I've tried to figure out how Pirouette and Hypnosis work towards pacifying Jevil but couldn't find anything useful. What we know is that you can beat Jevil in 6 hyps and 6 pirs as in Cookiepocalypse's world record, but you can also do it in more/less hyps and pirs.
it's possible to get 5 pir and 7 hypnosis but it wouldn't save a turn. also requires an incredibly tight TP gain. so as of right now 6/6 is looking like the go-to consistent strat (13 turns since 1st turn is def/def/def)
i personally don't know the values of pir/hyp individually.
thanks squid squire, very helpful and informational !!!!!!!
About a month ago, there was a community poll held in the discord to add IGT to Deltarune. After a close poll of about 70 to 5, we have added the use of IGT to the game. This IGT only makes a difference to the All Chapters categories, removing the time spent switching between chapter 1 and chapter 2