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From the rules: "and ends when you have passed all the missions that appear with a permanent radar icon" End of the Line part 1 is marked with a permanent radar icon, however it isn't done. Therefore all runs that do this skip haven't actually met the requirements, since EotL p1 2 and 3 are actually separate missions with the same name and not one big mission. |
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ult1matumult1matum, carsencarsen and 4 others |
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MToms127MToms127
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I completely agree with this. I would not want the rules amended to allow these runs, I can already see that happening in my head. Duping and skipping missions really doesn't really fit in with the spirit of the All Missions category imo. |
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(He/Him)
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Nice thought but in fact, all missions get done. Eotl part 1 only skips a part of the mission, not all of the mission. I don't think anything is wrong with it. Also, you set your 100% run as "no mission skips" in GTA Category Extensions but you used duping for skipping 6 missions in quarry. Doesn't it make that run invalid as well? |
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LaserTrentLaserTrent, Kamiks0320Kamiks0320 and LookasLookas like this. |
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You used a argument that GT skip skips only part of EOTL and then you literally went against it by saying that duping Quarry levels counts as a mission skip. He still did Quarry, even if he skipped most of it's levels. |
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(He/Him)
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But shouldn't quarry levels be counted as missions as well? Players technically do only 1 mission in quarry but the game thinks that they did 7. It seems like the Eotl pattern. That's why I mentioned it. Or I might be wrong though, w/e. |
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TriplePatTriplePat
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Quarry is not quite an EOTL pattern (EOTL is commonly seen as one mission, but in code is defined as three, to create the 'checkpoint system'). I do agree that quarry clearly is seven missions, and even though the definition of 100% allows duping here because only the "completed asset" (rather than mission completion) grants the percentage, They are skipped missions and this should not be valid for no mission skips. |
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LaserTrentLaserTrent and Kamiks0320Kamiks0320 like this. |
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enrospvenrospv
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You can do that in GTA Category Extentions. |
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Quarry 1-7 (or quarry as a whole) aren't missions. They aren't permanently marked on the map which is the requirement for something to be defined as a mission in this game. They meet none of the requirements for them to be proper missions by the current AM definition¤. But let's not get off topic EotL1 however, does get marked on the map permanently, and is completely separate from part 2 and 3 in the SCM code (something which quarry levels also are not) ¤AM definition currently uses the word 'mission' to define what a mission is, this should be fixed. |
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carsencarsen likes this. |
(He/Him)
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@s. If that's the case, I agree with your suggestion then. |
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You could make/request a category titled All missions EOTL pt1 skip, add it to the category extensions and renavigate such runs |
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Extremely unnecessary to make new categories |
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Kamiks0320Kamiks0320 and |
(He/Him)
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Patrick_Patrick_
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Quote You speak with a lot of confidence. My comment on it on Discord: Quote Add to that that even video games are "missions" - or Property Buying. So I don't think it matters too much if the developers call something a "mission". Property Buying is a mission for technical reasons. EOTL is three "missions" for technical reasons (max mission size; checkpoints; perhaps more). In addition, All Missions is defined from the user's perspective - "all missions that have a permanent map marker". I don't care enough to write more but don't pretend that this is easy when there has been a 70+ line discussion about it. [7:24 PM] Powdinet: what the hell I thought it was script for some reason |
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(edited: ) |
"Add to that that even video games are "missions" - or Property Buying. So I don't think it matters too much if the developers call something a "mission". Property Buying is a mission for technical reasons. EOTL is three "missions" for technical reasons (max mission size; checkpoints; perhaps more). In addition, All Missions is defined from the user's perspective - "all missions that have a permanent map marker". " So combine the technical reasons (the code) with the user experience reason (permanent marker). Picking one or the other just leads to ambiguity, since there can be things marked with permanent icons that aren't even missions (like destinations, targets), some of which will never even disappear anymore with duping. Safehouses, arcade machines, eotl1 & streetraces are all missions codewise, so add the user reason "must have a radar icon visible even when not nearby" and three of those four things I listed become unrequired, giving the category a solid, unambiguous definition, which it currently does not. Is there anyone who can either A) argue why this shouldn't be the definition of 'all missions' and/or 😎 come up with a better definition, and if they can't, explain why C) eotl1 skip should be/is allowed anyway? Edit: To clarify: Current rules state this: "and ends when you have passed all the missions that appear with a permanent radar icon (all main storyline missions + Zero's, Wang Cars and Caligula's Heist). " This is what is being discussed. EotL1 is as much its own thing as for example Body Harvest, Fish In A Barrel, Vigilante, Lets Get Ready To Bumble & Country Endurance. It has already been agreed on that the latter 3 are excluded due to the permanent marker restriction. However, this restriction does NOT cover EotL1, so why is allowed to be skipped? |
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PowdinetPowdinet
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I'd like to point out that mission icons are independant from missions and sniffers. There's a few missions that you can start before the marker is ever there (Are You Going to San Fierro and Vertical Bird comes to mind). Would missions like these be skippable, if a method to do so was found, as long as you don't ever create their map icon? What if another glitch is found that skips creating the map icon for a particular set of missions? (Instapasses are capable of doing this) Just like nobody predicted EOTL1 skip would happen, nobody can say for sure the permanent radar icon definition can be circumvented, so while you're busy fixing one part of the definition, please consider fixing it entirely. |
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enrospvenrospv
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Maybe we can make the definition so a mission is what makes the storyline to advance, rather than technical missions which only advance % or give special items/stats to a player, thus saving the discussion about blip skipping and ambiguous definitions based on the code. EOTL1 is such a mission, whether Quarry isn't. Ironically, Property Missions are such since you need to buy several assets to progress in the game, so it's a mission which is triggered (Desert Airport, Wang Cars, Zero's...) |
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enrospvenrospv
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I think triggering a cutscene. |
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![]() ![]() ![]() (edited: ) |
Counting something that progresses the storyline as a mission is nonsense. Zero's missions and the Heist don't progress the storyline, they only add to it. You can get to the end of the storyline without starting any of them. Do you want to say that they're not missions? |
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enrospvenrospv
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Well, then each mission that _has a part_ on the storyline would be a more accurate definition. |
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MToms127MToms127
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The definition shouldn't be what is debated right now, the current rules are not being followed. Also on a less important rule based note, the rules include the part about showing swimming timestamps unless you skip Amphibious Assault, but skipping AA would be against the rules cause like EOTL pt 1 it has a permanent radar icon. |
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