Hello! I'm in the process of learning the glitchless route and am having trouble understanding enemy item drops (not artifacts, but things like stones and material chunks). Are there any resources or is there information available on what exactly affects RNG in relation to item drops?
For example, on any given run through of Year 1 Mushroom Forest, there are a couple enemies that do not seem to have consistency in what they drop (if anything at all), while others will drop specific items every single time. Do we know what causes this? Or is this just one of those "If the enemy drops a good item, keep going. If not, reset." situations?
I should clarify that I'm assuming this behavior is affected by RNG. I could be completely wrong :D
There is an internal clock in the game. The drops are decided the frame you enter a loading zone and/or enter a dungeon. So if a monster or a chest drops different items, it's decided when you click A when you enter the dungeon.
TL DR: Impossible to manipulate in a RTA run.
We are now accepting emulator runs for all categories. These runs will be split into their own "Emulator" subcategory to preserve competitive integrity, as emulators run the game faster than consoles can.
Please see the "Game Rules" tab for all the relevant emulator-specific things to be aware of.