Any% Glitchless - Revised Glitchless notes
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Any% Glitchless - Revised Glitchless notes
Updated 5 years ago by Kodama_RBM

These Notes are a More up to date version of the SDA notes written by UUSDFG. I literally copy pasted it and changed the stuff that was out of date. This route is going with no RNG manipulation in mind.

¤¤General¤¤

Assume you should avoid all battles unless otherwise noted.

If an enemy drops an item and you don't know what to do with it, plan on dropping it at some point so it doesn't force you to rearrange your items later. If you keep it, keep in mind that items won't go where they're expected.

Stutter-stepping: by quickly and lightly tapping the dpad in any given direction, certain enemies can be avoided as their movement is based on your movement frames. For a more detailed look into stutter stepping, follow this link: http://www.speedrun.com/earthbound/thread/vzhza

Any time there is text mash with A and L-trigger as fast as you can. Note that during long text sequences the A+L combination will automatically choose "Yes", while mashing B+Select will automatically choose "No" if those options present themselves.

Despawning: if you walk off and back on screen when you see an enemy you can despawn them. horizontal enemies take about 1/3 of a screen and vertical enemies take about 1/2

¤¤Intro¤¤

Choose one letter character names to minimize the time the game will spend drawing them.

Grab the bat in Tracy's room. Walk underneath the desk to avoid her running into you.

Climb the hill, talk to Pokey, and return home. Say, "Yes," when asked if you'd like to go back to sleep.

Walk downstairs and open the door. Agree to join Pokey, then talk to your mom to change clothes.

Talk to Pokey again to have him join your party. Try to leave the house, then answer the phone.

Leave the house. Proceed to the top of the hill.

there are 3 enemies that can spawn on this hill: Dogs, Crows, and snakes Dogs: despawn entirely Crows: they have a swaying pattern and if they appear to be "stuck" you can run past them snakes: if you feel confident stutterstepping you can stutter past these enemies, otherwise despawn

Talk to Picky at the top of the hill. Answer, "Yes," to the questions asked by Pokey and Buzz-buzz.

Pick up the Bread roll on the way back down the hill. ( we get it now as accidental crow fights can't steal it)

Use Auto fight through the entire Starman Junior battle.

Go into Pokey's house and talk to his dad.

Leave the house, getting the Sound stone from Buzz-buzz on the way. Answer, "Yes," to his first question and, "No," to his second.

¤¤Frank¤¤

Get the Mr. Baseball cap from the hidden treehouse west of the library and equip it immediately.

Pick up the Hamburger from the trash can next to the burger shop then go into the drugstore and withdraw $40 from the ATM. Talk to the shopkeeper on the right, buy the Tee ball bat and equip it, selling back the Cracked bat in the process.

Buy the Baseball cap, equip it, and sell the Mr. Baseball Cap. Buy the cheap bracelet and equip it.

Leave the drugstore and walk down to the arcade, despawning any Sharks along the way.

Fight the Pogo Punk standing south of the arcade entrance. This fight can be a bit scary if Pogo Punk decides to use his strong attack every turn, so dont be afraid to pop a Bread Roll in battle. If you are below 30 HP or so after the fight and didnt use your Bread Roll, use it now. This fight gets you a guaranteed Hamburger drop and sets up Ness to reach level 5 before Frank.

Go into the arcade and fight the Pogo Punk who accosts you on the bottom floor. Ness should have enough HP (if you healed after first Pogo) and offense to auto-fight. Then fight the Yes Man Junior blocking the door. you want to have at least 24 HP before this fight. If you are at or close to full health, auto-fight is your best bet.

Proceed through the door to Frank. Be sure to heal to max health before the fight, whether its a Hamburger or a Lifeup. Frank has a devastating attack where he "Brandishes a knife". This attack, done in succession, will very easily kill you. He has other movesets, but you will more than likely see many brandished knives. With that in mind, the strategy to beating Frank is to alternate attacks and Lifeups/Hamburgers each turn, unless Frank has a "dead" turn (which he will from time to time). If you run out of PP, slam down those Hamburgers. Despite your best efforts, Frank still can easily kill you with two brandished knives if he does enough damage with the first, so dont feel too badly if you die to Frank. If you beat Frank, congration! You get to move onto Frankystein.

Frankystein will alternate turns by attacking and "blowing steam" (which is a dead turn) and he will never hit you for more than 17 on his first attack which will always be turn 2. With that in mind, proceed in fighting the tank using your best judgement. If you get too low on HP (<24) be sure to heal on the turn he blows steam. The tank does have an attack where he will hit for upwards of 35 HP, so be careful.

After defeating Frankystein, go into the arcade then back out to talk to Frank for a free full heal.

¤¤Giant Step¤¤

Go into City Hall and talk to the mayor to get the Key to the Shack (Mash A+L to automatically accept). Leave City Hall and proceed to the drugstore ATM to withdraw $140. Then head to the Burger Shop next door and fill your inventory with Hamburgers. You should have ~$50 left over which you will need after Giant Step.

Walk up to the entertainer's shack and use the Key to the shack on the door to enter. Proceed into Giant Step.

Here you will encounter your first and only level grind in the run. Your best source of easy experience points are Attack Slugs which spawn in packs of 4. Despawn enemies on the bottom floor until you get slug packs. Avoid fighting Rowdy Mice and Black Antoids as best you can (Antoids will not spawn on the first floor). Typical rule of thumb here is to fight 16 slugs on the bottom floor then proceed to floors 2 and 3 where you will do your best to fight another 6-8 slugs. Keep a keen eye on enemy spawn patterns after the first floor as Antoids and slugs both have the same enemy sprite (a black dot). Antoids will always be in packs of 2, slugs packs of 4-6. This is also the first area of the game where proper stutter stepping will be a huge payoff, as all enemies in Giant Step can be stuttered. The whole idea of this level grind is to hit level 8, which should be easily attained if you fought 21-22 slugs. Level 8 is a big level in terms of the early-game, as it gives you Rockin Alpha and your first decent boost to the offense stat.

Once you have achieved level 8, proceed outside towards Titanic Ant and Lifeup to max HP. Once outside you will have a guaranteed butterfly spawn (if you dont see a butterfly, move towards the tree to your right and back towards the left until you spawn a butterfly). Use the butterfly to max out your PP. At this point it is very important to check your offense stat. 24 or more offense will allow to one-shot Antoids without a battle sequence. Anything less than 24 and you'll be forced to stutter step past Antoids or fight them the old fashioned way which can be a problem heading into Titanic Ant.

Proceed through the door and avoid fighting packs of 2-3 Antoids by despawning using the door (note all spawns here on out are Antoids). If you have 24 or more offense simply kill single Antoids with your auto-kill. Grab the Hamburger in the present to the right and proceed through the next door. This next room can be tricky as Antoids almost always spawn. Auto-kill or stutter past single Antoids. Despawn using the door for packs of 2-3 Antoids and proceed to Titanic Ant's room. Same deal before the rope, you will likely see either 1 or 2 Antoids. Sometimes a second Antoid will ninja-spawn under a dark pixel even though it only looks like 1 is there, so keep a close eye on spawns before you decide to move. Climb the ropes and if you have taken ANY damage, heal to max HP using Hamburgers before talking to Ant. Avoid using PP for healing here as they are vital in the upcoming fight.

Titanic Ant is an extremely difficult fight in the speedrun even for very experienced runners, so stay on your toes. Ant has 235 HP so it will serve you well to keep track of the damage you are doing throughout the fight. Titanic Ant has many devastating movesets that can throw a huge monkey wrench in your plans, including stealing your PP, putting up a physical shield, and hitting you for critical damage seemingly out of nowhere. First turn Rockin as the Antoids can cast Lifeup on Titanic Ant. Rockin will kill the Antoids and usually do heavy damage to TA. If you took any damage from Titanic Ant turn one use a Hamburger turn 2 to heal. The idea here is to not use Lifeup because Ant can magnet your PP away causing you to not have enough PP for a second Rockin. Turn 3 cast your second Rockin (unless Ant cast magnet the first two turns, in which case gg). If you have taken heavy damage and still have 5 PP, Lifeup turn 4 or use a Hamburger. From here on out its Bashtown and pray for the best. Generally speaking anytime you are below 50 health, HEAL. This is what all your Hamburgers are for. Continue to bash and heal until you either win or youre out of healing items and auto-fighting. Ant can and will kill you very easily, so don't be surprised if he does (feel bad though because its a massive time loss to die here). If you survived the fight, proceed through the door to Giant Step and record your first melody.

Proceed out of the sanctuary (note all enemies will now run away from you). Mash B-Select while talking to the cop outside. Check your inventory for Hamburgers on your way out. Sometimes you will have 5 left over which is plenty for the upcoming section. If you do not have 4-5 burgers, go back to the burger shop and use your remaining money to get more. Typically 5-6 burgers is very safe for the cop fights. If you do not have enough money for burgers, go back the drug store ATM and withdraw more and proceed to the Police Station.

¤¤Captain Strong¤¤

Talk to Captain Strong (left NPC) and mash A+L to accept his challenge. The cops here only have two movesets, a bash and a "crushing chop". The crushing chop can hit you for upwards of 35HP so be careful anytime they start to hit you with those in succession.

Bash the cops and use burgers to recover HP. Generally you want to be healing anytime you drop below 50-60HP. Use Lifeup if Ness goes below 30HP. Try your best to save 20PP for Captain Strong throughout your fights with the 4 Cops. There's really not too much to go into about the Cops other than that, except for Cop #4. The idea with Cop 4 is to set yourself up with as much HP as you can after the battle is over, since you'll be going up against Captain Strong next and won't have another good opportunity to heal. With that in mind, the general strategy is to alternate attacking and healing (similar to Frank). Turn 1 attack, turn 2 heal, rinse and repeat.

Captain Strong will usually either have a dead turn, or attack you all-out with a high chance for crit damage. If you were able to save 20PP go ahead and cast Rockin turn 1. Depending on what Strong does turn 1 determines your move for turn 2. If he attacked you, heal with a Hamburger or Lifeup. If he had a dead turn, cast another Rockin. If any of this fails try your best to bash it out and stay on top of healing. In most situations, 2 Rockins will kill Captain Strong.

¤¤Twoson¤¤

Leave the Police Station and head southwest. Stop by the small shack along the way and grab an Exit Mouse. This Mouse House will be a crucial landmark throughout the route. Grab the Hamburger in the present just south of the shack, unless you have three or more left. Continue onto Twoson doing your best to avoid fighting Mushrooms. These Mushrooms have a relatively small aggro radius compared to most other enemies, so practice getting a feel for their movement (in offline practice of course!).

Once in Twoson, head into the Department Store. Withdraw $500 from the ATM (If you bought Hamburgers earlier, withdraw enough cash to get up to at least $500) and save the game by calling your Dad. This will set you up for a deathwarp later in the route.

Leave the Department Store and head southeast to Apple Kid's House, avoiding various enemies that will spawn. Note that you dont need to fight Everdred for the story to advance, so its recommended you do not fight him. Talk to Apple Kid and give him any healing item you have, usually a Hamburger. Agree to fund his endeavors and leave the house, where a mouse will give you a totally rad 90s phone.

Head slightly northeast and east towards Peaceful Rest Valley. Throughout your walk to the Pencil Eraser be sure to grab 2 butterflies along the way. You will likely be very low on HP/PP after Captain Strong and butterflies spawn at a high rate in this area. Lifeup to max health after getting your first butterfly.

Get close enough to the pencil statue that it loads on screen (http://puu.sh/mCp51/27255cd2a5.png), then walk back to Twoson. This should trigger the phone call from Apple Kid when you get back. Talk to Apple Kid in the southwest corner of Burglin Park. Head back towards PRV and use the Pencil Eraser on the Iron Pencil. Peaceful Rest Valley is a very volatile area of the game with some of the highest concentrations of enemy spawn tiles so stay on top of your movement and pay close attention to the edges of your screen. If you do happen to get into any fights in PRV, use Rockin and refill your PP with butterflies.

Make your way through PRV and head into Happy Happy Village. Once there, stop into the drugstore on the top-right part of town. If you have leftover Cookies or Bread rolls, drop them now. Talk to the shopkeep on the right and buy/equip Ness' bat (selling his previous one) and a Holmes Hat (selling the Baseball Cap). Talk to the shopkeep on the left and buy 2 refreshing herbs at 1-2 Croissants. The amount of Croissants you want depends on how many Hamburgers you have leftover from Onett. Typically 2 Hamburgers and 1 Croissant will be enough. The refreshing herbs will be used later in the route. Be sure to leave at least one slot open in your inventory for an upcoming item. You will be tempted to safety save at this point in the run but it is not recommended as it will overwrite the save we have for an upcoming deathwarp.

Walk through the tunnel to the left of the drugstore. Try not to move too hastily upon entering this cave, as Cultists have a high tendency to spawn here. You cannot run away from Cultists even if it's a green swirl and these guys love calling for help so do your best to not fight any Cultists that you don't have to. Once the path is clear, head towards the cabin Paula is held captive in. Talk to Paula, take the Franklin Badge, then head back outside.

You will be forced into a fight with 2 Cultists and an RPGJerkBird. Cast Rockin on both your turns and bash the crow if he happens to survive. This should kill both Cultists unless a Rockin misses. After the fight heal with an item and head back into Happy Happy Village.

If you see a butterfly in HH, grab it. Head into the big blue house in the middle of HH and make your way towards the next mandatory Cultist fight. Bash this guy dead unless he successfully calls for help, in which case cast Rockin.

Make your way through the laggy room towards Carpainter. If Ness is below 24HP at this point heal with an item. Carpainter is an interesting case as he is the first major boss we fight with scripted movesets. What this means is he will always do the same sequence of turns in a loop. With this information it allows us to take a unique approach to the fight.

The Carpainter Loop is as follows: T1: Lightning, T2: Lifeup, T3: Attack, T4: Lightning, T5: Shield, T6: Lifeup, repeat. The Lightning attack has a 25% chance to reflect back and deal damage to Carpainter. Its possible to one-cycle him turn 1 off his own Lightning though somewhat rare. Typically Ness' turn order will go as follows: T1: Attack, T2: Attack, T3: Rockin, T4: Heal, repeat. Ideally you want to have as little HP as possible after taking out Carpainter.

After defeating Carpainter take the Key to the Cabin (drop any items if you need to make room) and start heading back out. On your way, grab the Skip Sandwich in the present in the upper-right corner of the big room. Go back to the cabin and use the key to rescue Paula. Once Paula is in your party, give Ness' Holmes Hat and Cheap Bracelet to Paula but do not equip them, then drop the Teddy Bear.

At this point there are a few different options to consider depending on how well one has done so far. In any case, a death here will land you back in Twoson which is why we saved way back when. Here are a few scenarios you will find yourself in.

Ness has less than 70HP - Deathwarp (most likely scenario): Head into Lilliput Steps and get yourself red swirled by the first mole you see. Have Ness use his ATM Card on the mole and Paula bash. Ideally mole will kill both kids. Try not to attack with Ness as he is likely to kill the mole. Once you have died, select "Yes" to continue from your last save.

Ness has more than 70HP - Deathwarp: Head back towards PRV and despawn the first area outside the cave until you get a UFO and a Flying Robo spawn. Try to get red swirled by them and have Ness use his ATM Card and Paula Bash. UFOs do heavy amounts of damage and will speed up the deathwarp if Ness has high HP.

Ness has more than 70HP - No Deathwarp: It is possible to simply walk back through PRV to Twoson. The benefit to this is having an extra Teddy Bear (in which case you would not drop Paula's) and not having to revive Paula. There is a bridge that becomes fixed after killing Carpainter so it makes the walk a bit faster this time around. This route is also helpful if you accidentally saved anywhere after Twoson or never saved at all (which would send you back to Onett).

¤¤Threed¤¤

If you deathwarped back to Twoson, withdraw as much money as you can from the ATM and revive Paula at the Hospital in the northeast part of town. On your way to Polestar be sure to talk to the "Luigi" Runaway 5 member to get the Backstage Pass. Proceed to Polestar and head into the 2nd room where you will be stopped by Paula's father, then leave. Note there is a Teddy Bear in the top room of Polestar that you can grab for extra safety in Threed Tunnel.

After leaving Polestar you will be prompted to head to Burglin Park. Go there and talk to Everdred, grab the Wad of Bills, and proceed to Chaos Theater. There is a photo trigger right outside the entrance to the theater that you can avoid by approaching the door directly from the right while bumping against the right side of the building.

Once inside use the Backstage Pass on the lady blocking your way into the theater and head inside. Talk to the fangirl on the left-most side of the room to go backstage, then immediately leave to start the Runaway 5 show. This is your first decent sized break in the run so enjoy it.

After the show head back out to the right, then to the Manager's Office in the left door of the lobby. Go behind his desk and use the Wad of Bills on him. After the cutscene head back outside Chaos Theater, avoiding the photo trigger again by holding right for a moment, then down, then left. Talk to "Mario" Runaway 5 guy and hop inside the bus.

Once you have reached Threed, head to to the northwest part of town and through the graveyard. The graveyard in Threed can be very volatile so try your best to despawn enemies or get them caught on gravestones. Get close to the zombies north of the graveyard (make sure they turn around and stare at you) to trigger the next event. Head back out through the graveyard and towards the Hotel. If Paula is dead for whatever reason at this point, no worries, she'll revive once you get ambushed.

Follow the nice lady outside the Hotel inside. Once you wake up inside the jail, try to open the door to start Winters cutscene.

¤¤Jeff's Adventures in Winters¤¤

Once Tony joins head to the bottom floor and into the left door, talk to Maxwell, then go back out and into the right door, use the key on the bottom right locker (it won't work) then go back and talk to Maxwell to get the Bad Key Machine.

Go back into the right door and use the BKM on the bottom-left-most locker and the upper-right-most locker getting you a Pop Gun and a Holmes Hat, equip these items. Head outside towards the gate and hop over once Tony presents the opportunity. Next, go into the drugstore and talk to the woman to the left of the counter and agree to pay her $1. Talk to the Bubble Monkey and he will join your party. Leave the drugstore and make your way south through Winters to the tent area doing your best to avoid any fights. Rest in the left-most tent then head back outside. Moving towards the Tessie trigger on the peninsula, be sure to walk above the right-most tent as there is a photo trigger directly below it. There is a way to avoid this photo trigger with more advanced movement (see picture or your watch favorite EB runner). Be sure to allow Bubble Monkey to catch up to you before triggering the Tessie cutscene.

After getting off Tessie, go directly diagonal down-left until you reach the wall and then down-right to the treeline. This is a very important movement that will automatically despawn a Gruff Goat at the entrance to Brick Road. Enter Brick Road and take the bottom path of the choices that are given to you and fight the first present you see. Note that it is impossible to green swirl or be red swirled by enemies in Brick Road.

In this present you will engage with (oddly enough) one of the hardest enemies in the speedrun, the Worthless Protoplasm. The reason this fight is so difficult is because Jeff hasn't gained any levels at this point (as long as you saved time by not fighting anything in WInters) and the Protoplasm will either attack, call for help, or make itself "feel strange". Feeling strange isnt so bad, but Protoplasm's attacks will hit you hard and two Protoplasm's are going to hit twice as hard. With all this in mind there are a couple tactics one can use to survive this harrowing battle. First off all, you will die often to this fight and a death isnt the worst thing in the world as Jeff respawns right outside Tessie drop-off, so if Protoplasm opens the battle with several attacks do your best to not use your one healing item (the Boiled Egg).

Use the boiled egg after this fight if you took damage

See if you can sneak past the Mad Duck. None of the enemies in here can ambush you, so don't worry about that. If Jeff is low on health, pick up the Croissant from the gift box near the Mad Duck and eat it.

Try to skip the second Worthless Protoplasm, but don't worry too much if you don't.

To set up the skip, walk along the top edge of the path, then, when the Protoplasm starts moving toward you, walk straight down so you're on the row below it and continue going to the left. You will go past the Protoplasm if Bubble Monkey doesn't get caught

Ignore Brick Road and proceed into the cave.

Pond cave is full of enemy spawns that all can be stutter stepped away from. over all the passages are too narrow to safely stutter pass them so try to use stutter steps when despawning to reduce the length of ground you have to walk from enemies chasing you. All the enemies here can be stutter stepped around except for the mushrooms.

Only get the Hamburger (from the gift box in the first room) if Jeff is critically low on HP and you're worried about getting into fights in the cave (eat it immediately if you do get it).

Pick up the Bottle rocket from the gift box near the crystals in the last room.

Use the Pak of bubble gum near the rope in the last room to climb up. Try to get Bubble Monkey next to Jeff when you do this since Bubble Monkey flies very slowly.

Go into the lab and talk to Dr. Andonuts. Say, "No," to the first question (the one about the donut). The answer to the second question (about Stonehenge) doesn't matter.

Enter the Sky Runner and mash A until the Sky Runner lifts off.

The first Sky Runner cutscene takes a little over 2 minutes and requires no inputs once the Sky Runner has lifted off, so this is a good time for a quick break.

¤¤Mini Barf¤¤ Agree to let Jeff join the party.

Use the Bad key machine on the door to leave the prison.

Go out the northeast corner of the graveyard.

Get the Teddy bear from the garbage can.

This makes the Threed tunnel safer. If you are going for a top-tier time, you might want to skip this for now and pick it up before Shrooom! instead.

Cut back southwest, past the (real) circus tent and then go south to reach Boogey Tent.

Have Ness use Rockin and Jeff fire his Big bottle rocket. If you got in fights earlier and Paula knows Psi Fire α, have her use that; otherwise, have her use freeze for the chance to solidify. If you don't win on the first turn, have Ness use Rockin again, Paula either use Fire or freeze again, and Jeff fire his Bottle rocket. If that still doesn't do it, have Ness use Rockin (or heal people) and Paula pray. Pick up the Jar of Fly Honey.

Go up through the gap to the left of the hospital. Walk behind the building on the left and talk to the arms dealer.

Sell the Defense spray (from Jeff's inventory).

Buy 3-4 Bottle rockets for Jeff (+1 if you used one on boogey tent) Optional: buy the toy air gun

Walk up past the right side of the circus tent to trigger the call from Apple Kid. Walk back down in front of the entrance to the circus tent and wait for the Zombie paper to be delivered.

Enter the tent.

Use Zombie paper

Leave the tent, go up to the hotel and stay the night. (There is a ATM here if needed)

Walk to the entrance to the tunnel at the northwest side of town. Go through the tunnel. Despawning enemies in the large rooms is tricky and somewhat risky since enemies can spawn on top of you in the corridors. Therefore, if you can't get an empty room, you may want to tolerate having only a couple zombies in the room. Try to avoid flies and zombie dogs. You can use Fire + Rockin on Urban Zombies. If you bought the toy air gun have ness and jeff bash while paula uses fire.

You can use Freeze on Zombie Dogs. If you get in a fight with a single Zombie Dog, you can hypnotize it and then run.

Depending on how many enemies there are in the rooms, try to get the Skip sandwich DX from the first coffin. Otherwise make sure to pick it up on the way back from Belches base later. You will need this for Monotolli building

Fight Mini-Barf. Have Ness use Rockin, Paula use Fire, and Jeff fire Bottle rockets. Use up all of Jeff's Bottle rockets if you have to.

¤¤Master Belch¤¤

Go through the tunnel into Saturn Valley. If you get a cockroach by the entrance to the tunnel, and Paula has at least 4 PP (she should after leveling from Mini Barf), just fight it and freeze it to death. Do the same if you get one in the last room. Try to despawn the others.

If you picked up any Tiny Lil' Ghosts, or if anyone died, visit Dr. Saturn in the yellow building.

Stay in the hotel (the red building) to restore everyone's HP/PP.

Talk to the middle Mr. Saturn (not the one who's fixed in place near the top ladder) to learn the password to the waterfall.

Go back through the tunnel. If you get a cockroach in the first room, freeze it. Despawn the others.

Go in and out of the exit of the tunnel until there aren't any enemies in the way, then go north to the waterfall.

Be extremely careful not to touch the D-pad in the next three minutes.

This is the run's official bathroom break.

Enter Belch's base. Tell the guard that you have Fly Honey or he'll fight you.

Don't worry about despawning Foppies around the ladder since you probably won't succeed.

If you get in a fight with one foppy bash it to death. If there are 2 have Paula freeze one while jess and jeff bash the other

For three or more Foppies, have Ness use Rockin and Paula use Fire.

Go left toward Belch. Stop in the one room on the main floor for a magic butterfly if Paula is low on PP usse Freeze on Slimy Little Piles and anything you can on flies (NOTE: you cannot run from Slimy Little Piles, even if you ambush them).

As you get near the guard, try to stutterstep around him. If you see flies on the left when you try fight the guard as he will always be alone

Fight Master Belch.

For the first round, have the party member with Fly Honey use it on Master Belch and all other party members defend.

In the second round, have Ness use a Refreshing herb if someone become nauseous; otherwise, he can use Rockin. Paula should use Freeze β and Jeff should fire a Bottle rocket if he still has one.

In the third round, have Ness use Rockin or defend, depending on how close you are to finishing off Belch's 650 HP. Paula should use Freeze β. Jeff should fire a Bottle rocket if he still has any left, or defend if not.

If you didn't get the chance to use a Refreshing herb during the fight for some reason, treat any lingering nausea now. Also use Lifeup if anyone is really low on HP.

Use the Exit mouse to get out.

¤¤Mine Entrance¤¤

On the way back to Threed, pick up the Protein drink from the first gift box you pass (the north one). This protein drink will be used in monkey cave later so do not use it until then. Ness should get it. If he doesn't, clear out whatever extra item is in his inventory and move the Protein drink to him.

Back in Threed, check the sign on the south side of the street to pick up a bus into Dusty Dunes.

Stutter-step past the Mole Playing Rough.

Go east through the desert, sticking close to the rocks to minimize the risk of battles.

Pick up the Big bottle rocket from the gift box before the shack.

Stop in the shack and stay the night to recover everyone's HP and PP.

Talk to Gerardo outside the shack. Feed him Paula's Bread roll.

Walk into Fourside and buy a ticket at the Topolla theater (from the guy on the right).

Walk to the guy blocking the gap by the counter and...

Have Ness give the Big bottle rocket to Jeff. give paula the backstage pass, the pack of gum, and the bad key machine.

Use the Show ticket on the guy.

Go into the office on the left and talk to the theater manager.

Leave and walk back into the mine.

Note: at this point of the run ness has a chance of getting homesick. If this happens find a phone and call your mom twice( the first time wont cure it)

¤¤Mine¤¤

Note: keep in mind that you can stutterstep away from the snakes and gigantic ants

If you get in fights with snakes or gigantic ants use freeze on them. Noosemen and ducks use fire/rockin

Walk all the way to the top. Keep going up at the fork. Go down the ladder.

Go to the left to fight a mole. Have Ness defend while Paula uses Freeze β and Jeff fires the Big bottle rocket. Lifeup whoever got hit by the mole after the fight

Take the ladder on the left up.

Go down and around the bend. Pick up the Big bottle rocket on the way back up and give it to Jeff.

Continue up, ignoring the center area to the left, and go down the ladder at the end of the hallway.

Walk up toward the mole. Stay along the bottom wall and wiggle to pull the mole out toward you, so enemies aren't as likely to spawn behind you. Again use Freeze β + a Big bottle rocket to defeat the mole. Lifeup whoever may have gotten hit after the fight.

Go back up the ladder you took to get in. Walk over to the central area with the Exit mice.

Pick up the Picnic lunch from the gift box to the north/west. (This will be used in monkey cave later) Ness should get it.

Walk up toward the third mole. Again try to draw it toward you so the spawn tile behind you doesn't activate. for this mole fight on have ness lifeup paula every turn(even if she is at max hp) have Paula use Freeze B twice and have jeff defend.

NOTE: there's a Secret herb just southeast of this mole. You can pick it up if Paula or Ness dies, but you will have to deal with enemies spawning behind you. If Jeff is dead, you're probably better off healing him at the hospital later.

Go back down by the Exit mice. Take the path on the left and go down. A lot of enemies spawn in this area, so if you get a single Gigantic Ant or Thirsty Coil Snake, you may want to just fight it and move on (Freeze β should one-shot it). Draw this mole toward you as well. Use the same strategy as for the previous mole. (if paula is out of pp there is a psi caramel here but there is a chance of enemies spawning behind you so only get it as a last resort)

Go back to the central area. Get an Exit mouse.

Take the path down to the last mole. This is another very enemy-rich area, but it's trickier because you have to deal with Noose Men, who aren't vulnerable to Freeze. Therefore, you usually want to despawn enemies here. If you get a spawn with only Mad Ducks, you can try to sneak past them or fight, but be careful because offscreen Noose Men can join the fight if they are around. the ducks here have a 25% chance of taking aggro towards you so use this towards your advantage.

When you finally reach the last mole, use the same strategy as for the previous two.

Pick up the Platinum band from the gift box on the left and equip it to Ness.

Inventory management:

Ness: Drop the Sand lot bat. Drop any remaining Refreshing herbs. You want Ness to have at least 3 open inventory slots at the end of this inventory sequence.

Jeff: Drop the Boiled egg if you somehow haven't used it yet. Drop the Holmes hat. Move Pack of Bubble Gum and Bad Key Machine to Paula. Only items Jeff should have are his gun, the ruler, and the protractor

Whoever has Fly Honey, give to Paula.

Use the Exit mouse and leave the mine.

After leaving the mine, talk to Gerardo. Don't forget to do this!

Stay at the shack unless both Ness and Paula have at least 40-ish PP remaining, and Ness and Jeff are close to full health.

If you are new to running the game, you should always stay at the shack. You want Ness and Jeff to be in good shape to get through Fourside, and you want Paula to be ready for Shrooom!

¤¤Dept. Store Spook¤¤

Walk back to the Topolla Theater. Buy a Show ticket and use it.

Go into the office. Walk behind the counter and use the Diamond on the theater manager.

Go into the main hall and watch the show.

Leave the theater and go into the department store.

Withdraw at least $9000 from the ATM on the bottom floor.

Typically, you'll have at least $10000 by this point.

Take the escalator up and talk to the arms dealer in the left-side room on the second floor.

For Jeff: Buy Hyper Beam (Selling his previous weapon), 4 Super bombs and fill the rest of his inventory with Big Bottle Rockets. For Paula: Buy 4-5 BBR (depending on what Jeff has, typically 11 BBR total is enough) and fill the rest of her inventory with Super Bombs. For Ness: Fill his inventory with at least 5 Super Bombs.

Take the escalator back down and walk far enough right to trigger the kidnapping. (A safety save here before the kidnapping trigger is a smart idea for your first couple runs or races/marathons)

Go to the 2nd floor and dodge the enemy presents by making perpendicular movements to the presents' straight line movements. On the 3rd floor you will most likely never see enemies (though not improbable).

Proceed to the 4th floor where you will almost always be confronted with several enemy presents. Its possible to green swirl or even dodge enemies depending on spawn locations. Typically though, you will be forced into a fight with a number of combinations of Records and Musicas. The Musica can be a particularly dangerous enemy being able to cast Sleep on all party members. If you encounter 1-2 Records and/or Musica (you will never encounter more than one Musica in battle), simply Super Bomb each enemy with Ness and Jeff respectively and mash for your life. The worst scenario you will find yourself in is Record/Record/Musica. There is a very high likelihood you will die to this fight. Best thing you can do Super Bomb the middle enemy with Ness and Jeff and hope for good RNG. If not, soft reset to your safety save and try again.

Once you finish that fight, walk down to the bottom edge of the floor and walk under the toy display, so the enemies that likely spawned in the middle of the room can't catch you. Be sure to Lifeup here before Spook.

Fight Dept. Store Spook. Have Ness throw a Super bomb and Jeff launch a Big Bottle Rocket. The most dangerous thing Spook will do is cast Freeze on Jeff. If damage wasnt enough turn one, or Jeff has been hit with Freeze and solidified, quickly menu to have Ness cast Rockin Beta. If Jeff isn't solidified, quickly menu to fire another BBR. You will need to conserve Ness' Super Bombs for upcoming boss fights. If you find you are low on Super Bombs after Spook, stock up again as you leave.

¤¤Evil Mani-Mani¤¤

If Ness or Jeff is dead you can stop on the hospital on the way to the cafe to revive them.

Walk west through the park, then northwest to the cafe. Talk to the hostess on the far right to spawn Everdred outside.

Go outside and talk to the guy with the hair covering his eyes on the right. Give him Jeff's protractor.

Talk to Everdred. Be sure to mash B-Select here to avoid hearing his story for eternity.

Go back into the cafe and check the wall behind the counter (don't get too close to the bartender or you'll talk to him instead).

Leave the Moonside cafe. Try to get past the Robo-Pump that spawns here. If it fights you either try to run away or use a Big Bottle Rocket and Rockin Beta.

Outside, go southeast and talk to the nearest Warp Man to head down by the sailor guy.

Talk to the sailor guy, then go up to the northeast and talk to the Warp Man near the hospital steps.

Pick up the Night pendant from the nearby gift box and equip it on Ness.

Go through the Warp Man sequence. Before you talk to the guy in black grab the secret herb in the present above him and make sure Ness has it. Then talk to the guy in black answering, "No," to the last one's question.

Talk to the invisible man (say, "No") and then talk to Mr. T.

Walk to the very bottom edge of the hotel room and then go all the way right before going out the door. This prevents the invisible man's dialogue from triggering. (Keep in mind skipping this text trigger can result in a soft-lock if you die to Mani Mani).

Go west and talk to the Warp Man you talked to the first time (not the one farthest to the east) to go back down by the sailor guy.

Talk to the sailor guy, then head over to the statue. Make sure you're as far up as you can be when you check the statue so you skip Monotoli's dialogue.

To fight Mani-Mani: Have Ness throw a Super bomb while Jeff shoots a Big bottle rocket. If Mani-Mani is still alive after that, have Ness use Rockin Beta while Jeff throws a Super Bomb.

If Ness is paralyzed, have Jeff launch Big bottle rockets. If Jeff is paralyzed, have Ness use his secret herb on jeff and then use Rockin Beta.

¤¤Monkey Cave¤¤

If Ness was paralyzed, move the Pencil eraser into Jeff's inventory.

Leave the cafe and mash through the various text sequences.

Walk down to the bus stop and take a bus into Dusty Dunes.

Go into the hole with the monkeys (dodge the mole on the way in).

Give a Skip sandwich to the monkey on the right, then a Picnic lunch to the monkey on the left.

Go in the left door and get the Pizza out of the chest. Go out the door you just came in.

Go in the right door and proceed to the next set of monkeys. Ignore the chests here.

Give a Pizza to the right monkey and a Protein drink to the left monkey.

Go in the right door. Pick up the Hamburger from the chest and continue into the next room.

Give Jeff's Ruler to the monkey on the left and go in. Get the King banana from the monkey inside.

Go back out to the last group of two monkeys, and this time, go in the left door. Ignore the chests you pass.

Give the King banana to the right monkey and the Hamburger to the left monkey.

Go in the left door and get the Bag of Dragonite from the chest.

Go back in the right door. Use the Pencil eraser.

Talk to Talah Rama and the monkey.

Get the Cup of Lifenoodles and Brain food lunch from the chests. Both should go into Ness's inventory.

Walk out. Talk to the monkey on the left, then follow it down to the street and talk to it again (dodge the mole).

Teleport into Fourside.

¤¤Clumsy Robot¤¤

Talk to Electra in front of the Monotoli Building.

Go into the Monotoli Building and take the two elevators up.

Go from the top elevator into the lobby. Use the Skip Sandwich DX just before entering the next room.

Skip the Sentry Robots.

Hug the top wall and go into the right door as quickly as possible to dodge the first Sentry Robot.

Run to the door on the left.

Continue left and go into the next door. If the second Sentry Robot is blocking it, try to go around it and run into the door on the far left.

Go under the desks to pin the third Sentry Robot against them, then wrap around the desks to the upper-left corner of the room.

Squeeze between the desk in the upper left and the wall and go through the door at the top.

Go through the left door in the next room.

Go up-left until you've reached the top wall, then go left a little and through the door at the top. This should get you around the last Sentry Robot.

Go through the left door again.

Fight Clumsy Robot. You should have 4 total super bombs left at this point. Those usually kill it. If you do get bad luck, about all you can do is Paralyze it and then Auto Fight. The hyper beam we bought earlier is in case this happens.

Go into Monotoli's room. You have a decision to make here.

If Ness and Jeff have plenty of HP and Ness isn't low on PP, hold down+left and talk to Monotoli before he can run from you. This is about three seconds faster than letting him run. Make sure the pillar in the top left of the room is visable when you talk to him or you will soft-lock the game.

If Ness or Jeff need to be healed, let Monotoli run from you. This is probably faster than skipping his dialogue and then healing later.

Make sure you tell Monotoli that you don't want him to repeat his story (mash B+Select through his dialogue).

If you didn't stay at the shack after the mine and Paula is low on HP, have Ness heal her now.

Go outside and watch Pokey fly away. Walk back outside and get on the bus (note that you don't need to talk to anyone this time).

Walk up to the entrance to the prison. The fastest route takes you past the hospital and circus tent, but watch out for the photo shoot near the tent (it helps to stay close to the fence until you're east of the tent).

If you skipped the Teddy bear earlier, go back to the trash can northeast of the graveyard and pick up the bear on the way into the prison.

Get on the Sky Runner. ¤¤Shrooom!¤¤ Give Paulas Super bombs to Ness and Big Bottle Rockets to Jeff

Go up into Rainy Circle and fight Shrooom! Have the characters use do the following unless they're mashroomized, in which case, they should just defend.

Ness: Super Bombs Paula: Use freezeB turn 1 for chance to solidify then switch to fire B Jeff: shoot Big bottle rockets.

Visit Rainy Circle.

Head back into the lab and talk to Dr. Andonuts.

Get on the Sky Runner.

¤¤Summers¤¤

Walk east into Toto. Go into the right-hand door in the first house with two doors (the fourth door). Talk to the guy with the dreadlocks inside.

Enter a short player name. Or name the player BUTTSBUTTSBUTTSBUTTSBUTT for awesome cool kid strat points

Go west. Use the phone in the museum to call the Stoic Club.

You can teleport around taxis or signs if you can't despawn them.

Continue west and go into the Stoic Club.

Talk to the big-headed guy on the left side of the club (the one kind of near Mr. T).

Talk to the woman on the lower-right side of the club and tell her you want cake.

Go west a bit and talk to the woman with the cart at the south side of the road.

Pick up the Brain food lunch and Cup of Lifenoodles from the top two boxes in the throne room.

Go down to the southeast end of Dalaam. Walk behind the sign and then the Star Master to avoid having to talk to him. Go up the ropes and go through the Mu Training sequence.

Go back and talk to Poo's master to go back to Summers.

You can Give poo a super bomb if you like to increase the chance of a 1 cycle on Kraken but thats optional.

Head into the museum. Pay the fee at the counter.

Go upstairs and agree to give away Poo's ruby.

Walk over to the sign by the hieroglyphs. You should get in a fight with one of the Shattered Man.

Have Ness defend. Paula and Poo should use Freeze β and Jeff should fire a Big bottle rocket. If that somehow doesn't end the fight, use Freeze some more.

Check the sign, then leave. Unless you move really slowly, you should get out before fighting the other Shattered Man. If by chance poo dies during the shattered man fight you will need to revive him before leaving the room

If you gave the Pencil eraser to Jeff earlier, move it into Paula's inventory now.

If you got a mummy wrap from the shattered man fight give it to Paula

If anyone took significant damage, use Lifeup.

Drop or move useless junk (e.g., Pencil eraser, Hieroglyph copy, etc.) from Ness's inventory if he doesn't have room for at least 2. Go back over to the Toto shop. Buy:

Fill all but 1 of Paulas slots with Skip Sandwich DXes 10 Skip sandwich DXes for Poo. 2 Skip Sandwich DXes for Ness

Go east a bit and talk to the sailor by the stairs. Stay near the houses until you're above that sailor so you don't accidentally trigger a photo shoot. Agree to cross the ocean.

Fight Kraken. Ness should throw Super Bombs. Paula should use the mummy Wrap or use FreezeB if you didn't get the mummy wrap for a chance to solidify. Jeff should use Big Bottle Rockets. Poo should either use a super bomb or Freeze B

Use Lifeup and/or visit the hospital as needed when you get to Scaraba.

Talk to the person in purple outside and buy a crystal charm for both Paula and Jeff. Having 1 on Paula increases your run chance while having 1 on Jeff increases Bottle Rocket damage.

Go left, being careful not to go up or down until you get past the pond, then go down and left to get out of town.

Pyramid

Note: All enemies in the pyramid are vulnerable to Paralysis except for the Guardian Hieroglyphs and the Guardian General. The Guardian Hieroglyphs and Lethal Asp Hieroglyphs can be hypnotized. Take advantage of this to run from enemies. If Ness is low on PP, you can use a brainfood lunch or Paula can use Freeze on Lethal Asp Hieroglyphs. Also, remember that your party is completely healed just after you get out of the pyramid, so it might be okay to leave people dead if you're close to the exit.

Go left, being careful not to go up or down until you get past the pond, then go down and left to get out of town.

Head over to the pyramid. Walk around the tiles to enter.

Position yourself south of the entrance to the pyramid, then have Ness use Teleport α directly into the door. Hold up while everyone's fried. You should step into the pyramid before the photographer triggers.

This seems to work better if you start near the entrance rather than down at the base of the Sphinx. You can get close enough to see all of Ness's head without accidentally triggering the photo shoot before you start teleporting.

Go in and out of the door until the first room is clear. Go up and down the stairs in the second room until the platform at the top is clear.

Just before going through the door at the top of the stairs, have Paula use a Skip sandwich DX.

Hold down when entering the next room. Go down to the last "crack" before the bottom of the room, then go right until you're below the other door, then go up. You should skip the hieroglyph.

Go up the stairs in the next room. Go down+right slightly when you get to the middle platform, then hit up+right again near the next stairs. This should take you past the hieroglyphs in the middle. At the top platform, hold right until you are next to the door, then hit up to skip the snake.

Take whatever fight you get in the middle room (the one with the casket covering the entrance to the Hawk eye room). Paralyze the enemies and run.

Just before you go out the door on the right side of the middle room, have Paula use another Skip sandwich DX.

Hold right and then tap down when you hit the stairs. You should bypass the hieroglyphs.

In the room with the two coffins, just take whatever fight you get and use Paralysis or Hypnosis as necessary. If there are no enemies in the room, go down-right-up to dodge the hieroglyph on the wall.

If Ness used his Cup of Lifenoodles earlier, pick up the one in the coffin on the right.

Once again hold right and then tap down at the stairs to skip the asp.

Go down and fight Guardian General. Have Paula and Poo use their strongest Freeze while Jeff fires a Big bottle rocket. If that doesn't do it, use Freeze some more (or use any remaining rockets).

Go into the room on the right and hit the tile. Use Paralysis or whatever if you have to.

If Ness is below 30 PP or so, use Poo's Brain food lunch on him.

Go back up. Have Paula use another Skip sandwich as you near the top of the second stairs in the room that used to have Guardian General. Try to dodge hieroglyphs on the way back to the middle room (it's tricky).

When you get into the room with the hole above the Hawk eye, if there are enemies in the room, fight the Guardian Hieroglyph on the wall just by the door you came in, then have Paula use a Skip sandwich DX and run into the hole to get by the enemies. If there are no enemies, have her use a Skip sandwich DX and run around that Guardian Hieroglyph to get into the room.

Pick up the Hawk eye in the room below.

Dodge the hieroglyph in this room and at the top of the stairs in the next room.

In the room at the top of the stairs, go down to the bottom of the room (make sure you reach the bottom edge), then go right and around the hole and get the Diamond band out of the coffin.

Make sure your previous sandwich has worn off, then have Paula use another one.

Fall down the hole and try to ambush whatever enemy you get.

Go into the last room and just hold right. At most one hieroglyph should come off the wall at you. Tap up when you reach the door.

¤¤Dungeon Man¤¤

Talk to the native near the pool to get the Key to the tower.

Head over to Dungeon Man in the northwest.

You can teleport into Dungeon Man if you start just above the merchant and hold up+left.

Use the Key to the tower to enter Dungeon Man.

Walk through Dungeon Man.

Talk to Dungeon Man when you get to the top.

Take the hole out and exit.

Have Ness use a Skip sandwich DX outside. Run to the right and go around the right side of the pyramid exit, then go back to the left and down through the trees.

If you get in fights, have Paula use Freeze and Ness use Rockin. You can also use any Super bombs you may have left over. Big bottle rockets won't work well on the UFOs. Realistically, you're dependent on Dungeon Man doing good damage...

Talk to the native on the right and say that you want to cross the swamp. Use Teleport to dodge enemies if you have to. Go back into Dungeon Man (talk to him to enter).

This time, after entering, go to the left and withdraw as much as you can from the ATM (probably round to the nearest hundred). Go back up to the top floor of the dungeon. When you get there, skip talking to Dungeon Man's face and just take the Goodbye Hole (the one at the very end of the top floor, that used to have a sign blocking it).

When you land back on the first floor, go to the right a little and pick up the Talisman ribbon from the gift box if you didn't pull out at least 20k from the atm.

When approaching the submarine, note that all of the enemies are Worthless Protoplasms and they should run from you as long as all three party members are alive.

Use the revitalizer if you're ailing badly.

Get in the submarine.

¤¤Master Barf¤¤

Throughout Deep Darkness, have Ness use Teleport α to run into stuff rather than trudging through the swamp. It's faster and helps you avoid fights.

If Jeff still has a Super bomb, give it to Ness. Teleport over near the arms dealer Talk to the arms dealer. Sell the, Diamond band, and Talisman ribbon. Sell any Big bottle rockets Jeff might have left Sell the Hyper Beam

Buy Jeff at least 11 Multi bottle rockets, ideally 13. Buy Superbombs so that Ness will have 2 in his inventory.

Use the Hawk eye when you reach the dark part.

If you're out of Cups of Lifenoodles, pick up the one from the gift box near the helicopter.

Shoot a Multi bottle rocket at Master Barf. With the Crystal charm on Jeff, it's very likely that Barf will be killed in one hit.

Enter Tenda Village and then immediately leave.

Take the phone call and then teleport into Winters.

¤¤Starman Deluxe¤¤ NOTE: Starmen seem to always face "up," so if you have a clear shot at a Starman after it's teleported, you can run into its left or right to ambush it.

Go down through Winters, across Lake Tess.

Despawn the enemies by the pencil eraser the same way you despawned the goat as Jeff.

Use the Pencil eraser to get rid of the statue on the way.

Teleport around the enemies and enter the cave

All the enemies in the cave will run away from you at this point so just walk through.

Go into the lab. Use the revitalizer to refill your PP, then talk to the mouse to get the Eraser eraser. It should go into Paula's stuff.

Go down into Stonehenge.

When you enter the first purple room, wait at the entrance for a few seconds. This often causes the enemy after the eraser statue to despawn itself, which saves a lot more than a few seconds Just in front of the eraser statue:

Move the Eraser eraser into Paula's inventory if Ness got it. Drop the Casey Bat Use the Eraser eraser to remove the statue.

Try to run from most encounters in here. Have Ness hypnotize Mook Seniors before running.

Take the right path in the second room. Turn right where the paths rejoin in the third room. You can probably despawn enemies without too much trouble at this point.

In the fifth room (the one with the really high spawn rate), go in and out the door until you have a clear-ish path, then use a Skip sandwich DX from Poo's inventory to give yourself a better chance of ambushing enemies or simply bypassing them. Despawning enemies in this room is probably not worth the effort.

Have Poo use another Skip sandwich DX when you get to the bottom of the first ladder in the next room.

Pick up an Exit mouse.

Have Jeff launch an MBR at Starman Deluxe. Again, with the Crystal charm, the rocket should be a one-hit KO.

Go into the room on the left and talk to Dr. Andonuts.

Use the Exit mouse to get out.

If youget ambushed by a bear just run away

If your party has 1 or more dead characters or you are low on pp you can recover in andonuts lab

Teleport to Onett.

Electro Specter

Walk to the south end of town and get an Exit mouse.

Teleport to Onett again.

Go into the library. Go into the right room on the first floor and check the left end of the bookshelf to get the Shyness book.

Teleport to Tenda Village.

Use the Shyness book on the elder. Confirm that you want a short name. Give the tendacrout to Paula or Poo Talk to the elder to get a Bag of Dragonite, which should now go to Ness.

Talk to the strong guy to move the rock blocking the rope.

Talk to the rock at the bottom of the rope. ITS IMPORTANT!!

Go north to the rope at the dead end, near the gift box. Take that rope down.

Use Starstorm if you fight more than a couple Fobbies. Hypnotize Uncontrollable Spheres and run from them. Freeze everything else.

Go around to the rope at the far end. Ignore the first rope you pass.

Have Poo use a Skip sandwich DX when you take the last rope out to make it easier to run past Fobbies.

If the path to the present below is open get it now to pick up the Rabits foot and equip it on Jeff Otherwise Fight Electro Specter

Have Jeff launch two Multi bottle rockets. shoot another incase it doesnt work

Pick up the Rabit Foot now if you havent already and equip it on paula. and requip the crystal charm on Jeff.

Once you've gotten the Rabbit's foot, move the following out of Ness's inventory and into Paula's or Poo's, depending on whether Paula has room.

Go back up, learn the new melody, and fall down the hole.

¤¤Plague Rat of Doom¤¤

Teleport into Fourside.

Go into the museum and try to enter without paying. Agree to pay. Talk to Mr. Spoon in the back.

Go over to the Topolla Theater and watch the Venus concert. Go backstage and talk to Venus.

Go back to the museum and use the Signed banana on Mr. Spoon.

Go into the sewer. Try to despawn enemies that are right near the ladder.

Get in the water and walk all the way over to the right. Freeze Filthy Attack Roaches; run from other fights.

Fire a Multi bottle rocket at Plague Rat of Doom.

Go up, learn the new melody, and pick up the Carrot key.

Go back down into the sewer and use the Exit mouse.

Go outside. Without walking anywhere, use Teleport α to go to Dalaam. Hold down+right to run over the photo shoot trigger, then switch to up+right once you're in the street to finish the teleport.

¤¤Thunder and Storm¤¤ Go down to the south end of Dalaam and use the Carrot key on the statues. Take the ropes up. Have Poo use a Skip sandwich DX when you hit the top part to help avoid enemies. Run from all encounters in here. Always fall down the hole farthest to the left.

For Thunder and Storm, have Jeff fire a Multi bottle rocket, and Poo use Starstorm just in case the MBR doesn't do enough damage (Jeff will usually attack before Poo thanks to the Crystal charm's speed boost).

Learn the new melody.

Go back in and fall down the hole on the right side.

Take the ropes back up and out.

Teleport to Onett.

¤¤Diamond Dog¤¤

You can run from the dinosaurs and kind of run from enemies in Fire Spring. It is best to have Paula use freeze and Poo bash Soul Consuming Flames rather than trying to run from them, but you can run if you're willing to accept the risk.

You can hypnotize Evil Elementals and Super Phychic Phychos to make it easier to run.

Go to the south end of town and pick up another Exit mouse.

Teleport to the Lost Underworld.

Go northeast a bit and pick up the Sea pendant. It should go to either Ness or Paula. Equip it on Poo so that he can revive if the rest of the party wipes. Alternativly you can equip it on Ness to save some menuing later.

Go all the way west, then go south to the entrance to Fire Spring.

Walk to the right and stop at the bottom of the rope. Wait a few seconds here so the enemy that usually spawns to the right will hopefully despawn itself

Keep going to the right and enter the second door. Go in and out of this door until either the passage is clear or the enemies are both running from you. In the latter case, try to ambush them.

Go up the rope and into the door above. See if you can either despawn the enemy or get it far enough away that you can escape up the rope (though it sometimes spawns on top of you).

Again try to either despawn or ambush the enemies in the narrow passage.

Go up the two ropes and in the door up there. If there are a lot of enemies, have Poo use a Skip sandwich DX after your fight on the middle platform so you can hopefully run into the door before the enemies on the top get you.

Go to the door on the far left of the large room. Take the fight. Have Ness use hypnosis on the Super Phychic Phycho, Paula freeze the Flame, Jeff Defend, and Poo bash the Flame as well. Run on Turn 2.

Climb up to the top. You can have Poo use another Skip sandwich DX to try to get past enemies, either in the middle or at the top.

Before the fight with Diamond Dog, have Paula give the Rabbit's foot to Jeff and equip the Rabbit's foot on him (again, if Paula is dead, make sure you don't drop it). Make sure to revive and lifeup all dead party members.

Fight Diamond dog. This is an easy fight (it may not actually be an easy fight). There are a couple strategies: If you have 7+ rockets left, or if you have 6 rockets and Paula and/or Poo are dead or low on PP...

On the first turn, have Ness use Lifeup β on Jeff and have Jeff shoot a Multi bottle rocket while Poo and Paula defend. On the next two turns, have Jeff shoot more Multi bottle rockets while everyone else defends. Jeff should get the second and third rockets into Diamond Dog before he dies from the shield deflection.

If you have 6 rockets left and Paula and Poo have good HP/PP, or if you are down to 5 rockets... On the first turn, have Ness use Lifeup β on Jeff, Paula use Freeze γ, Jeff shoot a Multi bottle rocket, and Poo use Starstorm α. On the second turn, have Ness defend, Paula use Freeze γ, Jeff shoot another rocket, and Poo use Starstorm α. Diamond dog should hopefully be dead by this point, but if not, have Paula and Poo keep using Psi to end the fight. Ness can help out with Rockin β if Paula and Poo run out of PP.

Learn the melody of Fire Spring, then use your Exit mouse.

Teleport to Onett.

Mondo Mole

Pick up another Exit mouse.

Teleport to Twoson.

Walk over to Peaceful Rest Valley and continue on into Happy-Happy Village.

Walk over to Mondo Mole and auto fight him to death. None of the enemies should come after you at your current level.

Learn the melody, then use the Exit mouse to get out.

Teleport to Saturn Valley.

If you teleport as soon as you exit the cave, you can use Teleport α and just go left.

Trillionage Sprout

Go through the cave up to the middle platform and take the ladder on the right to the top.

Hug the right side of the hot spring and then hug the sign next to the entrance to Milky Well before going in. This avoids the photo shoot right in front of the entrance.

Have Poo use a Skip sandwich DX somewhere in the first tunnel to help you run past enemies. Some of them will chase you, some won't. You can either run from the ones who attack you or use Starstorm.

If you have at least 4 Multi bottle rockets left, fire one at Trillionage Sprout. You should probably still fire one even if you just have 3, unless you're worried about making Giygas riskier. If you're down to 2, use Rockin/Fire/Starstorm until you win.

Before going past the shining spot, have Jeff give the Rabbit's foot to Ness and Poo give Ness the Sea pendant(if he has it) and equip it on Ness.

In a serious run, you probably shouldn't pause to check your inventory, but if you must, Ness should have these, among other things:

Rabbit's foot (equipped) Night pendant or Sea pendant Franklin badge 2 Bags of Dragonite 2 Super bombs 2 Skip sandwich DXes

Learn the final melody and go on into Magicant.

Ness's Nightmare

With the Rabbit's foot equipped, you can run from all of the enemies in Magicant in a few turns except the Loaded Dice. Use Paralysis on those before attempting to run. You can also hypnotize Uncontrollable Spheres and French Kisses of Death.

Walk up to the red part of Magicant. Use a Skip sandwich DX to help you dodge enemies and open up an inventory slot.

Take the first fork over to the right and get the Bag of Dragonite from the gift box.

Go back to the main path and continue on. Your sandwich should run out just before you reach the next gift box. Use another Skip sandwich DX and then get the Magicant bat from the box.

Run all the way to the end of the path.

When you reach the Sea of Eden, equip the Magicant bat and Sea pendant.

Wait for the first Kraken to get far enough down and to the right that you can slip by it.

If you end up in a fight with it, bash it to death. Heal if you need to heal, though the fight's actually pretty easy with the Sea pendant and Franklin badge.

Try to get the second Kraken stuck behind one of the spires so you can get around it.

Try to avoid the third Kraken completely.

Fight Ness's Nightmare. Use your three Bags of Dragonite, then switch to Super bombs. If that's not enough, you can try bashing and hoping for a smash. If you have to. stall out the fight using lifeup and defending until he runs out of pp then bash it to death. Hopefully it doesn't come to that though.

¤¤Phase Distorter¤¤

Equip the Rabbit's foot on Ness again when you get back.

Talk to Dr. Andonuts and get in the Phase Distorter. Tell Dr. Andonuts that you have seen a meteorite recently.

Teleport to Onett.

Walk up to the meteorite. Use Teleport α to dodge enemies. If you get in a fight, just run. Only Ness needs to be alive for this part (though having multiple party members helps if someone gets diamondized).

Check the meteorite to get the Meteorite piece. Teleport back to Saturn Valley.

Use the Meteorite piece on Dr. Andonuts.

Stay in the hotel.

Talk to Dr. Andonuts twice, saying both times that you're ready.

Get in the Phase Distorter.

If you're out of Cups of Lifenoodles, check the wrecked Phase Distorter for a Horn of Life.

Walk about halfway down the upper peninsula, then turn around and go back to spawn Dr. Andonuts and Apple Kid. Talk to Apple Kid, then to Dr. Andonuts, and then to Andonuts again after he walks to the end of the peninsula. Keep saying, "Yes," when he asks.

¤¤Giygas¤¤

Run through the past, to Giygas's lair. Have Poo use Skip sandwiches to minimize the fights you get in. Run from everything. When you get into Giygas's lair, rearrange your inventory as follows:

Give the Sea pendant to Paula, if Ness has it. Give the Franklin badge to Paula. Give the Rabbit's foot to Jeff Give the horn of life or a cup of life noodles to Poo

Equip the Night pendant on Ness, the Sea pendant on Paula, and the Rabbit's foot on Jeff.

Giygas phase 1: Have Ness paralyze pokey, Paula use Psi Shield Σ, and Jeff shoot a Multi bottle rocket at Pokey. Have Poo use the Lifenoodles or horn of life on Paula. (this is just in case Giygas opens with Rockin B and kills Paula

On the next turn, Ness can heal someone, bash Pokey, throw another Super bomb, or continue with Paralysis if it didn't work the first time. Paula can use her strongest Freeze . Jeff should fire another rocket. If Poo has more than 93 PP, he can use Freeze β on Pokey; otherwise, he should defend.

If the fight continues, have Ness keep bashing, Paula keep freezing, and Jeff keep shooting (unless he's out of rockets). Three rockets plus the other damage should be enough...

Giygas phase 2: Have Ness use his strongest Rockin, Paula use her strongest Freeze, Jeff defend, and Poo use Starstorm Ω. Repeat.

Giygas phase 3:

Have Ness use Lifeup on Paula if she's low on HP. Have Paula pray until you win while the others defend. Everyone else defend, Ideally You want everyone but Paula to be dead in this phase. SRL time ends the moment Paulas Prayers Text starts ( the one after the prayer gets absorbed by Darkness)

Epilogue

Tell Paula you will not escort her home.

Teleport to Onett.

As you approach Ness's house, line up below the gap in the fence so you're on the right-ish side.

Use Teleport α to run into the door to Ness's house and hold up when you land. This skips the photo shoot at the gap in the fence and should hopefully skip Paula's dialogue at the door. Talk to Ness's mom a couple times. Go downstairs and talk to Picky.

SPLIT (end JRTA Time)

TO DO:

Add video's to show how to do some of the execution heavy parts of the run

Go through and fix all my terrible typo's.