Generic
Fear is really strong, units are submitted to leadership checks (which causes fear) when they're fired upon, charged, when they loose units. A very strong fear is when an enemy charges your regiment and you counter-charge that regiment, especially from a flank or even better from behind. It can cause destruction to an enemy regiment in an instant.
Charge is a good mechanic for faster movement, but remember to move the troops after finishing charging. After a charge some will straggle, and they will rejoin formation while stationary - unless you move them, then you can move them forward while rein reform formation.
Charging from the flank or from behind has a chance to roll a massive damage bonus, really strong for cavalry. It is worth it baiting an enemy and then moving around it to charge it from behind for that bonus.
Chapter 1
Level 1 - The first group of Goblin Archers will, when they flee or die, trigger the 2nd wave from the side. There's loot at the houses to the left.
Level 2 - Destroying or causing 2 enemy formations to flee will trigger the Orc Boars to come forth. The small Orc Boyz formation have a Potion of Strength, it is possible to snipe them with the x-bows, cannon and Grudgebringer Sword before they are able to consume it, giving an edge against the boars or for future battles.
Level 3 - Killing the farther Zombie regiment trigger the next Ghoul regiment. The important thing about this level is when to block the graveyard with a regiment. If you do, the zombies will spawn at the side of the graveyard and thus can rapidly destroyed. However making Ghouls spawn at the side seem to incur a time penalty and should be avoided.
Level 4 - Destroying a brigand company trigger the final 2 waves to spawn. If you already have units there the Necromancer will teleport away and you don't have to deal with him.
Bogenhafen and the Helmgarts are basically auto scrollers, more or less only the last fights matter. Use a potion of strength for those.
Level 7 (Axebite) - Tricky level. Will need to investigate it more.
Wondering if Axebite should be mandatory for the Chapter 1 run or not? It is skipable, and if one would be insane enough to do a full game run it would most certainly be skipped... Opinions?
Pretty much the title. We're starting up a running community for Seven Kingdoms, and the primary category will be In-game time measures, but it is not measured in minutes and seconds rather years and days, or, ticks.
Is it possible to anyhow change the layout so that it displays anything else than hours, minutes and seconds?
/BNDR
Loobinex (YourMaster) has as of 2nd of October 2019 released the next big update for the fan-made patch KeeperFX, the newest stable release is as of now 0.4.7.
It can be downloaded following this link: https://keeperklan.com/downloads.php?do=file&id=137
There are some changes which may affect speedrunning.
1: The "bug" where you could possess an imp and cave through neutral walls has been made optional. So in order to being able to break them in the classic way you need to go into KeeperFX 0.4.7 and enable it manually. (see link: https://github.com/Loobinex/keeperfx-unofficial/commit/848d84972ae3aa04bd1e0ebba4ed42ae4bfb7f3a )
2: Some minor damage changes to Meteor (Warlocks level 4 spell) and Grenade (the screaming bomb). The area damage has been reduced in both cases, Meteor sees a 25% damage reduction and Grenade a 81%. However Meteor is overall improved as it now will explode on creature impact and not only against walls. Also the direct hit damage is still the same. (https://github.com/Loobinex/keeperfx-unofficial/commit/3fd4338f95abd16e7d83e8219edb775f8cae5e04 ).
3: Dragons will now only heal when they really need to. (https://github.com/Loobinex/keeperfx-unofficial/commit/f33efa8dad62705fc3093d4ea0b7b148f8e0fc7d )
4: Lightning traps no longer deal damage to more than one unit.
5: A lot of small changes to creature AI which will improve speed of the game generally, a lot on imp priority order when digging gems etc.
6: Added frameskip for laptops. (https://github.com/Loobinex/keeperfx-unofficial/commit/0b0db7df1fd234e8d6d1f7b45ffca3abf4347776 )

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