I've tried to figure out how Pirouette and Hypnosis work towards pacifying Jevil but couldn't find anything useful. What we know is that you can beat Jevil in 6 hyps and 6 pirs as in Cookiepocalypse's world record, but you can also do it in more/less hyps and pirs.
it's possible to get 5 pir and 7 hypnosis but it wouldn't save a turn. also requires an incredibly tight TP gain. so as of right now 6/6 is looking like the go-to consistent strat (13 turns since 1st turn is def/def/def)
i personally don't know the values of pir/hyp individually.
thanks squid squire, very helpful and informational !!!!!!!
if you only did hypnosis I believe it would take 9 of them.
dunno why on earth people are talking here but let me explain. jevil needs 9 units or points of tiredness or whatever you might wanna call it. hypnosis gives one, pirouette gives a half
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