Forums  /  Final Fantasy XIV: Shadowbringers  /  Time rules for NG+
  NeflarionNeflarion

So with NG+ there are going to be points in the story when we're going to have to run through a dungeon. Are those going to be counted as time during the run? Are they going to be excluded? Is the time waiting in queue going to be excluded?

I would vote that the time in queue and the time in the dungeon should be excluded from the time in the run as those are variables beyond the control of the runner.

For instance I have all the roles maxed out and I am a dps main. I can easily run through the outer world story parts on my dps with my deepshadow gear, and quickly breeze through the few fights the MSQ throws at you, and when I get to a dungeon, switch to tank or healer for the instant queue. How the dungeon goes is not entirely up to me, but even a few extra minutes with a slow group would likely be out paced by a dps sitting in the queue for 10+ minutes and then gets a slow group.

 
  Unholy_EveUnholy_Eve

Queue time and dungeon complete should always be included, there included for the MSQ runs so it should be no different with NG+

 
  NeflarionNeflarion

So... just screw the player with random luck of the draw. I mean there is a difference between RNG and penalizing a player for other people. I don't agree with your position whether it be MSQ or NG+. Again, getting screwed by built in RNG in a run is one thing, getting screwed because other players that likely don't know and/or don't care about your run is another.

 
  lunamilegaminglunamilegaming

Lots of other games factor in loading times, its just the way speedrunning goes for 95% of games

 
  Unholy_EveUnholy_Eve

If it's not a problem for the 20+ hour ARR MSQ run then its fine for the parts the NG+ has been split into. Want rid of the queue timers? Then as above play Healer/Tank for the shorter wait times.