Adventures are practically made for speedrunning in this game. They're a great length, they have some variety and require some skill and routing (I think), and they're completeable in a manageable timeframe. They're even easily resettable. I'm already workshopping a speedrun for the first Adventure and I haven't even finished the other three.
There are some ruleset questions RE: which relics should be allowed. Assuming the ruleset permits arcanas, hyper, hurry, and (probably) random events, that provides a bit of a barrier to entry for main game progress as those would be a must. I don't think that's a big deal though.
Hello, Vampire hunters!
After many small chats with community members and requests through the forum posts I finally had the time to look into a set up adventures as a category.
They can be found with the full game runs where you can select the adventure and if you are opting to use the character












