A practice patch has been submitted for the english version of this game. The key point of emphasis of this hack is having data available in a more accessible + direct location. This is taken directly from the source page since it's a good summary:
- Displays battle information on the top left of the screen, can toggle between the different displays by pressing X. (Will always show HP/Max HP in the "action" phase of the battle.)
- HP/Max HP Display: Shows the enemies' current and max HP.
- XP/Gold Display: Shows how much gold and XP the enemies will drop.
- Drop Display: Shows what item that enemy can drop.
- Turn/Damage Display: Shows the current turn number you're on, how much damage was dealt in the previous turn, and the average damage per turn.
See the resources tab for a download to the patch file and a link to the source (rom file must be figured out by you, don't ask for it)
I was considering this too for a speedrun, probably would be Grades 1-3 since that's most of the chocobo races.
Would be pretty rad, I have 10 of the levels finished already with pretty fast times. Mini game has a lot of technique knowledge about it too and would be cool to show more of this game off
This game is available on the Switch, can the platform be added?
Is this still a possibility of being added? I'm more interested in the IL portion of this game but don't see the board is setup for it.
What's the difference between these, are they just difficulty level for Championship speedruns? I'm wanting to get into IL's but don't see this option
Lots of IL games can benefit from this kind of points system LB, it's why I love the f-zero series so much
Updated the main category from Any% (English) to just Any%.
Also fixed the rules to clarify this update. If people end up running the JP version or glitchless more categories will be added.
Finally, I'll be posting a new route i been working on hopefully within a week. The main changes is utilizing glitched unity magic combinations + other small differences.
Updated the game data page with a link to a google document courtesy of Landmind36 from gamefaqs. This seems to be information mined from the game so at the moment, it is our most accurate source of information.
I've also updated the glitches guide to include unity magic glitched combinations.
I finally got around to time attacking the game and I think both race time and time attack have their own merits. Making a sub category for each would solve the problem in both this and SE for sure.

Pennsylvania, USA







