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Grand Theft Auto: San Andreas
Grand Theft Auto: San Andreas (2004)
Grand Theft Auto series
PS2, PS3, X360, Xbox, PS4, PC +
PS5
Leaderboards
    Full Game Leaderboard Level Leaderboard     All     555 We Tip     8-Track     A Home In The Hills     Against All Odds     Ammu-Nation Challenge     Amphibious Assault     Architectural Espionage     Are You Going To San Fierro     Backroad Wanderer     Badlands     Badlands A     Badlands B     Bandito County     Barnstorming     Beat Down On B Dup     Beat The Cock (Palomino Creek)     Beat The Cock (Santa Maria Beach)     Big Smoke     Bike School     Bike School: Jump and Stop     Bike School: Jump and Stoppie     Bike School: The 180     Bike School: The 360     Bike School: The Stoppie     Bike School: The Wheelie     Birdseye Winder     Black Project     Bloodbowl     BMX Challenge     Boat School     Boat School: Basic Seamanship     Boat School: Flying Fish     Boat School: Fresh Slalom     Boat School: Land, Sea and Air     Boat School: Plot a Course     Body Harvest     Breaking The Bank At Caligula's     Burglar     Burning Desire     Catalyst     Cesar Vialpando     Chopper Checkpoint     City Circuit     Cleaning The Hood     Cobra Run     Cop Wheels     Country Endurance     Customs Fast Track     Cut Throat Business     Dam And Blast     Dam Rider     Deconstruction     Desert Tricks     Dirt Track     Dirtbike Danger     Doberman     Don Peyote     Drive-By     Drive-Thru     Driving School     Driving School: Alley Oop     Driving School: Burn and Lap     Driving School: City Slicking     Driving School: Cone Coil     Driving School: P.I.T. Maneuver     Driving School: Pop and Control     Driving School: Spin and Go     Driving School: The '90'     Driving School: The 180     Driving School: The 360     Driving School: Wheelie Weave     Driving School: Whip and Terminate     End Of The Line     Explosive Situation     Fender Ketchup     Firefighter     Freefall     Freeway     Freight     Go-Go Karting     Gray Imports     Green Goo     Grove 4 Life     Heli Hell     High Noon     High Stakes, Low Rider     Highjack     Home Coming     Home Invasion     House Party     Ice Cold Killa     Intensive Care     Interdiction     Into the Country     Jizzy     Just Business     Key To Her Heart     Kickstart     Las Venturas Courier     Learning To Fly     Life's A Beach     Little Loop     Local Liquor Store     Los Desperados     Los Santos Courier     Los Sepulcros     Lowrider Race     Madd Dogg's Rhymes     Lure     LV Ringroad     Madd Dogg     Management Issues     Mike Toreno     Military Service     Misappropriation     Monster (Race timing)     Mountain Cloud Boys     N.O.E     New Model Army     Nines And AK's     NRG-500 Challenge     OG Loc     Outrider     Paramedic     Photo Opportunity     Pier 69     Pilot School: Barrel Roll     Pilot School: Circle Airstrip     Pilot School: Circle Airstrip and Land     Pilot School: Destroy Targets     Pilot School: Helicopter Takeoff     Pilot School: Land Helicopter     Pilot School: Land Plane     Pilot School: Loop-the-Loop     Pilot School: Parachute Onto Target     Pilot School: Takeoff     Pimping     Puncture Wounds     Quarry 1     Quarry 2     Quarry 3     Quarry 4     Quarry 5     Quarry 6     Quarry 7     Ran Fa Li     Reuniting The Families     Riot     Robbing Uncle Sam     Running Dog     Ryder     Saint Mark's Bistro     San Fierro Courier     San Fierro Fastlane     San Fierro Hills     Scotch Bonnet Yellow Route     SF to LV     Small Town Bank     Snail Trail     Stowaway     Supply Lines     Sweet's Girl     T-Bone Mendez     Tagging Up Turf     Tanker Commander     Taxi Driver     Test Drive     The Da Nang Thang     The Green Sabre     The Meat Business     Toreno's Last Flight     Trucking 1     Trucking 2     Trucking 3     Trucking 4     Trucking 5     Trucking 6     Trucking 7     Trucking 8     Up, Up, And Away!     Valet     Vertical Bird     Vigilante     Vinewood     Wear Flowers In Your Hair     Whirly Bird Waypoint     World War Ace     Wrong Side Of The Tracks     Yay Ka-Boom-Boom     You've Had Your Chips     Zeroing in
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Grand Theft Auto: San Andreas Forum  /  No EXACT end timing in IL rules

Tier4JeanTier4Jean

Russia

  Tier4JeanTier4Jean
5 Nov 2018, 09:39

"Timing starts upon skipping the initial mission cutscene, and ends when the mission has been passed."

IL rules

᠌
There is no problem with determining the timing start. If I understand the rules correctly, this is NEXT FRAME OR MILLISECOND either after the disappearance of mission name on the black screen, or after interrupting the initial cutscene (because speedrunners usually don't wait for the end of the initial cutscene)

BUT.

᠌
"Timing ... ends when the mission has been passed."

IL rules

᠌
The EXACT MOMENT, which is the end of the mission, IS NOT INDICATED HERE. Is this the frame or millisecond when the message "mission passed!" appears? Or is it a moment earlier when the HUD appears again after the final cutscene? Or some other option?

᠌
Earlier, before "The IL Situation", the end timing was the appearance of "mission passed!". Proof:

At 0:25 and after you can read:

"Timing ends when you see Mission passed"

᠌
In summary, a request to the moderators - accurately and clearly specify mission end timing in ILs

 

Mehmet.Mehmet.

(He/Him)

Turkey

  Mehmet.Mehmet.
5 Nov 2018, 09:57

In that quarry 7 IL by Akzo that you showed, I think mods considered the in-game time which the one mission provided.
If you check the video, you'll see that the mission takes place between [COPS 08:00] and [COPS 04:31] so it basically makes 03:29.

 

Tier4JeanTier4Jean

Russia

  Tier4JeanTier4Jean
5 Nov 2018, 12:40 (edited: 5 Nov 2018, 12:44)

You misunderstood meaning of my video proof, Mehmet. I just wanted to demonstrate the timing rules for individual levels before “The IL Situation”

For Quarry levels, Pilot School levels, races, etc. we use IGT

While I'm talking about other missions, such as "555 We Tip", "A Home In The Hills", "Against All Odds" etc., missions where we use REAL TIME

᠌
The problem is that "timing ... ends when the mission has been passed." from the current IL rules rules sounds too vague and inaccurate

BlantasBlantas, SvenirSvenir and 2 others
Liked by

BlantasBlantas

SvenirSvenir

CirullaCirulla

Mehmet.Mehmet.

Close
like this. 

Mhmd_FVCMhmd_FVC

Maryland, USA

  Mhmd_FVCMhmd_FVC
5 Nov 2018, 22:09

It's not vague. The mission passes when the onmission flag is set to 0 by the mission end. The usual way to determine this is by looking at the icons on the minimap (when they reappear at the end of the mission, then the mission has been passed). So far this hasn't been an issue, and even if someone's run had no other missions remaining, other methods could be used to determine when the mission specifically ends, like at the end of a cutscene or something. In cases where being on the mission while onmission=0 is part of the strat for the IL, the same thing can be done.

Osmosis_JonesOsmosis_Jones, hoxihoxi and Tier4JeanTier4Jean like this. 
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