After a talk with the mods, we've decided to change the All Time Stones (ATS) timing from RTA-TB (Real Time Attack minus Time Bonuses) to RTA-TBTT (Real Time Attack minus Time Bonus and Time Travels)(what a mouthful).
We feel that it made sense to change the timing since the fastest way to finish an ATS run was to avoid time traveling at all costs, which doesn't feel like a CD run anymore.
All previous runs of this category have been retimed* to reflect this change.
*: All runs that have Time Travels in them, runs that don't have Time Travels have not been changed.
For a good while now, there's been a issue with phone runners having their In-Game Timer running slower than usual on their runs, leading to a lot of rejected submissions over the last few months (it kinda annoyed the moderators and probably those who submitted).
I've made this announcement to let you know that we have found an solution to this problem! It's an easy fix as well so you can go back and do runs right after reading this. :D
To fix the In-Game Timer issue you'll need to:
- Go into your phone's display settings.
- Change the refresh rate from 120Hz to 60Hz
- Close and reopen the game
And done! The In-Game Timer should behave as intended!
We're looking forward to your next submissions, Happy Speedrunning! 
After a talk with the mods, we've decided to change the All Time Stones (ATS) timing from RTA-TB (Real Time Attack minus Time Bonuses) to RTA-TBTT (Real Time Attack minus Time Bonus and Time Travels)(what a mouthful).
We feel that it made sense to change the timing since the fastest way to










