Threads
New York, USAthewoofs4 days ago

Hi all, wanted to share some tech that was recently found by incobalt which features a cool glitch which managed to shave roughly 10 and a half minutes off my PB. I'm unsure of how moderators want to handle this, but for what it's worth this trick works in both DOSBox and ScummVM.

So what's the trick? This is, in short, a way of making any travelable location in the game available at any time. For simplicity, I am going to refer to this as 'warping'. Here are the steps to reproduce:

  1. Obtain a save file that already has a later location you'd like to travel to earlier than expected (warp).
  2. Either start a new game, or load a different save that you wish to apply the warp to. This trick works in either case.
  3. Play through your game until you are about to exit a location. Save this game.
  4. Load up your other save file, meaning the one from step 1. Travel to the location via the menu.
  5. Load the previous file from step 2. Leave the area to bring up the travel menu.
  6. The location from the other save will be available to you.

Pretty cool!

That said, there is an interesting limitation to consider, and that's the fact that the Ruined Church location is locked until Underwood is killed, which makes the routing kind of interesting. I managed to put together a run here:

The route I'm using is here: sparky's for money -> warp to louis for pool hall location (skipping long visit home/terminal) -> pool hall for gun -> warp to boathouse for Underwood kill -> warp to carpark for cutters -> warp to Church -> rest of game as usual.

Anyways, I've submitted this as an any% run for now but totally understand if this needs to be it's own category etc. Either way, a cool trick and s/o to incobalt for the discovery!

New York, USAthewoofs3 years ago

Hi all, I have been learning this speedrun using the current version of ScummVM (2.5.1) which supports AGS titles. I only just noticed when trying to submit my latest runs that emulators may be banned. Just wanted to check that this is the case as it's not listed in the rules. The reason I have been running on ScummVM is for crash prevention and the fact it has room load times that seem to be equal to the ones already on the board.

Totally happy to abide with whatever the community answer is here, but wanted to check before submitting.

New York, USAthewoofs4 years ago

Hi there! I've started to do some speedruns on this game now that it's been released on the SwitchVC. Are runs on that platform accepted? If so would a mod mind adding it as a platform to the page? Thanks for any help.

New York, USAthewoofs4 years ago

Hi folks, the leaderboard has been set up and includes both 100% and Any% categories for the full series run, as well as IL's set for each case. I did not include boards for the original (non-deluxe) versions of the first two cases as I'm not sure if they are even around these days. If someone has them and wants to run them, feel free to message me and I can add their own IL.

Happy speedrunning!

About thewoofs
Joined
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Multiple Monkey Island Games
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The Secret Of Monkey Island
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