Movement Guide
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Movement Guide
Updated 10 months ago by SlySwooper

· Wild 9 has fourteen planets/levels that are in a completely linear path with three different kinds of levels. They are the platforming, space bike, and free-falling levels.

· For the platforming levels, you have to usually rescue a member of the Wild 9 somewhere in the level and escort them to the emergency teleporter at the end. These levels consist of using your enemies and/or the Wild 9 members to solve puzzles, with an occasional mini boss here and there.

· The space bike levels involve you chasing down an enemy on your space bike and shooting them down, these are really short levels.

· The free fall levels have you falling with an enemy down an endless transport tube, throwing them into a wall or diving on top of them to make them hit an obstacle.

Platforming Movement

· The main method of going fast in Wild 9 is jumping. There is a short jump and a high jump, both are the same speed. Wex jumps a lot faster than he walks. Any time Wex is on the ground is time loss, you can frame perfectly to jump again and avoid ground time. If you don't see a dust cloud when you land, it's a frame perfect jump, do not worry about this unless you are going for WR.

· Throughout the game there are swings Wex can hook onto with the rig. With good timing, you can get a good launch off of them. Press up or down on the d pad to extend/shorten the rig beam on a swing. To get a good swing launch, jump towards the swing and when you are in range use the rig and move the OTHER direction. This will extend the beam even further than normal when you attach, and right when you attach is when you swing to the desired direction. Make sure to also hold down while doing this to extend the beam.

· If you fall from a great height, Wex will fall flat on his face unable to move. Spam X to get him up faster.

· While loading into a level, you can hold X during the load screen and buffer a jump as the level loads.

The Rig

· The Rig is the main weapon/tool you use for the entire game, so it's important to learn how to use it well. You can kill enemies by slamming them on the ground four times while they are tethered to the rig.

· Slamming them three times and letting them go will make them crawl on the ground slowly and die to your touch.

· Avoid slamming them three times, as this can prevent the enemies from being used on certain puzzles.

· Rather than killing the enemies, you will mostly be carrying them with the rig to checkpoints or puzzles.

· Carrying enemies long distances without killing them can be avoided by keeping them in a GROUNDED STATE. This stops the enemy from bouncing up and down dying while you are carrying him and jumping.

· To keep an enemy in a grounded state, grab the enemy with the rig before the rig beam reaches its maximum length.

· You can repeatedly short jump while carrying the enemy in a grounded state to carry them long distances fast.

· Rigging the little green guys can cause a glitch. If you rig them, let them live and they start walking again, they can instantly kill you regardless if what health you're at. The best solution is to either make sure you kill the little green guys after you rig them or to not rig them at all.

Checkpoint Animation Skips

· You can skip the checkpoint animation and save time by getting hit by an enemy and running through the checkpoint with invincibility frames. Do this a lot as it saves a lot of time over the run. You can take six hits before you die on Easy and three on Hard

Game stats
Followers
18
Runs
34
Players
4
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