how they had to be executed and how I found them. After one activated cutscene of a conversation with the bartender, take the flyer and immediately run to the brothel. Unnoticed to the guards, scare Lei Ling with a knife. To skip the animation of unpacking a sniper rifle, click on the sniper case in the inventory when you're in the middle between the mirror and the sleeping bed. To get an additional bullet for a sniper rifle, pick up a sniper rifle while holding a sniper case in your hands. I accidentally found this opportunity one day on the “KTiGW” mission. At first, I didn't know how I should run past the red dragon member. I have found before that sometimes 47 could run into the room with the safe unnoticed at the same time, when the member of the red dragon didn't even turn away. Then I figured out how to use the distraction with a sniper shot through the wall. I usually ran through using two moments when the red dragon member turned around and looked into the safe room and 47 wasn't in his field of vision. But sometimes, because of my delay, I had to run past the guard when he turned around in the opposite position, but for some strange reason he didn't react to 47. Only later on May 24th I was able to understand why this was happening. The guard in the brothel will not shoot 47 if only 1 condition is met. This condition is that 47 must be in his field of vision before running, which will allow you to freely use the second exit to the roof to free Lei Ling. In the strategies of a successful attempt on May 12, if you are fast enough, then after getting the combination to the safe, you will be able to alarm the red dragon member in the brothel with a sniper shot before the door is opened by the female guard to Madame's room. This can be done so as not to alarm the entire brothel and save time if you want to save time to check the safe faster by about 1 minute. After stealing the jade figure at about 6 minutes and 40 seconds from the beginning of the level, you can run out of the room with a safe and disturb two guards at the door on the roof using a sniper rifle. Or you can exit through the brothel, disturbing two guards with a sniper rifle, wait for the safe guard to turn around, and run out through the brothel. But this strategy is less reliable. When running to the west window, don't look at the guards at the door to avoid their detection. Climbing through the window, walk to safely descend to the first floor. Usually two guards on the ground floor should leave at this moment, and the third will be behind the column, which will allow you to be undetected. After moving to the first floor, 47 will technically, for a strange reason, be on the roof, which is a forbidden territory for a player. Therefore, being invisible to the eyes of the guards, in order to avoid detection, walk a little on the floor of the restaurant. When jumping from the roof to the first floor through the window, be very careful. Because if you are unlucky, you risk being discovered by the guards. I often failed at this point, and you really don't want that after successfully getting the figure in the right safe. To avoid unexpected failures at this stage, you can measure the time from the beginning of the level when there is no security at the window. But I didn't do it. Moreover, later on May 24, I discovered the best strategy in which I stole the statuette in the storage room, and which I already described in the explanation of the challenge. It saved me from a lot of moments where I very often failed and suffered. In order to rid Lee Hong of his bodyguard Tzun, I first used the strategy, which I first showed on February 3, 2021 in another challenge “WBE" on this mission. To avoid detection by Tzun, stand in the corner near the wall with a flower and shoot at the wall of the chair. At the same time, don't get caught by the waiters. This strategy didn't always work and sometimes Tzun could see me, but to avoid it, you just have to snuggle up to the corner as best you can. To force Lee Hong to follow you, stab him with a knife while standing to his right next to the table. When stabbing Lee Hong with a knife, make sure that the waiters aren't next to you. Having lured Lee Hong, you can shoot him on the street with a sniper rifle, this will save you from detection and problems. Initially until May 12, I didn't want to kill Lee Hong using a sniper rifle, so I used a different strategy to kill him. I lured Lee Hong outside, climbed up the manhole. This caused him to completely stop moving. After that, I jumped from the hatch to the ground and this forced Lee Hong to run to the point where I fell, which allowed me to go behind him and calmly kill him with a knife. But these strategies changed later. I enjoyed killing Lee Hong in the refrigerator in the kitchen, thereby making a reference to one of my favorite missions in "Hitman: Contracts" with a killing at a meat processing plant. I found that it was possible to disturb people not only with a sniper rifle, but also with a silenced pistol, thanks to which I wasn't only able to steal the statuette in the storage room, but also Tzun could not now accidentally notice me in the corner with a big flower. After all, now I just had to shoot at the floor in a restaurant in full view of Lee Hong, and he could run after me wherever I wanted. In the strategies of the attempt on May 12, I tried to carefully climb the gate, and later on a thick fence. In the very first attempts, due to the fact that I didn't know exactly how to climb correctly, the passes took 34 and 45 minutes. But in the attempt on May 12, it took only 20 minutes, and I was able to climb the gate on the second attempt only losing 1 minute, which seemed unrealistically cool to me at the time, although I still think so. When climbing the boxes, strike with a knife and leave a very small gap between the subsequent swing of the knife to climb higher. Being on the second box, go forward from the corner to change the X coordinate so that later 47's body touches the brown wall. Later because of this, for a strange reason, a player will get a boost to move. Before attacking with a knife, look at the left side of the gate either at a small circle or at a rod. Start attacking with a knife and hold the buttons running diagonally. Carefully changing the direction of 47 in flight, climb the gate. And later climb the fence, just as you climbed the boxes, just attacking with a knife and holding the run button. I also didn't mention that the red dragon member patrolling this yard passes by these boxes at intervals of 1 minute and 5 seconds, so keep the timing, hide the knife, or go back to the boxes if you feel that you can't climb the gate. Fortunately, this complex strategy doesn't have to be done to complete the challenge, since the strategy with a working ladder that I found later on May 24 is much simpler and doesn't require so many skills. I have already written how to do it, so I will write how I found it. At first, I just tried to climb up to the roof through it, using it as an elevator with knife flying glitch, not knowing that it was working. Yes, in this game it's possible to climb surfaces using an elevator when using knife flying glitch. But this very rarely happens, and usually 47 is always pulled down to the ground. I used this elevator on "SHtmLF" mission to get over the fence very quickly, but when I got to the upper texture seams of the fence, 47 just started falling down. Therefore, probably, the elevator works only on flat surfaces or you need to change and rebuild on another surface in time, but it's very difficult for a human to do this, if at all possible. It's unrealistically difficult to leave minimal time to move between knife attacks each time, not to mention rebuilding the elevator surface while suspended in the air. Returning back to the find with a working hanging ladder, you can use it to run along the roof of the restaurant, as well as get into the basement and activate a conversation with a CIA agent. This opens up not a lot of possibilities, of course, but enough to have fun. =) I was in unreal delight when I accidentally discovered that it was damn working. =) Also, initially, to climb the ladder, I used a different strategy instead of using a trash can. To do this, you must first climb the upper thin part of the fence, which is located in the kitchen with using knife flying glitch, then stand in the corner of the fence next to the ladder and start moving. But it was difficult to do it on the first attempt, and the strategy I used in the attempt on May 27 was simpler and didn't require extra movements. And the very first time, when I was only trying to get closer to the ladder, I climbed up on the heaving lid of the trash can and moved to the ladder. But this strategy also required a lot of extra stabs than in the attempt on May 27, so I also refused to use it.

After telling my story of passing this challenge, I exceeded the allowed limit of 25 thousand characters again. Therefore, in the third part of this post, I will tell you about the most important thing in this story, thanks to which this challenge became feasible. This is a knife flying glitch. And now thank you for reading the 8th post in this thread. =)

Edited by the author 1 year ago
Skulli007 likes this
Latvia

In this post I will tell you about how I discovered the knife flying glitch, as well as about several other related things.

Thanks to the glitch for flying with a knife, a passage to the water at Lee Hong's mansion was discovered, so I also want to tell the story of the glitch for flying with a knife. I don't remember exactly when I was able to discover the knife flying glitch. Most likely I opened this glitch on my favorite "KTiGW" mission. It was a little later than when I first returned to this game after many years. My goal was to understand how it was possible to repeat the sniper scene from the trailer for "Hitman" (2016) in "Hitman: Codename 47" (2000). And one day, with the help of running, I was able to climb from the surface of the elevator to the eaves of the roof. Later, with the help of a knife, I discovered that 47 moved between attacks, which allowed me to pass through invisible walls to the eaves of roofs. With the help of this mechanics with a knife, I was able to fly to the next roof. I was thrilled! I spent a lot of time to visit completely different places in this location. And the most interesting thing is that using this glitch, as well as another glitch with the lateness of the red dragon negotiator and his arrival five minutes later, through moving across the roofs of Chiu Dai Park, I was able to climb the fire escape at the building located to the south of the park. And this allowed me to walk up the fire escape, as well as kill the red dragon negotiator from the 4th major position on this mission, the accessibility to which, in my opinion, was removed by the developers after realizing that this position is quite dangerous. I checked it myself in the game, and came to the conclusion that the negative outcome with 47's death increases significantly, since 47 can fall down the stairs during a fast descent, and during a slow descent, a helicopter gunman can shoot him, since the fire escape doesn't protect 47 from machine gun bursts in any way. Then this glitch allowed me to do the impossible - to choose any sniper position to kill the red dragon negotiator. That's when I fell in love with this mission very much. But I began to call it my favorite when I completed it with the "Without Buying Equipment and Alarms" challenge with a chance of completion equal to 0.5%. I passed it in the best way imaginable. While using the mechanics of the accident. After all, it wasn't 47 who killed the red dragon, but the missing shooter on the helicopter, who, instead of killing 47, killed the negotiator of another Hong Kong triad. Later on the "TLHA" mission, using knife flying glitch, I discovered that it was possible to get to the invisible surface at the exit of the mansion to the boat. And then I was able to find an opportunity to move up on the sloping surfaces of trees on the “SHtmLF” mission to climb through the fence into the camp without using the only open southern gate to enter the camp. This allowed me to climb to the crown of the tree, and later fly through the air to the camp, passing the fence. It's difficult to carry out such a flight over the fence without detection without using an invisibility cheat, but it's still possible. To do this, you need to do as few unnecessary knife attacks as possible, and be in sneak mode so that the soldiers on the tower don't notice 47 from behind, and also move between attacks at a sufficient distance from the soldiers patrolling the perimeter fence from outside and inside.

It's funny that in my favorite walkthrough-letsplay-stream of this game from the "HŦH STREAMS" channel, Ksenia thought that it would be possible to climb the rocks, climb the tree crowns from them, and then descend from them and climb over the fence. She also thought about the possibility of going through the fence. And this is again a very clever idea, because later dominik7597 found and showed the opportunity to run through the fence wall using the invisibility cheat and making the soldiers be alarmed so that they pushed 47 over the fence with their running. But, unfortunately, it's impossible to do this without using cheats. Ksenia doesn't look like a skilled player at all, but her thoughts and findings in her playthrough of this game amaze with their simple genius.

The video on the "HŦH STREAMS" channel with the 8th part of the walkthrough of "Hitman: Codename 47" with the moment at 52 minutes and 3 seconds when Ksenia thought about the possibility of climbing over the fence using rocks and trees, published on April 21, 2020.

Later, during my attempts to capture a combat helicopter on the "FtUT" mission, I was able to fly across the river. To do this, I first climbed to the crown of the tree, slowly climbing its trunk in one special place that I found. And also using knife flying glitch and cheats, I had the opportunity to climb on a combat helicopter in this mission and could even fly. But I only had the opportunity, but so far I haven't flown or even climbed it. Since at first in those attempts, I still didn't know how to stop him. I found out about it later. To do this, it was necessary to be quick when using the knife flying glitch and attract the attention of the helicopter with several shots at it. But even this information, which I received later, didn't help me much, because my helicopter flight ended very quickly. 47 couldn't hold on to it tightly. And after a short flight of a little more than 10 seconds, or sometimes less, 47 just got stuck in the air, and when moving he fell down. It was also possible to kill a helicopter's machine gunner with the debug mode enabled using the Shift+F11 or Shift+F12 key combinations. In this case, the machine gunner was killed, and the helicopter remained in one place forever. And later it was possible to climb on it and just stay on it and take some cool screenshots. Yes, this is not the best way to have fun with a helicopter, but we have what we have.

I also want to add that, perhaps, glitches with acceleration of movement from touching the walls belong to the same type of glitches with skipping the animation of unpacking a sniper case. I came to this conclusion because if you skip unpacking the sniper case while running in the center between two uneven surfaces, then 47 can get an impulse to move, just as he gets it when running next to walls. And, perhaps, it's this impulse allows you to skip the animation of unpacking the sniper case, if, of course, 47 is in the right places to skip the animation, such as stairs, uneven surfaces and confined spaces. After writing this post, I noticed in the game when slowing down by pressing the Scroll Lock key that when 47 touches the wall, he really increased the speed, which once again confirmed that tainou didn't touch the fence in vain on the "SHtmLF" mission to accelerate in the speedruns. And now I'm even more sure that it's this impulse that allows you to skip the animation of unpacking a sniper rifle from a sniper case. And that's exactly what helped me climb the gate in an attempt on May 12 of the "Target Only" challenge, when 47 touched the wall of a thick brown fence with his back.

And summing up, I found one of the best uses for the knife flying glitch. This is the accomplishment of the mission "The Lee Hong Assassination" with the silent assassin style with the killing of only the target of the mission - Lee Hong, without changing clothes, alarms, damage, suspicion, and detection. Thank you for your attention and reading the 3rd final part about the "Target Only" challenge in "TLHA" mission and my 9th post in this thread. Have a good day. =)

Edited by the author 1 year ago
Latvia

On June 14, 2022, billiherringt0n showed a glitch, which he called "Forrest Gump". I started trying to repeat it and study it on June 19. After I was able to simulate the "Forrest Gump" glitch in the "AatWFR" mission, I decided to try to apply this glitch on the "KTiGW" mission to try to pass this level very quickly. But I couldn't do anything. "Forrest Gump" glitch was not worked. And from unsuccessful attempts, I started trying to press different variations of buttons to simultaneously activate different laptop menus F1 to show the briefing, F2 to show the mission status and M (F3) to show the map with restart Shift+Escape and completion Ctrl+S of the mission by activating the "ip_debug 1" cheat. To clarify, I want to add that I already knew earlier that it was possible to activate different laptop menus at the same time, and thanks to this I discovered that the player could delete lines with expenses for killing civilians in missions. I shared this in the 5th post in this thread. I tried to activate the actions described above at the same time, because in order for the "Forrest Gump" glitch to activate, the player needed to simultaneously activate the restart of the mission and the mission status, which is called by the game when the player crosses the border of the exit point from the mission. But I already realized this later in my attempts to study this glitch even more in order to apply it for fast completion of various missions. However, as I understood from my tests later, this "Forrest Gump" glitch can only be activated in the following 3 levels: "AatWFR", "TMaCCFR" and "TLHA". In "KTiGW", the consequences of its execution are prevented by the initial cutscene with 47, who proceeds to read the briefing on a laptop. In other missions, it's impossible to enable the status of an unfinished mission by the game, which means that the "Forrest Gump" glitch cannot be performed. And the simultaneous activation of the restart of the mission by the player with the call of the status of the completed mission by the game leads only to the completion of the mission. The consequences of the "Forrest Gump" glitch cannot be transported to another level, it only works on the 3 levels mentioned above.

Now I will describe the case that billiherringt0n had with the "Forrest Gump" glitch. He got into a situation where 47 was pushed by the momentum of movement when touching the wall of the car. Which allowed the game to activate the mission status several times in a row. When he restarted the level, 47 immediately started running, which happened because when the level started, billiherringt0n held down the run key. If you don't hold it, then 47 will just start to fall under the map. I didn't find much use for this glitch. If you apply it and complete or fail a level after running through the map, it will start anew and the mission briefing will instantly appear without loading the level, and after exiting it, a player will be able to play 3 Hong Kong levels with a soundtrack from the main menu. Also on "TLHA", using the "Forrest Gump" glitch once after completing the mission, the player can, after turning off the briefing, start the level being near the exit of the mission at the boat. Also, after completing a level, a player can get all the tasks completed in the mission status, but at the same time, at the start of the level, a player will have to complete them again, since these lines about acomplished tasks are only fake consequences of completing this level earlier.

Returning to my attempts to implement the "Forrest Gump" glitch on "KTiGW" on June 19. After long attempts, I was accidentally able to discover "AatWFR" skip with an instant start of "TMaCCFR". The first time I activated this skip after entering the laptop menu with the mission status. I tried to quickly press and hold five keys at the same time: M (F3) to show the map in the laptop menu, Shift+Escape to restart the level and Ctrl+S to complete the level, then quickly exit the laptop menu by pressing the mouse, because the Enter keyboard didn't allow pressing, and the computer turned on the task manager and minimized the game. After that, after turning on the laptop menu with the mission status, I guessed to start holding only the following 3 keys: Ctrl+S to complete the level with the "ip_debug 1" cheat enabled and M (F3) to show the map in the laptop menu. And after exiting the laptop menu by clicking the exit buttons with the mouse or pressing Enter. I was skipping "AatWFR" already freely. I was delighted because it meant skipping the "AatWFR" or "TMaCCFR" levels in the Any% speedrun. All I needed was to perform a frame perfect trick with pressing the "Show map" button during the completion of the "KTiGW" level. Fortunately, I had a modified version of the "KTiGW" level, which I made for a fast speedrun even before these studies of the "Forrest Gump" glitch in the "c47edit" program for editing the levels from AdrienTD. In this modified version of the "KTiGW" level, I put the red dragon negotiator at the very beginning of the location, which allowed me to complete the level in 0 seconds. I did this to reproach the moderators again for the crookedness of the rules so that they would change them, but later I abandoned these stupid ideas to change anything and wrote about it in the 7th post in this thread. Using the modified "KTiGW" level, I ran to the border of the completion of the level, and in order for me to do it for sure, I spammed pressing the M key to enter and exit the laptop menu with the map showing. It's worth explaining that the game is hard coded to exit the map by pressing M, and I didn't know about it before using it just by pressing it to show the map and exit the laptop menu. And after a very large number of M keystrokes, I crashed the game, and after going back into the game, I found that all the levels in my newly created save were open. And I realized that I had discovered an incredible glitch that allowed me to start the final level after completing the first level in Hong Kong.

Thanks to my research of the glitch on the disappearance of the line about the expenses of purchased equipment on the "Gunrunner's Paradise" mission and the help of Zazaza691 (Vofel) in the name of the new strategy, I was able to come up with a great name for this trick: "Mission Status Manipulation (MSM)". Yes, in the 5th post I called this trick "Mission_Status_1 Skip" when I described another variation of it, which was found by Mekarazium on November 8, 2021. But this old name only reflected the command in the game with a value equal to 1, which a player in a normal game also received when completing levels. Therefore, the manipulation of the mission status variable seemed to me a very cool name. I also want to add that when using MSM, a player passes through all levels, assigning the Mission_Status variable a value from (Empty) to 1 and back, but when exiting the laptop menu, a player still remains at the location of the level at which he uses this trick. When using MSM, a player just removes the start of locations of all levels and starts the final one.

I will write a brief explanation of the speedrun strategy of this game in the Any% category using Mission Status Manipulation.

Explanation of the strategy: MSM (Mission Status Manipulation) - Trick that allows you to use changing the Mission_Status variable to complete levels without starting them. This trick was originally found by Mekarazium on the "TLHA" mission, but I improved its use with a frame perfect trick on the "KTiGW" mission, which I found on June 19, 2022. I have to press the "Show map" key and exit it 11 times by pressing the M key, which will allow me to complete all levels and start the final one. At the first time I need to press the "Show map" key at the moment when I will have to finish the "KTiGW" level and start the final mission status laptop menu. Thus, I change the value of the Misson_Status variable and each time the map menu is clicked, it's assigned the value from (Empty) to 1, which leads to the execution of levels. It's worth explaining that Mission_Status variable has three states: (Empty) when the mission is played, 0 when the mission fails, and 1 when it's passed. Therefore, when I turn off the laptop's map menu, I change the Mission_Status variable from 1 to (Empty). This is called by another Set_Status_(Empty) command, which changes the Mission_Status value from 1 to (Empty). I repeat this 11 times, and this is exactly what is called Mission Status Manipulation. After the last 11th pressing of the "Show Map" key, I need to exit the laptop menu by pressing the Enter key, which will allow me to start the final level in the game.

Speedrun of this game in 3 minutes, 25 seconds, and 500 milliseconds, made by me on June 24, 2022 with acceptably fast strategies using Mission Status Manipulation.

And now I'll tell you more about how I came to the conclusion why the variable Mission_Status has three states: 0, (Empty), and 1.

  1. The value 1 is assigned to the Mission_Status variable when a player completes a mission. In the scripts, I didn't find any mention of how the variable Mission_Status changes from the state (Empty) to 1. But I came to this conclusion because the value 0 meant the failure of the mission, and 1 was suitable for completing of the mission. Which is also fully explained when using MSM in the speedrun of this game in the Any% category, when a player repeatedly changes the value of the Mission_Status variable from (Empty) to 1, which completes the levels.

  2. The value 0 is assigned to the variable Mission_Status when the player fails the mission. The change of the Mission_Status variable from the state (Empty) to the state 0 on "GP" may be caused accidentally due to some special events in the game. I realized this from my attempts to pass the "Without Buying Equipment" challenge. And also many players wrote about such a case in the comments under different walkthroughs of this mission under the YouTube videos. In their attempts, after passing the level, all the tasks were acomplished, but the level wasn't passed. Perhaps they played the first released version, and because of this, in the Build 1.92 patch, the developers could change something in the scripts of this mission in such a way that the bug changed and improved. And thus, now with the help of it, it was possible to complete the only impossible mission for the "WBE" challenge in the game without spending money on the purchase of equipment. But this is just a theory, probably this bug could have been implemented on the first version, as well as on the Build 1.92 version released in December 2000.

  3. And the value (Empty) is assigned to the variable Mission_Status after the start and during the mission. I took the value (Empty) in the Mission_Status variable from the Set_Status_(Empty) command, which can clearly respond to a change in the mission status. I came to this conclusion during my solving of mysteries when performing the "WBE" challenge on "GP". After killing a dutch gang member at the bar, the game should fail the mission, but it leaves a player a chance to continue. A player can change the MS variable from the value (Empty) to the value 0 by simply pressing F2 to show the mission status. But sometimes this happens arbitrarily during the interaction with Ivan and stripper Sandy, which I wrote about in the second post of this thread. And in this case, using MSM in speedrun is the opposite action to what I did on the "GP" mission during the "WBE" challenge. That is, I specifically received the inscription "FAILED" in the mission status menu in the laptop, which meant changing the Mission_Status variable to the value 0. And in the speedrun, instead of receiving a mission failure, I pass it, receiving the inscription "SUCCESS", and change the value of the Mission_Status variable from (Empty) to 1 11 times and thanks to this I start the final level in the game. I realized this from my many attempts to pass "GP" with a without buying equipment challenge, as well as from the scripts of the C2_1 file, which is responsible for the execution and progress of the "Gunrunner's Paradise" mission. In the scripts of this mission of this game, the state (Empty) is written simply "()", but since the brackets are empty, I always enter the word Empty in them for understanding. In this mission, if you kill dutch gang members at the bar, then the game will not fail the mission at all, because when they are killed there will be no command to start the timer that finishes the mission. And this is the only exclusive case in the game. In all other similar cases, the Mission_Timeout variable for completing a level after a certain time will always be activated. From here I started using this value to explain the third state in the game, which occurs during the execution of the mission. And it changes to 0 and 1 depending on whether a player failed or completed the mission, respectively. And to confirm my position, I will show a part of the code with examples of changing the Mission_Status variable from the "GP" mission.

Dutch Gang Member Guard's script for changing the Mission_Status variable in a simplified form:

function SetStatus() {if(!InWarehouse) {TrackLinkObj.SendCommand_i(iRefHitman,"SetMissionStatus",0);}} function OnDead() {SetStatus();} function OnAttackHitman() {SetStatus();} function OnAttacked() {SetStatus();}

Ivan's script for changing the Mission_Status variable in a simplified form:

function OnAttacked() {TrackLinkObj.SendCommand_i(iRefHitman,"SetMissionStatus",0); TrackLinkObj.SendCommand_i(iRefHitman,"MissionTimeout",10);} function OnDead() {// Copyed from armed.sdl TrackLinkObj.AimWeaponAtThreat(0); TrackLinkObj.SetFacing(0); // New in Ivan.sdl TrackLinkObj.SendCommand_i(iRefHitman,"SetMissionStatus",0); TrackLinkObj.SendCommand_i(iRefHitman,"MissionTimeout",10); TrackLinkObj.SendCommand_sz(iRefHitman, "ObjectiveUncompleted", "Ivan");} function OnAttackHitman() {TrackLinkObj.SendCommand_i(iRefHitman,"SetMissionStatus",0); TrackLinkObj.SendCommand_i(iRefHitman,"MissionTimeout",10);}

Stripper Sandy's script for changing the Mission_Status variable in a simplified form:

function OnDead() {if(!bDone) {TrackLinkObj.SendCommand_i(iRefHitman,"SetMissionStatus",0); TrackLinkObj.SendCommand_i(iRefHitman,"MissionTimeout",120);}

In the end, I will add that I thought that the name of the trick that is used in the any% speedrun could be called an arbitrary transition to the next level. But this name reflected the essence of this trick less, so I decided to leave the name Mission Status Manipulation, which has more information and meaning. Yes, while writing the post, I could write something wrong from a programming point of view, for example, how possible being a boolean variable can have an empty state. But all the conclusions are based on a long and painstaking study of how the game behaves during the "GP" mission. Everything I wrote about is not taken out of thin air, but taken from the conclusions of the analysis of many tests in the passage of the "GP" mission. Moreover, thanks to the knowledge about the Mission_Status variable, I was still able to pass "Gunrunner's Paradise" without buying equipment, which no one could do before me. And it's worth a lot, well, at least for me. Thank you for your attention and reading the 10th post in this thread. Have a good day. =)

TMG_HK likes this
Latvia

Having calmed down considerably from the realization that my theories about how MSM worked were not accurate, I want to write my 11th and last post in this thread.

First, I will deal with the situation with a discussion of my theory about how MSM works. w00tles wrote that my theories were speculation and that I had no right to do them at all. But this is not quite true, my theories were based on practical knowledge of the game, and the game code gave me only a hint about how different glitches work, such as the glitch with the removing of the expenses line for the purchased equipment and MSM. w00tles only showed how the basis of my theory is not correct, while he confirmed and my "speculative" values for the Mission_Status variable are both 1 and (Empty). In the source code of the mission scripts, there was no mention of the value 1 for the Mission_Status variable, and w00tles confirmed its presence, referring to my speculation. He simply replaced the state or value (Empty) with another one, because, as he said, it is present, but clearly not equal to (Empty), since the variable Mission_Status is an integer, and can equal any integer value, but clearly not (Empty). And yes, I can agree about the state (Empty), but I just used it to explain the principle of operation of the Mission_Status variable, since I didn't find any other values for the free game state around (Empty). And with my ignorance of the work of the program code, I thought that (Empty) could also be one of the states for Mission_Status, which meant the state of free play, which was confirmed by w00tles. And w00tles' thoughts about the program code in no way refute my theory entirely, only changes its explanation.

Yes, I didn't know how scripts and game code work, but w00tles, just having basic knowledge, was able to see the error, but at the same time without telling how MSM itself works, which, in my opinion, is a very weak position. Yes, you can correct a little bit by saying some points in the explanation are not quite correct, but it is not enough to completely refute the theory. And indirectly confirming my speculative values for Mission_Status without an evidence base is already speculation that w00tles himself wrote about my theories. Besides, he criticized me a lot, which was a shame. But, I still understand his motives and agree that I still needed to be corrected, but still not so sharply.

I also tried to combine MSM and "Forrest Gump" glitch to try to transport the consequences of "Forrest Gump" glitch with running to another level, but it didn't work out. But I was able to understand even more about how MSM works and would like to correct my theory. When you turn on the laptop with the final mission status, the player completes the mission on which he is and the status in his profile in the mission menu shifts down to the next level and opens it. Thus, the player doesn't complete all the missions, as I wrote earlier, but each time only passes the first "KTiGW" mission and repeats it 11 times in order to move to the next level each time and change the status in his profile in the mission menu.

In the 10th post, I wrote that after completing the level with "Forrest Gump" glitch, the player will be able to complete the "TLHA" mission again, but it's not. The player, after completing a level after the consequences of the "Forrest Gump" glitch disappear, simply returns to the moment when he activated this glitch last time. Which means that after using "Forrest Gump" glitch, the level doesn't start, doesn't disappear, but continues, but in another instance of the same level after the consequences of "Forrest Gump" glitch.

Valdemarka touched on the topic of whether it is possible to use MSM in the "All Missions" category of speedruns on the "TLHA" mission in order to skip the 1 final cutscene. So I will answer that when using MSM, the player passes the level at which he was. Therefore, when the player clicks on the laptop menu button in the final cutscene of the "TLHA" mission, he passes only 1 instance of the level at which he was, and doesn't skip others, which must be done in the "All Missions" category. Therefore, I consider it acceptable to use this "TLHA" cutscene skip in "All Missions", since the player used the manipulation of the mission status not to skip one of the levels or arbitrarily move to another level, but only to skip one final cutscene in one already completed level.

During my explanation of MSM, I often wondered why sometimes the "GP" mission failed, even if all the tasks were accomplished. I showed a lot of comments from YouTube users under different walkthroughs of this mission, who complained that their mission was failing after completing the level with all the acomplished tasks. I thought that the status of the "GP" mission was changing somehow, and therefore the player didn't complete the mission having the value 0 for the Mission_Status variable, but this turned out not to be the case. Because after studying the forums on the Internet, I found the answer to why this problem occurred. The answer to this question was given by Dune Tiger in 2001. Next, I will quote part of his article about this topic.

Q: I've done everything you've told me to do with the Gunrunner's mission, and even though the mission objectives are "accomplished", I still fail. What gives?

A: Okay, after many (and I mean MANY) submissions into my email box, I've finally gotten an answer for this one. The reason why you're failing the mission is because... oh, I don't know... YOU'RE CHEATING! Using the giveall cheat calls two briefcases into existence, so if you're still holding one when Ivan takes off, you fail. Nuff said. *

He wrote that using the giveall cheat causes a second case, so the mission fails due to the fact that you didn't give it to Ivan. Yes, this is true, but I would like to add that if you use a bug for receiving a ghost GPS Transmitter, through the simultaneous activation of two cutscenes with the GPS Transmitter putting on the car and in the case, then you can put it on all other cases caused by the giveall cheat, which will prevent this problem, since every existing case on the level will be given to Ivan with the GPS transmitter inside.

Also, Monotonal Lizard in his attempts to pass this game faced this problem, in which tasks were accomplished, but the mission still failed, but already at the "SHtmLF" level. But I don't know what could have caused this problem at this level, and besides, he didn't use cheats during the playthrough.

I was asked if it was possible to complete challenge in the "TLHA" mission with the killing of only one Lee Hong without shooting with a single knife. So I thought and came to the conclusion that it's still possible to pass the level without alarms by buying only one knife. To do this, you will need to steal a sniper rifle in the basement, running around all the views of the guards very imperceptibly, which is feasible with a very small chance, especially after leaving the basement back to the restaurant. Next, you will need to use the safe in the brothel, and run around all the views of the guards, just as StrangEveryman did in his challenge, which I wrote about in the 7th post. And just use a sniper rifle instead of a silenced pistol. But I also think it would be possible to try to stab Lee Hong with a knife and lure him without using a firearms. To do this, it will be necessary to clearly calculate and analyze all the movements of the guards in the restaurant, and based on this data, find a period of time when none of them will be in the restaurant after talking with the clerk of the herbal shop at the moment when Lee Hong will enter the restaurant. All this will need to be done just to stab Lee Hong with a knife when he enters the restaurant through the big door. But you will need to hit him so as to close the door in front of Tzun so that he wouldn't get alarmed and you wouldn't get alarmed, and Lee Hong would chase after you. You will also need to hope for luck so that the waiters wouldn't be in a radius sufficient to detect your attack on Lee Hong. This is quite probably possible, but it will take time to study this task. So good luck to those who would like to try it.

Next, I will share twenty little-known interesting things in this game at its various stages, which I managed to discover during a long time studying this game. And which I couldn't share before because I would have had to make a bunch of short, not interesting videos that wouldn't look very nice to me.

This video presents 20 little-known things in "Hitman: Codename 47" (2000). The following things will be shown in this video:

  1. 47's scary head turn;
  2. Timesaves for speedrun on Training;
  3. Endless bullet for R93 Sniper;
  4. Accident kill of the limo driver;
  5. Typos with the names of the restaurants;
  6. Canceling Lee Hong's warning attempts;
  7. Sniper way of killing Lee Hong from a long distance;
  8. Helicopter flights;
  9. Killing Pablo with fiber wire and a knife through the wall;
  10. Avoiding the crash of the game after the detonation of the bomb;
  11. The absence of Frantz Fuchs' brother at the initial stages of the game development;
  12. Opportunities with giving clean towels for Mr. Wulff;
  13. Paintings on the "TotT" mission;
  14. Topless bar without topless;
  15. Removing the expenses line in the "GP" mission;
  16. Escape from the asylum after entering it;
  17. Helping to the CIA agent before the appearance of the SWAT teams;
  18. The buggy madman in a room that is a reference to the beginning of the game;
  19. The real number of clones is 11;
  20. Originally planned ending with a dialogue between Professor Ort-Meyer and 47; Bonus - Asia's finest delicacies.

With that, I want to say goodbye. All the best to you. And finally, I would also like to share the most golden and precious content on this game. This is undoubtedly the best half-walkthrough half-stream half-letsplay of this game that has ever been filmed, from Ksenia from HŦH (HonorToHave) STREAMS channel.

https://youtube.com/playlist?list=PLf0HlrlLqVVn464nmzyv1EImxa3z4tAb3

Thank you for reading this 11th and last post in this thread. Also thank you for reading the entire thread. I was happy to try to speak out on all the topics on this game that interested me.

Goodbye.

Edited by the author 1 year ago
TMG_HK likes this
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