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https://www.speedrun.com/news/550-2021-9-7-prioritizing-entertainment-in-speedrunning In the spirit of the above article, I thought it would be helpful to list as a reference the possible ways a speedrun mod could reduce the run time and allow players to focus on grinding the challenging sections (there could be a category for it maybe in category extensions). These are all currently achievable with existing modding tools and most are implemented in Kitty: Isolation mod. Time saves stated are approximate. M1 - (2:35) Able to run to the bridge immediately. A flare and a medkit blueprint would be available on Taylor's table to compensate for not finding them in M2. Mission ends automatically upon entering the bridge. Total (39:40) - Potentially making for a sub 2 hours NMG run. Some other shortcuts are possible with the mod, but I've tried to only include those that wouldn't alter or affect any challenging parts of the vanilla game. |
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I will take anything and everything to skip/remove m9 from the game |