Speedrun FAQ (Updated August 2017)
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Speedrun FAQ (Updated August 2017)
Updated 6 years ago by
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Q: What difficulty is this on? A: Very Easy, as it's fastest. Harder difficulties aren't any more interesting, they'd just make the run slightly longer. Survival mode would be the most boring and excruciating run, so someone might do it someday.

Q: How is he warping around like that? A: He's abusing the cover mechanic in the game with a glitch called cover sliding. Going into cover and cancelling the cover animation by going into 3rd person or equipping a melee weapon, will store your XYZ coordinates. When taking out your gun while in 1st person afterwards, the game will see that you're not in cover anymore, and try to send you back to where you were standing before going into cover. It will then slide you at really high speed towards the coordinates where this glitch was set up. If this glitch is set up in an indoors map, and deployed in an outdoors map, it will send you towards about the center of the map, because the indoors coordinates are very close to 0 compared to the outdoors map. When sliding at great distances, the game will pause to load in the unloaded terrain. This will end up cancelling the slide after a bit, but by going into 1st person and back to 3rd person very quickly, it will allow you to slide multiple times which will consistently take you to the final coordinates as long as nothing blocked you.

Q: Why is he getting Power Armor? A: Since cover sliding will 99/100 times launch you a great distance into the air when sliding in the outdoors map, power armor is needed to ensure you dont die to fall damage.

Q: What ending is he doing? A: He uses the Minutemen to get to the Institute, but because of some weird quest scripts, it will at one point start progressing the Railroad ending instead. This is why the Railroad agents in the very end are both enemy and allies.

Q: How did you go Out of Bounds in the Sewer? A: When you reload a save file thats underwater from the main menu, you'll be on the surface of the water. This is most likely done to prevent drowning upon loading saves. Because the water extends outside of the pipe, this will conveniently place you out of bounds.

Q: How is this completed so fast? A: A major skip lets you start the final quest of the game at any time, sadly it does not grant access to the Institute, but after you enter the Institute you skip almost the entire half part of the game.

Q: What stats / perks do you take? A: Max agility and endurance for sprint and survivability, rest in Intelligence to make leveling faster. Action Boy for faster sprint regen, Solar Powered for more Endurance, and Pickpocket to make stealing from Sturges easier. The rest don't really matter all that much, the only other movement perk is moving target, which can be ok for longer categories.

Q: How can he afford to buy all those things? A: Using the vendor glitch he can trick the game into thinking he's selling a ton of ammo, building up so much credit that he can buy whatever ammo, materials, or equipment he wants.

Q: How is he climbing up walls? A: When he grabs an item, positions it below him, and runs backwards into a wall, the item will push him vertically upwards along the wall. This can be used to climb on top of buildings or up floors easily. Additionally, the collision in corners is sometimes not done very well, so he can item climb into a corner and get pushed out of bounds in a few places.

Q: What's WR? A: Check http://www.speedrun.com/Fallout_4

Q: Why is he reloading saves and going through doors? A: He's loading a quick save as he goes through a door/cave in a save he made earlier in the run. This causes him to end up on the other side of that door with the character from the quick save, skipping a lot of travel time at various points of the run.

Q: Why is he using mines and VATS? A: If you attack something with melee in VATS, it will teleport you next to the NPC or item in order to attack. If that will teleport you out of bounds or inside something, the game decides to not teleport you as OOB is obviously not an intended feature. What it will do then is to make you kind of just stand there, presumably waiting for the item of NPC to move to a location you can teleport to. If you cancel the attack while your character is in that "waiting" process, it will store your XYZ coordinates. If you then go on to attack something else in VATS with melee that is not blocked, it will teleport you to the stored coordinates instead of teleporting you to the current target. This is called a "punchwarp". This is a bit similar to cover sliding, but it teleports you instead of sliding, making it a lot more useful in some places. Since setting up with NPCs is very tedious, we use stuff like mines, grenades and molotovs to set up. Mines are the easiest to set up with but grenades and molotovs work fine to deploy with. We can set up the Punchwarp by throwing a mine behind or between some things, which blocks you from teleporting to it, or facing a corner in a room and throwing it upwards.

Q: Why is the game in Spanish? A: It is played in French, because the dialogues that can't be skipped are the fastest in this language. It saves ~11 seconds compared to English. The second fastest language is German.

Q: Why is he leaving areas without finishing talking to someone? A: With some certain dialogues, you don't have to finish talking to them before leaving. After a point is reached in the dialogue, leaving the area will make the game assume you finished talking to them and update the quest. In areas like the Railroad, an unskippable series of lines said by Tinker Tom can be skipped in various ways by leaving and entering the Railroad HQ combined with fast traveling to the front door of the HQ.

Q: Why doesn't he finish saving the Minutemen? A: Since there has been found a way to enter the Institute with the help from Railroad instead of Minutemen, we don't need to save the Minutemen as they will be force-teleported to where ever they need to be later in the game.

Q: Why does he limit his fps to 20 or 30 at one point in the run? A: This is done to help make certain coverslides more consistent. The game should be capped to the normal 60 fps at all times, however lowering it is allowed for coverslides only.

Q: What is the difference between Full-game and No Intro? A: Full-game is the traditional category, where start at the very beginning. No Intro is a side category where you start about 7:40 later in the run, because the first 7:40 is considered very boring, involves very little speedtech, and is generally just waiting. This category is usually but not necessarily always just ran for fun, or to practise without having to do the full intro every run.

Q: Why does the runner pick up certain items? A: There are numerous items in the run that are either essential to doing strats, or speed up the run in varying ways. The items that we pick up are:

  • A melee weapon, preferably a smaller and faster one. This is used for Punchwarps where you need to have equipped a meele weapon. You can use your fists, but that would require going into the pipboy and unequipping all your weapons each time, whereas a meele weapon can be hotkeyed and equipped/unequipped with next to no timeloss.
  • Destroyers Left Leg. This item will increase movement speed by 10%, which saves a massive amount of time. This is bought the first time entering Goodneighbour.
  • Stimpaks and Radaway. The wasteland is a dangerous place, theses two are needed to survive the run.
  • Bourbon, Buffout, Nuka Cola Quantum and Jet. All these drugs can be picked up at numerous places in the run, or bought from a vendor. ¤ Bourbon increases Endurance by 1 for a few minutes, reducing AP-drain while sprinting. ¤ Buffout increases Endurance by 2 for 5 minutes, which greatly reduces AP-drain while sprinting. ¤ Nuka Cola Quantum refills 100 AP when used, which is about 2/3 of a full AP bar in the run. This gives you about 15 seconds more sprint saving a decent amount of time. ¤ Jet is used for a strat inside the Institute where you have to jump a great distance to get to a door. Jet slows down time, but also seems to make you able to jump further, making this strat possible. There is a strat that can be done without jet that saves about 5 seconds done optimally, but is a lot harder so it is not commonly used.
  • Minutemen Outfit. This outfit increases Agility by 1, increasing your total AP.
  • Military Grade Circuit Board, Biometric Scanner and other items. These items are used for building a teleporter. All the items always spawn in a set position every run, except the Biometric Scanner. This item can be bought while shopping with Daisy, or if you get bad luck it has to be farmed for by killing a robot. This robot is usually on the way running to the Railroad, or in Virgils Cave. Cups, aluminium trays, bone cutters, hot plates and a telephone are all items that will be recycled into items like Ceramic, Aluminium, Copper and Circuitry which are needed to build the teleporter.

Q: I have so many more questions, where can I get in touch with the other people speedrunning Fallout 4? A: We have a discord server for all Fallout speedruns where lots of speedrunners can answer all your questions. You can join it by pressing this link: https://discord.gg/zyMbNJa