Jevil's pacifying requirements
7 years ago
Peru

How much Hypnosis and/or pirouettes are needed to pacify Jevil?

California, USA

I've tried to figure out how Pirouette and Hypnosis work towards pacifying Jevil but couldn't find anything useful. What we know is that you can beat Jevil in 6 hyps and 6 pirs as in Cookiepocalypse's world record, but you can also do it in more/less hyps and pirs.

United States

it's possible to get 5 pir and 7 hypnosis but it wouldn't save a turn. also requires an incredibly tight TP gain. so as of right now 6/6 is looking like the go-to consistent strat (13 turns since 1st turn is def/def/def)

i personally don't know the values of pir/hyp individually.

I recommend doing 6/6

Texas, USA

thanks squid squire, very helpful and informational !!!!!!!

kiaraxchr, JadesEvolution and 1 others like this
Canada

My record for pasifist jevil is 3.01.93

nullscythe likes this
South Carolina, USA
MrPokemonFan777
He/Him, They/Them
1 year ago

if you only did hypnosis I believe it would take 9 of them.

nullscythe likes this
Denver, CO, USA

dunno why on earth people are talking here but let me explain. jevil needs 9 units or points of tiredness or whatever you might wanna call it. hypnosis gives one, pirouette gives a half

MrPokemonFan777 likes this
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