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555 We Tip
8-Track
A Home In The Hills
Against All Odds
Ammu-Nation Challenge
Amphibious Assault
Architectural Espionage
Are You Going To San Fierro
Backroad Wanderer
Badlands
Badlands A
Badlands B
Bandito County
Barnstorming
Beat Down On B Dup
Beat The Cock (Palomino Creek)
Beat The Cock (Santa Maria Beach)
Big Smoke
Bike School
Bike School: Jump and Stop
Bike School: Jump and Stoppie
Bike School: The 180
Bike School: The 360
Bike School: The Stoppie
Bike School: The Wheelie
Birdseye Winder
Black Project
Bloodbowl
BMX Challenge
Boat School
Boat School: Basic Seamanship
Boat School: Flying Fish
Boat School: Fresh Slalom
Boat School: Land, Sea and Air
Boat School: Plot a Course
Body Harvest
Breaking The Bank At Caligula's
Burglar
Burning Desire
Catalyst
Cesar Vialpando
Chopper Checkpoint
City Circuit
Cleaning The Hood
Cobra Run
Cop Wheels
Country Endurance
Customs Fast Track
Cut Throat Business
Dam And Blast
Dam Rider
Deconstruction
Desert Tricks
Dirt Track
Dirtbike Danger
Doberman
Don Peyote
Drive-By
Drive-Thru
Driving School
Driving School: Alley Oop
Driving School: Burn and Lap
Driving School: City Slicking
Driving School: Cone Coil
Driving School: P.I.T. Maneuver
Driving School: Pop and Control
Driving School: Spin and Go
Driving School: The '90'
Driving School: The 180
Driving School: The 360
Driving School: Wheelie Weave
Driving School: Whip and Terminate
End Of The Line
Explosive Situation
Fender Ketchup
Firefighter
Freefall
Freeway
Freight
Go-Go Karting
Gray Imports
Green Goo
Grove 4 Life
Heli Hell
High Noon
High Stakes, Low Rider
Highjack
Home Coming
Home Invasion
House Party
Ice Cold Killa
Intensive Care
Interdiction
Into the Country
Jizzy
Just Business
Key To Her Heart
Kickstart
Las Venturas Courier
Learning To Fly
Life's A Beach
Little Loop
Local Liquor Store
Los Desperados
Los Santos Courier
Los Sepulcros
Lowrider Race
Madd Dogg's Rhymes
Lure
LV Ringroad
Madd Dogg
Management Issues
Mike Toreno
Military Service
Misappropriation
Monster (Race timing)
Mountain Cloud Boys
N.O.E
New Model Army
Nines And AK's
NRG-500 Challenge
OG Loc
Outrider
Paramedic
Photo Opportunity
Pier 69
Pilot School: Barrel Roll
Pilot School: Circle Airstrip
Pilot School: Circle Airstrip and Land
Pilot School: Destroy Targets
Pilot School: Helicopter Takeoff
Pilot School: Land Helicopter
Pilot School: Land Plane
Pilot School: Loop-the-Loop
Pilot School: Parachute Onto Target
Pilot School: Takeoff
Pimping
Puncture Wounds
Quarry 1
Quarry 2
Quarry 3
Quarry 4
Quarry 5
Quarry 6
Quarry 7
Ran Fa Li
Reuniting The Families
Riot
Robbing Uncle Sam
Running Dog
Ryder
Saint Mark's Bistro
San Fierro Courier
San Fierro Fastlane
San Fierro Hills
Scotch Bonnet Yellow Route
SF to LV
Small Town Bank
Snail Trail
Stowaway
Supply Lines
Sweet's Girl
T-Bone Mendez
Tagging Up Turf
Tanker Commander
Taxi Driver
Test Drive
The Da Nang Thang
The Green Sabre
The Meat Business
Toreno's Last Flight
Trucking 1
Trucking 2
Trucking 3
Trucking 4
Trucking 5
Trucking 6
Trucking 7
Trucking 8
Up, Up, And Away!
Valet
Vertical Bird
Vigilante
Vinewood
Wear Flowers In Your Hair
Whirly Bird Waypoint
World War Ace
Wrong Side Of The Tracks
Yay Ka-Boom-Boom
You've Had Your Chips
Zeroing in
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"Timing starts upon skipping the initial mission cutscene, and ends when the mission has been passed." IL rules ᠌ BUT. ᠌ IL rules ᠌ ᠌ At 0:25 and after you can read: "Timing ends when you see Mission passed" ᠌ |
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(He/Him)
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In that quarry 7 IL by Akzo that you showed, I think mods considered the in-game time which the one mission provided. |
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(edited: ) |
You misunderstood meaning of my video proof, Mehmet. I just wanted to demonstrate the timing rules for individual levels before “The IL Situation” For Quarry levels, Pilot School levels, races, etc. we use IGT While I'm talking about other missions, such as "555 We Tip", "A Home In The Hills", "Against All Odds" etc., missions where we use REAL TIME ᠌ |
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It's not vague. The mission passes when the onmission flag is set to 0 by the mission end. The usual way to determine this is by looking at the icons on the minimap (when they reappear at the end of the mission, then the mission has been passed). So far this hasn't been an issue, and even if someone's run had no other missions remaining, other methods could be used to determine when the mission specifically ends, like at the end of a cutscene or something. In cases where being on the mission while onmission=0 is part of the strat for the IL, the same thing can be done. |
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Osmosis_JonesOsmosis_Jones, ![]() ![]() ![]() |
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