Forums  /  Castlevania II: Simon's Quest  /  New to speedrunning, wanna start with CV2
  BloodSweatAndCodeBloodSweatAndCode

Hey all! I've never speedrun a game in my life, though I've been a fan of watching others for a while. I've watched 100's of runners and never thought of doing it myself until I caught jay_cee's run of CV2 at AGDQ this past week. It was awesome, informative, funny, and most importantly to me, inspirational. It made me want to pick up a controller and learn to dominate a game I could never beat that I haven't thought about in almost 30 years.

Now that he intro is out of the way, I had a couple questions as a noob (point me in the right direction if these are obvious questions):

1) What's the best way to learn more about CV2 speedrunning? I saw the 1 or 2 videos in the guides section, and I've been catching people's PBs on the board here, but are there other resources where the strategies, techs, glitches that are used are better explained?

2) Should I ever get to the point of actually submitting a speedrun, is running it on an emulator OK? Are there an approved list of devices or emulators somewhere? I saw the rules about no tool assist or memory watching, but other than that, are all emulators fair game?

3) Apologies is this is some streaming/twitch type question, but how do you guys time your runs? What software do you use to accurately time it? Additionally, how do you guys get those cool video overlays that show your time in milestones relative to your own PBs or WR?

4) I saw a discord mentioned around here... can i get access to that?

Thanks for any guidance here, much appreciated!

 
  freeland1787freeland1787

To answer your questions:
1) Shikaroxen's (goes by Xenkaroshi on Twitch) tutorial should be sufficient enough to tell you all the floor drop setups (some of the setups are a bit outdated but for learning the run they're all useful). As for save states you'll want a save state for all the double floor drops, blob boost, and the quad drop. On an emulator you get 10 save states.
2) Emulator runs are allowed. Either FCEUX or Bizhawk would be my recommendation. When you submit a run, make sure to check the emulator Box and preferably list the emulator in your run description. Emulator can be a bit of a problem with any% given the number of frame or pixel perfect tricks in the game due to input delay vs. NES on a CRT.
3) I use Livesplit as my timer. It's very easy to find on a Google search and download (it's free). As for frame counting runs (I don't frame count runs unless the 5-8 frames make a difference in a submission time), I use Virtual Dub and count from a downloaded highlight off Twitch. Make sure to install the mp4 codec for Virtual Dub or it can't process mp4 videos (Twitch VODs are mp4).
4) Link: https://discord.gg/pfmjDN

 
  xenkaroshixenkaroshi

1 - I'd say the current tutorial out that I made is prob the most informed compilation out atm, granted you can always join the CV discord and ask runners directly in the cv2 channel.

2 - emu is okay, typically FCEUX is wildy accepted and used by alot of people for NES games. I'd def submit a run if you get it down to a point where you feel proud of it, typically I'd say if you can beat the time at last place, that qualifies for acceptance.

3 - We use Livesplit most commonly as a timer, you can find a link to the software under "More-Resources" on top page of SRC.

discord https://discord.gg/HsnhrXP

Hope that helps a bit

 
  BloodSweatAndCodeBloodSweatAndCode

wow, didn't expect you guys to respond so quickly, thanks so much! And yes, I've been digging into your tutorial thoroughly! I just know that often in the speedrunning community that recent re-routes or new strategies can significantly impact how one "should" run so I wanted to make sure I wasn't missing something critical, but I guess I'll pick that up watching top level runs when it's actually worth my time to consider other optimisations

 
  BloodSweatAndCodeBloodSweatAndCode

I should have mentioned this before, but could you expand on the any% problems with emulators? Is input delay really a concern on a modern PC playing an NES game? I'm totally ignorant on this subject so I'm just curious to learn more.

On a related note, anyone got suggestions on QUALITY usb NES controllers? There's LOTS of options out there, but I don't want one with buttons or a d-pad that suck ass.

 
  xenkaroshixenkaroshi

freeland is making a hen out of a feather. emu and console is accurate enough to compete with each other, its not a problem at all unless you are used to console. If you are like me, just playing on emulator all day long, you won't know the difference. When it comes to controllers, it is hard to find something good these days, even for the ones people recommend, its typically hit or miss from my experience.

Edit: you have people like prisi for instance whom is a great runner. He did emu runs for years and competed for the top on many games, he recently switched to console because of the input delay emu has and he is doing "better" on console. That being said, you can still achieve great times through emulation rather than investing in full-on console setup from day 1 - only to give up speedrunning within 6 months due to lack of time or interest. I'd say dont worry about it until you feel its time to make the switch.

 
  BloodSweatAndCodeBloodSweatAndCode

Thanks for the clarification. I just wanted to make sure I wasn't doomed from the start attempting any% glitches with any consistency on emulator.

 
  SathdreshSathdresh

If you have any questions feel free to ask, most of us are extremely encouraging and love to see new runners. I'm glad you were inspired to run this game first. I started out with CV2 aa well and it's def one ofmy favorite games/runs