Exactly as with other run categories: do a run of it, find at least two other people who are willing to actually commit time routing or at least running this with a plan. Then we can talk about adding it as an official category on the leaderboards.
Besides that, nothing prevents you from running a category you invented, even if there are no leaderboards for it. As I said for a previous suggestion in US/UM (that was way more unreasonable than this proposal), we can have unofficial leaderboards of this in these forums where the OP can be edited to reflect the leaderboards in text form :)
The skill ceiling to properly complete wormholes is pretty low. No skillful way of playing the game will give you a noticable edge over players who haven't put work into this. I don't know for other franchises, but for the Pokémon franchise, all games only have categories where competition is skill based. I don't think that this would be an interesting category, but if you believe this could interest other players, feel free to have a thread in these forums in which you can manage your own leaderboards of this category. I'm not opposed to any ideas, so should enough people show interest and play this, I'll mention this idea to the leaderboard admins.
I personally do not see any point in this. Speedruns are supposed to be a display of skillful play, routing, and adaptability.
Your proposition will mostly rely on luck and will probably even take much longer than an actual run anyway. Do you mind explaining what you mean when you say this is more accessible? The requirement is basically the same: you need to be able to record the footage. That is really the only point that can make you not be able to submit a run.
They run both languages, but I'm assuming they also run English for more international competition. The category forces to play in English, so even if Japanese were faster (which I do not think is the case in newer gens), it doesn't matter.
Ultra Sun's route is completely different due to the few changes between the games. The Ultra Sun route mainly uses Primarina and the Ultra Moon route uses Hawlucha.
These differences being:
- Poipole battles are more physically defensive in Ultra Sun, while being more specially defensive in Ultra Moon. Team Recon Squad will use X-Items accordingly and while, for instance, an Oceanic Operetta will kill in one shot in Ultra Sun, but would do less than half in Ultra Moon. Same applies for Hawlucha (except that it's not weak to Poison and it's less of an issue to not one shot, which you don't anway from what I recall)
- You most notably battle Sophocles in Ultra Sun, which you don't in Ultra Moon. The move Encore helps a lot to not straight die in this fight without setting up a billion X-Sp.Defs and X-Defs.
That being said, Ultra Moon is probably the faster game, unless a way is found to beat Lurantis with Brionne only in Ultra Sun (which is the only real reason Hawlucha is even used in that route).
You can find my notes for Ultra Sun here (keep in mind, they can be edited at any point if I find improvements): https://docs.google.com/document/d/1nW6_ULyXT0_s54oc5P4UzLshINy3DQpztL4d5SjaR18/edit?usp=sharing
When something abusable actually becomes exploitable, separating categories will be happening. Until then, there is no real need to mention anything.
If a major glitch is found that actually cuts the time of the run significantly, obviously Glitchless rules will be created.
Yes, exactly. By the way, as you mention the calculator, to define your nature, you need to check which stat is positive and which one is negative, like Eevee explained. Once you know which on is positive and which one is negative, you can click the left click the positive IV column and right click the negative IV column. This will adapt the stats to that specific nature, but make sure to first setup your nature and then to select your stats :)