Science% Tutorial
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Science% Tutorial
Updated 2 years ago by
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  1. Concept:

    The basic idea of my strategy is to use pantheon glitch and 6 fishing boats or mines to get 192 production per turn, which we will convert into science and great scientist points with each turn. After some time of testing and experimentation, it turns out that getting science with pantheon glitch is just not time efficient. For quick research it would certainly work, but then cities wouldn't have time to build everything needed to win because of the lack of production points.

  2. Game setup:

    The game must be version 1.0.0.341 or lower. To downgrade, use the utility depotdownloader, which you can download on github: https://github.com/SteamRE/DepotDownloader

    download_depot 289070 289072 6236672034108620817 download_depot 289070 289071 2945240870064206070

  3. Setting up the location.

    To begin with, we will choose the Russian Empire (Peter) because of the fact that they have Lavra, which allows you to make a pantheon glitch. In the settings of the game we should also choose a legendary starting position and a lot of resources, it will be make the pantheon glitch more useful.

  4. Start

    After pressing start button, quickly press Esc 5 times, after B to build a town. Next choose settlers and send to the nearest square in the area of 2 moves. After selecting builders and send to the nearest bonus resources such as fish or mines (stone, uranium, aluminum, etc.). The rest of the units can be removed, they only waste time. Before building a second city in the first city you must choose to send a satellite and after the research laboratory, not vice versa, it will save 1 turn. Once you have built the second city, choose to build the campus and the spaceport. The spaceport is built as a backup, because during the slow run, the opponent can destroy the spaceport with his diversion. The second city is fully dedicated to research and scientist points.

  5. Choosing Research, Buildings, State

    Get Laura, Campus and Spaceport it is the most optimal order When selecting research Satellites, Robotics, Future Technology. Farther, be sure to choose government policy, rather than civics, otherwise get a bug with interface, which will not select government policy for 4-5 turns, which costs 10-15 seconds when researching satellite. In the state system choose Chiefdom, the card for military politics can be any, for economic politics choose rationalism, which gives 100% to science.

  6. Choosing Pantheon

    Pantheon depends on where you sent builders in step 3. If to create mines, then choose god of craftsman, if to create fishing boats, then god of the sea. The pantheon glitch is done by pressing LMB + Esc at the same time. Glitch should be done 32 times, this is the optimal value of the received production in the course of the run, in which the research of a new branch ends in 1 turn before the construction of things necessary for scientific victory, so there will be no stagnant cities and waste unnecessary time waiting.

  7. Choosing Envoys

    There are only two really useful city-states to send envoys to. In my case it is Buenos Aires which gives extra production points, or Seoul which gives extra science points. I think with different seeds they can be called differently. In any case, science is a priority.

  8. Perfect timings

    1. Building the first city and select research/civics/etc - 25 seconds
    2. Selecting pantheons and building second city - 10 seconds
    3. Launch Earth satellite - 15 seconds
    4. Research Satellites - 20 seconds
    5. Launch Moon Landing - 15 seconds
    6. Research Robotics - 12 seconds
    7. Launch Mars Habitation - 5 seconds
    8. Research Nano Tech - 12 seconds
    9. Launch Mars Hydroponics - 5 seconds
    10. Research Nuclear Fusion - 3 seconds
    11. Launch Mars Reactor - 2 seconds

    Thus, we get that time ( 2:23 ) in this category can still be improved by at least 8-10 seconds

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