Sound glitch amendment appeal
10 months ago
Australia

So recently I finished a run, which had sound glitch occur between Seto Kaiba and MFL SK duel. According to the rules, soundglitch invalidates a run. From my understanding, this is due to any or all of the following reasons: a) load times are faster when failing to load part of the game audio (also includes the 'you win' box), granting the player an unfair time advantage if sound glitch occurs b) the game supposedly crashes at Seto Kaiba, in which the run ends de facto (resetting the emulator is also not allowed)

However, in the circumstance that sound glitch occurs in the cutscene between Seto Kaiba and MFL SK, it turns out that there is no actual affect on the gameplay, time wise. Apart from the sound effects being silent and a loud beeping sound playing due to the glitch, there is actually no advantage, or even disadvantage, or any overall affect to the gameplay itself.

I am appealing this as I recently got a personal best, and the only thing stopping this from being a valid run is the rule regarding sound glitch, however, I think this is extremely unfair as in this circumstance, I gained literally no advantage from a result of the emulator glitching and ruining the audio for the final duel.

And, I don't want this to be just to suit myself, I would rather there be an amendment overall. I also provide a time comparison that shows I gain no advantage/disadvantage over the last three personal bests I have achieved under the conditions that were the same (excluding sound glitch occurring).

Top left: 1:05:49 vod Top right: 1:07:00 vod Bottom left: 1:07:01 vod Bottom right: 1:07:08 vod

The footage starts before the summoning cutscene: at 00:54 there is no time advantage gained during the load into MFL SK at 8:32 you can see the timing of the attacks are on the same frame, after this, the 'you win' music box actually loads just the same as the other runs and i gain no advantage whatsoever

the audio present in the video is the audio of the 1:05:49 only, the full run can be found here: