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Duke Nukem: Time to Kill
Duke Nukem: Time to Kill (1998)
Duke Nukem series
PS2, PS1, PS3
Leaderboards
    Full Game Leaderboard Level Leaderboard     All     Time to Kill     Duke Hill     Duke Hill (Glitchless)     Miner 69er     Gold and Guns     Gold and Guns (Glitchless)     Obey or Die     The Reaper     Family Jewels     Resistance is Feudal     Holy Terror     Wing'ed Death     Pig Factory     Hog Heaven     Let the Games Begin     Blood Baths     Moloch the Gatekeeper     Challenge Stage 1     Challenge Stage 2     Challenge Stage 3     Challenge Stage 4     Challenge Stage 5     Challenge Stage 6
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Glitches and Route comparisons

By WagnerBrasilWagnerBrasil Last updated 15 Jan 2023

This guide will present glitches, skips and route comparisons will be presented for beginners or veterans.

FAQ
Question: What is a Glitch?
Answer: It is when you perform a movement to perform such an action for the player uses it as an advantage taking advantage of it, for example: Crossing walls, skipping scenarios, dialogues, having infinite items and etc.

Question: What is Death Abuse?
Answer: There are some checkpoints in the phases where they offer a short path advantage or skip scenarios.

Question: Why route comparisons?
Answer: To clarify certain routes, whether they are fast or just printing.

Question: What is Clip?
Answer: Through walls, objects or characters using glitches to perform some skip.

Contents

1. Time to Kill - Death Abuse differences
2. Miner 69er - Death Abuse differences
3. Gold and Guns - Death Abuse differences
4. Family Jewels - Death Abuse differences
5. Hog Heaven - Death Abuse differences
6. Miner 69er - D-pad up and not jump
7. Clip (Glitch)
8. Strat in Moloch the Gatekeeper (Final boss)
9. Duke Hill - Shortcut differences
10. Hog Heaven - Go straight/Take steroids differences
11. Resistance is Feudal - Go the water/Go straight differences
12. Jetpack fast? - Straight/Diagonal differences

[Hide]  

Time to Kill - Death Abuse differences

This can save 1 second or thousandths.

Video:

[Hide]  

Miner 69er - Death Abuse differences

This can save 2 or 3 seconds.

Video:

[Hide]  

Gold and Guns - Death Abuse differences

This can save 20 seconds.

Video:

[Hide]  

Family Jewels - Death Abuse differences

I don't know exactly how much it saves but there are other good routes at this stage.

Video:

[Hide]  

Hog Heaven - Death Abuse differences

Save 7 or 8 seconds.

Video:

[Hide]  

Miner 69er - D-pad up and not jump

It may sound silly but it can save the thousandths.

Video:

[Hide]  

Clip (Glitch)

This skip is very old but it is good to know for those who are beginners, I put an example images of how you should position yourself on scaffolding platforms where the character goes up and he clips from nothing to the end of the stairs that saves seconds instead of using a jetpack.

Image 1:
https://imgur.com/wSr54or

Image 2:
https://imgur.com/fd1Un0Z

[Hide]  

Strat in Moloch the Gatekeeper (Final boss)

I've been training killing some bosses faster but in the final boss there is a strategy to kill without taking damage and shoot him without him moving (sometimes he can move).
I made this image as an example on the platform where you get RPG ammo.
https://imgur.com/e5Qi4Ad

[Hide]  

Duke Hill - Shortcut differences

Another way to get up on the platform but it's actually the same thing.

Video:

[Hide]  

Hog Heaven - Go straight/Take steroids differences

If you get steroids you lose your vest in the next phase and its faster.

Video:

[Hide]  

Resistance is Feudal - Go the water/Go straight differences

Save seconds.

Video:

[Hide]  

Jetpack fast? - Straight/Diagonal differences

I noticed a very strange detail when walking with the jetpack (moving on the sides while flying can save time or it's my impression).

Gols and Guns and Family Jewels.

Video 1:

Video 2:

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