The rules do not state if dying during a co-op run is permitted, which if it is, then the meta could just be that it's a solo run with a dead person just being there
I think that a good idea could be limiting the time or amount of deaths a coop run could have. I believe a better system for the run would be to find the amount of time a player was dead vs alive, and if it surpassed a certain percent, then it would be invalidated. Only issue with that is that would murder the mods tryna track that. So another idea could just be checking how many times a player died, like limiting it to 2 deaths per run. Idk just some ideas i wanna spitball.
Seems overly restrictive, if a co-op strat involves people dying, then I don't think there should be an issue with that. Though deathless could be a great subcategory
I think it kind of defeats the purpose of co-op, since allowing deaths would (as stated above) potentially turn it into a solo category with people who's only role on the team is to die. Plus there's no reliable way to track dead vs alive time during a run. If there is a glitch that involves dying I think it could be a cool exception in the future for the glitched category though.
EDIT - It also takes away the potential for clutch moments where you save teammates from dying since just letting them die will pretty much always be faster (unless they're carrying good items).
Now, Daily will be an annotation (like "level_13" for exemple). Daily runs will not have its own leaderboard anymore.
We heard about a glitch that could skip the entire countdown of the helicopter by dying in the Peak Biome. This glitch is not consider