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Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Country 2: Diddy's Kong Quest (1995)
Donkey Kong series
SNES, WiiVC, WiiUVC, New3DSVC, SNESClassic, SwitchVC
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Donkey Kong Country 2: Diddy's Kong Quest Forum  /  Wrong Warp to world 7

ParadoxWizardParadoxWizard

Indiana, USA

  ParadoxWizardParadoxWizard
29 Nov 2015, 00:08

I was wondering if anyone could go into a little more detail on how to do the wrong warp to world 7. I'm having trouble getting it to work. Also, if such a thing exists, why isn't it used in runs? is it because its too frame perfect for a human or something?

 

JoeTheRapper

United States

  JoeTheRapper
30 Nov 2015, 19:29

you aren't pressing Y enough

linny356linny356, DKCyaLaterDKCyaLater and CountdownCountdown like this. 

ParadoxWizardParadoxWizard

Indiana, USA

  ParadoxWizardParadoxWizard
8 Dec 2015, 21:47

kk, is the trick frame perfect? because if it isn't I'm curious as to why no one has used it in an any% run.

 

JoeTheRapper

United States

  JoeTheRapper
11 Dec 2015, 08:27

Quantum subpixel Perfect, only IBM Quantum Computing has been able to achieve this.

 

ParadoxWizardParadoxWizard

Indiana, USA

  ParadoxWizardParadoxWizard
12 Dec 2015, 17:34

lols, kk. Guess I'll give it up for now XD Thanks. I was figuring it was something like that, just wanted to be sure.

 

[user deleted]

  [user deleted]
18 Jan 2016, 19:55

I'm sorry to write that, but this wrong warp is simply fake!
Pay attention to the gif. Where's Dixie after the warp? What happened to the banana count? It's extremely unlikely that both are side effects...

More evidence: when Diddy throws the null sprite in the gif, the camera is scrolled to the left, in such a way that the "exit sprite" doesn't appear (isn't loaded). Therefore, no effect can be applied.

Anyway, I tried a lot to made the tech correctly, but only 5 useless bytes changed every time.
http://i.imgur.com/wCrFNPD.png
(slot 8, starting address $10D2)
The new values seem to depend only on the direction I threw, and if it's to the side, up or down.
Maybe, more possibilities are possible, I don't know (I'm only getting into DKC2).

But even changing all the bytes to random values, I could only make the bonus transition appear and then level 2 load, even though the "current level" address remains the same. Completing the next level will crash the game.

linny356linny356 and ParadoxWizardParadoxWizard like this. 

ParadoxWizardParadoxWizard

Indiana, USA

  ParadoxWizardParadoxWizard
19 Jan 2016, 04:54

thx Amaraticando, makes perfect sense now. I did think it was a little odd, but I was holding out hope it was real XD Also, I'm guessing from the pic you got the lua script for lsnes done? looks awesome. I'm really digging the hitboxes 😃

 

megam1megam1

Japan

  megam1megam1
30 Mar 2016, 10:30

Which rom can this warp be used with? USA ver or JP ver? Ver1.0 or Ver1.1?
If emulator is used, can anyone give me state save?

 

[user deleted]

  [user deleted]
10 May 2016, 17:44

@megam1: this warp is fake.

 

megam1megam1

Japan

  megam1megam1
1 Jun 2016, 22:04

omg!

 

DKCyaLaterDKCyaLater

Texas, USA

  DKCyaLaterDKCyaLater
7 Oct 2020, 21:30

@AmaraticandoAmaraticando what if you wrong warp out of 1-2?

 
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