Comments
Irelandthisguyisbarry3 years ago

Currently you're redirected to check the rules listed under the 1 character category when a lot of this could be put under the game rules.

Irelandthisguyisbarry6 years ago

What is it about the Lost and Keeper do you dislike?

Keeper was buffed quite a bit in Racing+, and is why he was included in the r+9 category. He starts with duality, so you can go to angel rooms whenever a deal spawns, and given a fixed greed's gullet, with 50 coins to start with for 2 extra hp up. He honestly has really high potential, and can get pretty easy sub 10, especially because mapping is so common.

There were also changes to Isaac and Maggie as part of the mod; Isaac starts with the battery (the hold an extra charge one), and Maggie is unable to get soul hearts, instead you are guaranteed a devil deal if you don't get hit, and every 3 full soul hearts (iirc) you get a hp up.

Irelandthisguyisbarry7 years ago

You should be able to enable racing+ in the mod menu in game, and then exit the game and reopen it to get the Racing+ effects as you mentioned.

Irelandthisguyisbarry7 years ago

I think Eden makes up enough for not being able to hold R with the extra two items, I'm of the belief that it should be only used where reset times for Eden don't add into the time (ie Eden being first character)

Irelandthisguyisbarry7 years ago

It's a small thing, but I'd prefer if 7 char is the category that is in the first tab, since it's the real run people attempt, and 1 char isn't something people really go for.

karolmo, Krakenos and 2 others like this
Irelandthisguyisbarry7 years ago

Albeit small, along with Mantle and Scap, Whore of Babylon should also be proc'd on the starting room of a floor.

Irelandthisguyisbarry7 years ago

We can have different rules for different categories.

I think using the speedhack is pushing it a little to what is acceptable.

The true mystery about 1 char is why it's the first category, and not 7 char. (Other than 1 comes before 7)

Irelandthisguyisbarry7 years ago

I think option 1 is best, I don't see blank in that column as a big deal, coop babies don't even change much anyway.

starg09 and Lobsterosity like this
Irelandthisguyisbarry7 years ago

My main concern about a "glitchless" category is that we have no concept of what is and isn't intended by the developers, as they prefer to keep things vague. How will the lines be drawn?

or maybe that question is best for a different discussion.

My thoughts on coop babies is that it adds an extra layer of what is and isn't worth it. I could go down to one heart for this knife on womb 2 if I really wanted, or even a lesser example of just a dmg up. And, is it worth it to have coop baby out, and synced with yourself to increase your dmg output? Am I skilled enough to dodge for both myself and the coop baby, to manage the health of both (You can have over the standard health), when is it best to despawn the coop baby. For these reason I feel coop babies make it more skill based and not less just because you can get a single devil deal more consistently.

Irelandthisguyisbarry7 years ago

Was it ever figured out why you sometimes couldn't continue after exiting the game? It'd cause an auto-loss in that scenario, and in my experience at least, it wasn't an uncommon occurrence.

Irelandthisguyisbarry7 years ago

I feel like it's just exploiting a game mechanic to gain an advantage, something not uncommon in speedruns, and overall reduces the overall (P)RNG of this already heavily (P)RNG based game.

Irelandthisguyisbarry7 years ago

I agree with Silly.

Though, I'd like to hear arguments against it.

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