Shit I meant in 1-2 you can like use a cube that you brought through the grid on the first segment and using that to clip into a camera and then taking the cube through the last grid into the reassembly thing and using it to jump behind the stuff in the back of the room and getting both players stuck. Forgot about that one somehow.
Because it's very retarded. You can softlock in the hub by doing a super portal fling to go below the map below the death trigger so that you can't die. .done on SRL
u can just jump in the hole under the portal guns in calibration.. (like bill said), its too short and there are already a bunch of category's for portal 2
i mean, if you want to run a 30s category where it's not even clear when the timing ends, go ahead. but i don't think that many people would be interested
SAR version 1.14.3 is here. It adds some things and makes some things better. Notably, it unprotects hidehud and fixes a major memory leak in INFRA, so performance and load times should stay high throughout runs. If not, let us know! Full release notes [here](