Hello everybody,
I'd like to first announce a new DSBB speedrunning game developed by @TheSn1p. This can be accessed from the Resources tab, or here. The 2020-2024 version of DSBB has its own game link, having differences to the 2025 version of the game.
The game features a millisecond precise timer which currently supports Solo Tower% and Win% category. To use this in a speedrun (you still must record footage as evidence), use commands "/mode tower" and "/mode soloprivate" in chat to get the timers to work as intended.
Provided by @xXGalaxyRadorXx (currently one of the DSBB developers), you can also choose different maps to speedrun on, as well as equipping themes by using "/map Name" and "/theme Name" (Note: The map names are case-sensitive). To see an exhaustive list for each, enter "/maplist" and "/themelist". Moreover, the rest of commands are in chat when first loading in, with more on the topbar as a button UI.
Additionally, some maps are not available in private servers in the original game, so it is now possible to do speedruns on those maps. There is also an additional keybind/command for map resetting.
Other announcements: the rules for Solo Private Tower% has changed. The new rule states that using VIP settings to remove teams is allowed (i.e. map manipulation), but you cannot remove your own team, nor the team you intend to destroy normally by using bomb and rockets. For example if my team is Red, and I choose to destroy Green team, I can only remove Blue/Yellow team off the VIP settings.
As a result, runs do not have to start on a clean map, so a run may include footage of a destroyed base, and the run will still count as long as a different base is being destroyed. This is seen in existing footage before the new rule change but this has not been clarified. If possible, please show the VIP settings (done on the original game) and the bridge at the end of the footage to ensure no further modifications have been done on the run.
Thirdly, the discord server link has been changed to Doomspire Gamers, where the active community stands. The original link was a server to Roblox Speedrunning, but over time DSBB has grown its own community.
Finally, the level category "Edge%" has its rules updated, specifically the timing of rules and how to make a run easier for moderators to time.
Thank you for reading.
Hello everybody, I hope you are having a good day/night. I would like to say the game rules have been changed slightly, with a further agreement from Grump, where map manipulation is allowed on glitched runs. Map manipulation is when the map has been altered to gain an advantage (see runs 1 and 2), and before the change they were only available to 10/100 Kills category.
Note that this only works on Glitched Tower% runs because of the rules where the timing starts on a bomb/rocket placement and NOT explosion after the new game starts. Doing the same trick on a Win% game would not work due to the bomb/rocket exploding after the new game starts (the time would start on that explosion).
Thank you for reading.
Edit (31/08): Made new rules for Tower%
Hello everybody, the leaderboard layout for different in-game categories have been updated (with small help from krki and Grump):
Instead of Solo and Multiplayer being used, they are both under the category of "Win", and a new "Player" variable has been introduced instead. All previous player type categories (solo/duo/trio/squad) are kept, as well as adding a new 5+ player category
Glitched and Glitchless runs are now shown separately so they don't appear together
Additionally in hopes of bringing new competition and players, another category called "Tower" has been introduced, having the same rules as the Win category. For a Tower% run to be valid, it should be treated like a Win% run, except the only difference is that the timer ends when the game says the tower/team is destroyed
(This idea was suggested by blxzeidk a few weeks ago, although around early 2021 lukakuka has first mentioned the idea here)
Hello everybody,
I'd like to first announce a new DSBB speedrunning game developed by . This can be accessed from the , or [here](











