https://github.com/Zopheoma/YarsRisingDialogSkip
First attempt at modding Yars Rising with the thought of potentially building towards a randomiser
Patches the TriggerDialog function to prevent unimportant event dialog from triggering, mostly Mal, pretty much all of Mals interruptions and some from others. For reference, from digging though the code, the dialog skip process seems to be hard coded to take 3s, I've timed it with retime as maybe 3.3s.
What's considered an important event dialog? don't know, the debug message in the important dialog path didn't appear in the console yet the Antony dialog at the first terminal still played so maybe a different trigger?🤷‍♀️
Tested up to Zorlon hack where it softlocked and required a quit out to continue. Maybe because something in the augment unlock process pauses the sequence manager and the dialog ending is expected to restart it 🤷‍♀️
Greetings and Hoomzling!
While we did talk about the subject beforehand, we've decided today to allow for Turbo in the rules of the speedrun. We don't want to force people into painful situations just to be able to run Yars Rising. While a high mash speed can be pretty useful, the places where it's











