Leaderboard should be updated to either Hide emulator runs or ban them, loading is faster on all unofficial means that play this game, we can't time by real time and allow this imo, unless we allow IGT as a comparative measure
https://gamefaqs.gamespot.com/boards/588647-tecmo-secret-of-the-stars/79115765
I haven't been on gamefaqs in a while and I'm kicking myself for not noticing this user has been looking into some interesting stuff in this game. I'll also link this other thread he made detailing enemy's healing w/o players knowing
https://gamefaqs.gamespot.com/boards/588647-tecmo-secret-of-the-stars/78264061
The Unity Magic glitch has been known for a bit but I haven't listed it on the site since it seemed like it has very limited use, if this impacts the any% route I'll get to updating the glitches guide to include this.
Still a lot of unknowns about it, but in general for the speedrun, we don't have access or any real use of Unity Magic until we've completed the 4th shrine (we do all 4 shrines at once as it's the most convenient w/ world movement, spells, and levels).
The most interesting thing he posted is being able to Leona bolt 1 + unarmed tina making bolt break, which normally requires Leona bolt 1 + bolt sword user attacking. If only Tina's atk wasn't bad this woulda been crazy. I guess the tl;dr is this game is still a mystery and who knows what this might lead to.
This will be a conversation to have with the Catext moderators in the discord. As it currently stands, the categories we have (including the IL table) encompass the significant ways of playing this game that warrant a category.
Wow nice finds glad to see someone put a lot of effort in this game, game helped me out back in the day....only reason I didn't go further is youtube never allowing me to upload it lol
A bit late on this post but I appreciate this, gives shorter categories to compete in an otherwise long speedgame.
I've gotten pretty close, I do not know all the movement mechanics this game entails especially when using a star, still fun to attempt
Can we add the different difficulties as their own thing? Similar to how it is setup for Army Men: Sarge's Heros here https://www.speedrun.com/amsh1
How would this look when doing using the box, is there a visual for this, I do not know the actual size of snake's hitbox only guestimating based on videos
How do they work and what's the line of sight for them look like, anyone able to post screenshots?
Turbo is only valid for Japanese version speedruns of some RPG's because that's what a lot of Japanese communities rulesets allow. This game has a built in instantaneous text scrolling for battles, check out the runs of this game and you'll see how fast text goes by.
Rules of glitchless is to not use a glitch, even unintentionally, those rules would probably be defined specifically once the game has runs but what you stated sounds almost all right, there's also a combine magic glitch that I have not got around to updating but that requires using 2 moves that shouldn't make a combo magic but does.
The resources tab has all you need especially the hidden items, and there's a gamefaqs link in there I think, Cvagts has a boss FAQ / Guide (here it is https://gamefaqs.gamespot.com/snes/588647-tecmo-secret-of-the-stars/faqs/8523 )
I wish I could help you but it's not possible for me to run this game in the quality I would like to present to others, however I do have a good knowledge of the game and glitchless isn't as bad as it's made out to be. I think you'd have a harder early on portion of the run, but once you get to higher levels and have more magic (and more importantly HP), the boss fights become slightly easier, albeit slower than the any% route.

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