Forums  /  Undertale series  /  Deltarune  /  Jevil's pacifying requirements

How much Hypnosis and/or pirouettes are needed to pacify Jevil?


I've tried to figure out how Pirouette and Hypnosis work towards pacifying Jevil but couldn't find anything useful. What we know is that you can beat Jevil in 6 hyps and 6 pirs as in Cookiepocalypse's world record, but you can also do it in more/less hyps and pirs.


it's possible to get 5 pir and 7 hypnosis but it wouldn't save a turn. also requires an incredibly tight TP gain. so as of right now 6/6 is looking like the go-to consistent strat (13 turns since 1st turn is def/def/def)

i personally don't know the values of pir/hyp individually.