Sonic in 0m 17s 200ms by
Beschreibung
I finally decided to add the run-over-the-spikeball strat (or whatever it's called). It requires an almost pixel perfect frame alignment, so whether you run over it or get hit is basically RNG. I got it once every 15 attempts though, so it wasn't absolutely horrible.
And yeah the sub 17 is still possible, but doing the triple boost jump strat at the end is just stupid hard.
Timing Change for All Time Stones runs
After a talk with the mods, we've decided to change the All Time Stones (ATS) timing from RTA-TB (Real Time Attack minus Time Bonuses) to RTA-TBTT (Real Time Attack minus Time Bonus and Time Travels)(what a mouthful).
We feel that it made sense to change the timing since the fastest way to
Kürzliche Durchläufe
Level: Stardust Speedway 2
Level: Stardust Speedway 1
Level: Collision Chaos 3
Level: Stardust Speedway 1
Level: Wacky Workbench 2
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