It's not that it's a bad idea, but speedrunning is vastly different even between games of the same series. It's not reasonable to find someone at a high level on many highly competitive games, and if it is the case it's only a rare few people. If it weren't for the terrible amount of flash / rom hacks / visual novels this wouldn't be a bad idea, but then you have to factor in each game could have IL's or category disputes on what's considered a main category (since sub category would be even harder to want to give point value too).
That being said, I do think that a grouping system would need in place to make this real. Like at the very top, you'd have games that carry the most weight (maybe a group of the top 50 most ran games?), followed by another group of a set weight, then another, then finally the bottom tier (ran by like 1 or 2 people). However many groups is required would take time to decided but this is just an example of tier listing by weight. Obviously no shitty games like flash / visual novels / rom hacks would be included in this ranking, nor would misc. categories to keep everything simpler.
I think the above is a very real possibility, it's better than the trueskill alternative, but yeah the only downside is of course, you'd need to run games you may not like just to get a higher score, and it could also in theory dissuade people from running lower scoring games.
I guess in conclusion, this kind of idea would be neat to see, but in reality I can only see this being done on a game series basis (like all zelda combined / all mario / etc.)
Been thinking a bit and atm the IL leaderboard heavily favors N64 even though we separate our full game's by platform as well. PC and PS1 have the same mechanics I believe, N64 is the dominating version, but I know next to nothing about the dreamcast version to know if it should be different (edit: apparently cutscenes arent' skippable)
So tl;dr can we have subcategories for the IL leaderboard as well to accomidate this? I think we have a decent split on how people run that game that more IL activity would be beneficial to those who don't want to be uncompetitive due to n64 just owning due to cutscene skips....plus it'd be more fun to not have to switch off what platform runners are more comfortable with to get on the IL board
Added a good bit of resources to the Guides section, most of it is information that isn't really explained anywhere. Should be helpful for whenever we get to Glitchless runs.
I added VGMaps, game mechanics, a glitch section w/ videos, and game data, which is very hard to come by as there is no official nintendo strategy guide (which a lot of snes rpg's had back in the day), nor is any of the information 100% reliable with the exception of tartarus since it seemed like whoever made it took data from the game's internal parts, but even then it doesn't list everything.
So I didn't have time to test out this route fully yet but here's what I've done the past few days (can't believe I was able to finish it this soon, only took me 3 years of constantly telling myself i'll come back to this game)
Some side notes:
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No death abusing in this route, Homncruse is done in one go. For some reason, only having Dan and Leona mirrored + Leona and Ray equip glitched weapons only has drastically reduced his odds of casting land 3. Not confirmed but it's what I've tested.
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Curecane and Firesword are used as items now. Curecane helps gives healing capabilities prior to Dan getting Regain 2, which only means Bio Booth and Bio Gara. Firesword, however, is needed for homncruse himself due to splitting up the equipment buff.
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MP Underflow is pretty much useless once you defeat Dram.
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Different strats compared to when I last routed this game. Bio Godem and Bio Booth are much safer strats due to using 2 moon drops on Bio Godem and 2 mirrors on Bio Booth. Overall the route is more safe. In addition, I've determined the battle function "Auto" has some useage now. Most fights pre-Undead use the Auto command. Whether it's faster or not can be seen as a more consistant way of doing fights fast w/o having to risk menuing errors (it takes a solid minute for Auto to KO Dram, nice break mid run tbh)
Probably more but the end result is this route requires you to commit to taking down Homncruse in one go. The safer alternative is to do the same in this route, except go all out vs. first form, intentionally lose, then walk back down. The only thing the alternative strat does faster than what I've testes is Ray can use his auto crit metal sword which deals 160 HP per round compared to Fire 3 doing 90, but then entering 2nd phase where unbuffed does 60 per crit compared to 120 or so buffed, and trust me the more turns you take in second phase, the higher the odds homncruse will just annililate you with unlucky back to back move selections / damage ranges
I guess I'll place this here but I'm currently re-routing the game and I do plan on putting up a detailed speedrun guide in addition to a pastebin route (difference between the 2 is the detailed one is for explanations while the pastebin one is what I directly use when I do runs, which doesn't breakdown into too much detail), as well as any other info I can think of that will help with this game's srcom page.
For this game in general, there's not much that can be done to change the route outside of buying different equipment and skipping unneeded items. This game also has really odd mechanics, like each level up isn't constant, as the game gives a small range of values that could be increased. This actually plays a huge role leading up to badbad, as I used to not unequip the shoes on Ray in that fight, but recent attempts at doing his fight has yielded surprisingly more damage output against me. Same applies on the offensive side.
Nonetheless, I'm halfway through the re-route, but the 2nd half of the game is where I'm going to be having the most time investment. Hoping to be done with the re-route by next week, then a week after that for a detailed route write up. Sorry @Indalazaylia for the lack of updates here, I'm very notorious for getting on something and all of a sudden losing interest.
I've never even used the Loincloth until I started running this game, and now I have these mental images.
glad to know i can still speedrun john cena's sexy highschool adventure
I used to have cvagts old route but I lost the pastebin link, could ping pa-sama and see if she can send you hers, I'd give you mine but they're still incomplete
When I read this thread title, I expected this to be a complaint about actual 5 year olds who were put in a position of power on this website. I am disappointed to say the least
Wouldn't it be worth adding a variable for language? Each version has its own text, and I'd rather not learn a different language just to compete in an rpg.
You can't, emulator just speeds everything up in battle and lag less. Emulator is hidden because it's unfair to be minutes faster than everyone else because emulators do a poor job on the N64
Any route notes for this game? Particularly the GBA version since I think it has a money glitch in it.
Would you be able to show an IL of this in action?
I agree, time to crackdown on bad leaderboard mods

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