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Sastasha
The Tam-Tara Deepcroft
Copperbell Mines
Halatali
The Thousand Maws of Toto-Rak
Haukke Manor
Brayflox's Longstop
The Sunken Temple of Qarn
Cutter's Cry
The Stone Vigil
Dzemael Darkhold
The Aurum Vale
The Wanderer's Palace
Castrum Meridianum
The Praetorium
Amdapor Keep
Pharos Sirius
Copperbell Mines (Hard)
Haukke Manor (Hard)
The Lost City of Amdapor
Halatali (Hard)
Brayflox's Longstop (Hard)
Hullbreaker Isle
The Tam-Tara Deepcroft (Hard)
The Stone Vigil (Hard)
Snowcloak
Sastasha (Hard)
The Sunken Temple of Qarn (Hard)
The Keeper of the Lake
The Wanderer's Palace (Hard)
Amdapor Keep (Hard)
The Dusk Vigil
Sohm Al
The Aery
The Vault
The Great Gubal Library
The Aetherochemical Research Facility
Neverreap
The Fractal Continuum
Saint Mocianne's Arboretum
Pharos Sirius (Hard)
The Antitower
The Lost City of Amdapor (Hard)
Sohr Khai
Hullbreaker Isle (Hard)
Xelphatol
The Great Gubal Library (Hard)
Baelsar's Wall
Sohm Al (Hard)
The Sirensong Sea
Shisui of the Violet Tides
Bardam's Mettle
Doma Castle
Castrum Abania
Ala Mhigo
Kugane Castle
The Temple of the Fist
The Drowned City of Skalla
Hells' Lid
The Fractal Continuum (Hard)
The Swallow's Compass
Saint Mocianne's Arboretum (Hard)
The Burn
The Ghimlyt Dark
Holminster Switch
Dohn Mheg
The Qitana Ravel
Malikah's Well
Mt. Gulg
Amaurot
The Twinning
Akadaemia Anyder
The Grand Cosmos
Anamnesis Anyder
The Heroes' Gauntlet
Matoya's Relict
Paglth'an
The Tower of Zot
The Tower of Babil
Vanaspati
Ktisis Hyperboreia
The Aitiascope
The Dead Ends
Smileton
The Stigma Dreamscape
Alzadaal's Legacy
-------- Trials --------
The Bowl of Embers
The Navel
The Howling Eye
Cape Westwind
The Chrysalis
The Steps of Faith
A Relic Reborn: The Chimera
A Relic Reborn: The Hydra
Battle on the Big Bridge
The Dragon's Neck
Battle in the Big Keep
The Bowl of Embers (Hard)
The Howling Eye (Hard)
The Navel (Hard)
Thornmarch (Hard)
The Whorleater (Hard)
The Striking Tree (Hard)
Akh Afah Amphitheatre (Hard)
Urth's Fount
The Minstrel's Ballad: Ultima's Bane
The Howling Eye (Extreme)
The Navel (Extreme)
The Bowl of Embers (Extreme)
Thornmarch (Extreme)
The Whorleater (Extreme)
The Striking Tree (Extreme)
Akh Afah Amphitheatre (Extreme)
Thok ast Thok (Hard)
The Limitless Blue (Hard)
The Singularity Reactor
The Final Steps of Faith
Containment Bay S1T7
Containment Bay P1T6
Containment Bay Z1T9
The Limitless Blue (Extreme)
Thok ast Thok (Extreme)
The Minstrel's Ballad: Thordan's Reign
The Minstrel's Ballad: Nidhogg's Rage
Containment Bay S1T7 (Extreme)
Containment Bay P1T6 (Extreme)
Containment Bay Z1T9 (Extreme)
The Pool of Tribute
Emanation
The Royal Menagerie
The Jade Stoa
Castrum Fluminis
The Great Hunt
Hells' Kier
Emanation (Extreme)
The Pool of Tribute (Extreme)
The Minstrel's Ballad: Shinryu's Domain
The Jade Stoa (Extreme)
The Minstrel's Ballad: Tsukuyomi's Pain
The Great Hunt (Extreme)
Hells' Kier (Extreme)
The Wreath of Snakes
The Wreath of Snakes (Extreme)
The Dancing Plague
The Crown of the Immaculate
The Dying Gasp
The Dancing Plague(Extreme)
The Crown of the Immaculate(Extreme)
Minstrel's Ballad: Hades's Elegy
Cinder Drift
Cinder Drift (Extreme)
Memoria Misera (Extreme)
The Seat of Sacrifice
The Seat of Sacrifice (Extreme)
The Akh Afah Amphitheatre (Unreal)
Castrum Marinum
Castrum Marinum (Extreme)
The Cloud Deck
The Cloud Deck (Extreme)
The Whorleater (Unreal)
The Dark Inside
The Mothercrystal
The Final Day
The Minstrel's Ballad: Zodiark's Fall
The Minstrel's Ballad: Hydaelyn's Call
The Minstrel's Ballad: Endsinger's Aria
----- Full Party(8 players) -----
The Binding Coil of Bahamut(Full Run)
The Binding Coil of Bahamut - Turn 1
The Binding Coil of Bahamut - Turn 2
The Binding Coil of Bahamut - Turn 3
The Binding Coil of Bahamut - Turn 4
The Binding Coil of Bahamut - Turn 5
The Second Coil of Bahamut(Full Run)
The Second Coil of Bahamut - Turn 1
The Second Coil of Bahamut - Turn 2
The Second Coil of Bahamut - Turn 3
The Second Coil of Bahamut - Turn 4
The Second Coil of Bahamut (Savage)(Full Run)
The Second Coil of Bahamut - Turn 1(Savage)
The Second Coil of Bahamut - Turn 2(Savage)
The Second Coil of Bahamut - Turn 3(Savage)
The Second Coil of Bahamut - Turn 4(Savage)
The Final Coil of Bahamut(Full Run)
The Final Coil of Bahamut - Turn 1
The Final Coil of Bahamut - Turn 2
The Final Coil of Bahamut - Turn 3
The Final Coil of Bahamut - Turn 4
Alexander: Gordias(Full Run)
Alexander - The Fist of the Father
Alexander - The Cuff of the Father
Alexander - The Arm of the Father
Alexander - The Burden of the Father
Alexander: Gordias (Savage)(Full Run)
Alexander - The Fist of the Father (Savage)
Alexander - The Cuff of the Father (Savage)
Alexander - The Arm of the Father (Savage)
Alexander - The Burden of the Father (Savage)
Alexander: Midas(Full Run)
Alexander - The Fist of the Son
Alexander - The Cuff of the Son
Alexander - The Arm of the Son
Alexander - The Burden of the Son
Alexander: Midas (Savage)(Full Run)
Alexander - The Fist of the Son (Savage)
Alexander - The Cuff of the Son (Savage)
Alexander - The Arm of the Son (Savage)
Alexander - The Burden of the Son (Savage)
Alexander: The Creator(Full Run)
Alexander - The Heart of the Creator
Alexander - The Eyes of the Creator
Alexander - The Breath of the Creator
Alexander - The Soul of the Creator
Alexander: The Creator (Savage)(Full Run)
Alexander - The Heart of the Creator (Savage)
Alexander - The Eyes of the Creator (Savage)
Alexander - The Breath of the Creator (Savage)
Alexander - The Soul of the Creator (Savage)
The Unending Coil of Bahamut (Ultimate)
Omega: Deltascape V1.0
Omega: Deltascape V2.0
Omega: Deltascape V3.0
Omega: Deltascape V4.0
Omega: Sigmascape V1.0
Omega: Sigmascape V2.0
Omega: Sigmascape V3.0
Omega: Sigmascape V4.0
Omega: Alphascape V1.0
Omega: Alphascape V2.0
Omega: Alphascape V3.0
Omega: Alphascape V4.0
Omega: Deltascape V1.0(Savage)
Omega: Deltascape V2.0(Savage)
Omega: Deltascape V3.0(Savage)
Omega: Deltascape V4.0(Savage)
Omega: Sigmascape V1.0(Savage)
Omega: Sigmascape V2.0(Savage)
Omega: Sigmascape V3.0(Savage)
Omega: Sigmascape V4.0(Savage)
Omega: Alphascape V1.0(Savage)
Omega: Alphascape V2.0(Savage)
Omega: Alphascape V3.0(Savage)
Omega: Alphascape V4.0(Savage)
The Minstrel's Ballad: The Weapon's Refrain (Ultimate)
Eden's Gate: Resurrection
Eden's Gate: Descent
Eden's Gate: Inundation
Eden's Gate: Sepulture
Eden's Gate: Resurrection (Savage)
Eden's Gate: Descent (Savage)
Eden's Gate: Inundation (Savage)
Eden's Gate: Sepulture (Savage)
Eden's Verse: Fulmination
Eden's Verse: Furor
Eden's Verse: Iconoclasm
Eden's Verse: Refulgence
Eden's Verse: Fulmination (Savage)
Eden's Verse: Furor (Savage)
Eden's Verse: Iconoclasm (Savage)
Eden's Verse: Refulgence (Savage)
Eden's Promise: Umbra
Eden's Promise: Litany
Eden's Promise: Anamorphosis
Eden's Promise: Eternity
Eden's Promise: Umbra (Savage)
Eden's Promise: Litany (Savage)
Eden's Promise: Anamorphosis (Savage)
Eden's Promise: Eternity (Savage)
Asphodelos: The First Circle
Asphodelos: The Second Circle
Asphodelos: The Third Circle
Asphodelos: The Fourth Circle
Asphodelos: The First Circle (Savage)
Asphodelos: The Second Circle (Savage)
Asphodelos: The Third Circle (Savage)
Asphodelos: The Fourth Circle (Savage)
Dragonsong's Reprise (Ultimate)
----- Full Raid(24 Players Raids) -----
Labyrinth of the Ancients
Syrcus Tower
The World of Darkness
The Void Ark
The Weeping City of Mhach
Dun Scaith
The Royal City of Rabanastre
The Ridorana Lighthouse
The Orbonne Monastery
The Copied Factory
The Puppets’ Bunker
The Tower at Paradigm's Breach
Aglaia
--- The Masked Carnivale --
All's Well That Starts Well
Much Ado About Pudding
Waiting for Golem
Gentlemen Prefer Swords
The Threepenny Turtles
Eye Society
A Chorus Slime
The Bomb-edy of Errors
To Kill a Mockingslime
A Little Knight Music
Some Like It Excruciatingly Hot
The Plant-om of the Opera
Beauty and a Beast
Blobs in the Woods
The Me Nobody Nodes
Sunset Bull-evard
The Sword of Music
Midsummer Night's Explosion
On a Clear Day You Can Smell Forever
Miss Typhon
Chimera on a Hot Tin Roof
Here Comes the Boom
Behemoths and Broomsticks
Amazing Technicolor Pit Fiends
Dirty Rotten Azulmagia
TheNannerpuss12TheNannerpuss12
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TheNannerpuss12TheNannerpuss12
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Hey everyone, I'd like to dedicate this post to taking suggestions from the community about various categories you all would like to see. There's no guarantee it'll be added, but I want to gauge interest about different things. So there it is. Thanks guys! |
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cannolisquidcannolisquid likes this. |
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Hey Nannerpuss 😃 |
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TheNannerpuss12TheNannerpuss12 likes this. |
TheNannerpuss12TheNannerpuss12
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TheNannerpuss12TheNannerpuss12
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Sure let's here it. I have no problem with it using RTA even though dungeons use IGT, but my biggest reservation about PotD has been that it's random every time. I know plenty of speedruns have RNG as a factor, but PotD is especially random. |
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So I'm a bit of a speedrun noob, can you please explain RTA? Is that like using livesplit? I am assuming that when you say IGT, it means the in dungeon timer. But yeah, I have noticed RNG can potentially make a god tier or terrible run depending on traps, room set up, # of mods, # of coffers, etc. But here is what I was thinking: - For categories, this could get pretty in depth, including but not limited to the specific floors that will be run (for sake of simplicity, it'd be best to keep it 1-10, 1-20, etc.). Then it could get really crazy once you factor in "Any%" (just getting to the next floor), "100%" (making sure every room is clear and every coffer on each floor has been collected), and others. This could then be split into Solo, 2-Person, 3-Person, and Full Party. Obviously, I can understand if the mods here didn't want to do that because that would be a CRAZY amount of work. My friend and I followed these rules during our speedruns: Also, I brought this up with friends today and they wanted to contest me on this, but since floors 1-10 soft cap your arm/armor at 10/10, anyone with 10/10 or higher can run floors 1-10 with the best available stats. If I am wrong about this, please correct me, as I'm not 100% certain, I am speculating. |
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TheNannerpuss12TheNannerpuss12
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TheNannerpuss12TheNannerpuss12
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Honestly not sure how to armor cap works. IGT is "in game time", meaning it'll use the dungeon timer in game. RTA is "real time attack", which is a run that uses real time. The timer is started at a certain time and ended at a certain moment, without ever being paused. In general, first and end splits are the only ones that require a ruling. Splitting for floors would be up to the player. Anyway I think I'd be pretty willing to add categories for PotD 1-10 and potentially 1-50 any%, but 100% would be way too random and that progress isn't tracked in any way by the game like many other 100% speedruns. |
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Most of the resources I can find (admittedly on Reddit, so it's not like it's directly from Yoshi P himself, but it's something) mention a soft arm/armor cap when on certain floors. Worst case scenarios, runners with +99/+99 get better times than those that assume there is a +10/+10 soft cap 😛 And that makes sense. What is your opinion on end split? Should it be on boss down or on Floor Exit? I can understand 100% being too random considering mobs can respawn in rooms occasionally, on top of the fact that it's not tracked by the game. I guess my last question would be this: Would you do "Solo" and "Co-op" as the party categories or would you do "solo", "2 person", "3 person", and "full party" for categories? |
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in any game, coop usually means 2+, having more categories for how many people you have in a party is just arbitrary |
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cannolisquidcannolisquid and TheNannerpuss12TheNannerpuss12 like this. |
TheNannerpuss12TheNannerpuss12
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TheNannerpuss12TheNannerpuss12
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Yeah just like dungeons, coop runs would be considered any run with a party of 2+. I would make the ending split on dead boss. |
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cannolisquidcannolisquid likes this. |
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(edited: ) |
Those points are more than fair! I am very happy to be able to talk to you both and set up PotD as an officially recognized run! |
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NaedrenNaedren
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Hello! I'd like to know if adding Bahamut's turn could be considered. |
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Going to throw my 2cp in here, as i have gained interest in speedrunning dungeons. Personally, i feel all dungeon runs should be synched. |
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Can we have a section for Raids aswell? rather than just speedrunning old dungeons. id like a section to show speedruns of old raids being solo'd |
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i'll start to add what is missing(my bad), ill add dungeons/raids up to Stormblood also. |
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Thanks ^^ once coil raids and old Primals are open for run submission ive got a bunch of stuff to add |
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I'm in agreement with the sync'd dungeons and raids. Having them unsynced seems to miss the point of being good and fast at mmos, and relies more on just.. Waiting for the next patch to increase your times. The downside of that is that you'd need a group of four to participate. It's a lot of categories, but maybe have all of them and split? I'd be happy to offer help moderating if you need it, I'm putting together a group to run sync'd dungeons as I type this |
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wouldnt feel right to remove the unsync'd runs already in place, so instead ill just add sync'd dungeons/raids and rename the current one to "Solo unSynced" and "coop unSynced" |
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is there gonna be a seperate section for raids/primals or will they be included alongside dungeons times? |
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ill put the POTD stuff together and start on the Primals first, raids will be right after. both will be in "full leaderboard" |
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any update on trial/raid speedruns? |
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