Threads
Mexicothenesmaster7 years ago

Start: When you gain control of the turtle Inmediatly change to Mike, and never change again in all the run Continues not allowed End: On the last hit to Shredder

I got a PB of 34:44 So enjoy, and if you have a run, please put in the forum and have fun. Thanks all for your support.

Mexicothenesmaster7 years ago

Teenage Mutant Ninja Turtles: Only Donatello Category

Start: When you gain control of the turtle Inmediatly change to Donatello, and never change again in all the run. No continues allowed End: On the last hit to Shredder

So finally Skunky's favorite category, I will try to get my PB, but I know for sure Skunky is going to destroy the category with a legendary 16:59, he can do it.

So enjoy this powerful category and have fun.

Mexicothenesmaster7 years ago

Teenage Mutant Ninja Turtles: Only Leonardo Category

Rules: Start: When you gain control of the turtle You are not allowed to change of turtle, you need to use Leonardo all the time No continues allowed End: On the last hit to Shredder

Mexicothenesmaster7 years ago

Teenage Mutant Ninja Turtles: All bosses category

Start: When you gain control of the turtle Beat all 12 enemy galore stopping point enemy sub bosses End: On the last hit to Shredder

Area 1: Fifth Avenue Area 1: Level 1: Foot Soldier Area 1: Level 2: Beebop Area 1: Level 4: Giant Frog Area 1: Level 5: Giant Frog Total of sub bosses: 4

Area 2: Hudson River Area 2: Part 1: Chainsaw Maniac + Rock Guy + Rock Guy Total of sub bosses: 3

Area 3: WallStreet Area 3: Level 4: Fire Freak + Fire Freak Total of sub bosses: 2

Area 4: JFK International Airport Area 4: Level 2: Foot Bandit Area 4: Level 9: Foot Bandit Total of sub bosses: 2

Area 5: The South Bronx Total of sub bosses: 0

Area 6: Technodrome Area 6: Part 3: Laser Soldier Total of sub bosses: 1

Total of subbosses of the complete run: 12

Enjoy your runs and have a fun time.

Mexicothenesmaster7 years ago

Start = When you gain control of the Turtle You need to get all the maxium score of the game that is 9'999,400 points End = On the last hit to Shredder

Mexicothenesmaster7 years ago

Teenage Mutant Ninja Turtles: All Holes Category

Start: When you gain control of the Turtle Beat all holes, if there is a death end touch the last wall of that level. If the level has door A to door B, beat the level the normal way, so fall into the water, death warps not allowed, falling of the roof or any type of easy exit that is not the other door of the level doesn't count. End: On the last hit to Shredder

Area 1: The Fifth Avenue: Area 1: Level 1: Sewer A to Sewer B Area 1: Level 2: Sewer A to Sewer B Area 1: Level 3: touch the wall next to the full pizza on top route Area 1: Level 4: Touch the final wall next to the stop point enemy sub boss Area 1: Level 5: Sewer A to Sewer B Area 1: Level 6: Beat the boss Total of holes: 9

Area 2: The Polluted Hudson River (near to the Holland Tunnel) Area 2: Part 1: Door A to Door B Area 2: Part 2: Beat the boss (The Dam is the boss here) Total of holes: 3

Area 3: The Wallstreet: The Manhattan Streets Area 3: Level 1: Door A to Sewer B Area 3: Level 2: Touch the wall next to the missiles on top route Area 3: Level 3: Door A to Door B Area 3: Level 4: Door A to Door B Area 3: Level 5: Door A to Door B Area 3: Level 6: Door A to Sewer B Area 3: Level 7: Beat the boss Total of holes: 12

Area 4: The John Fitzgerald Kennedy International Airport Area 4: Level 1: Door A to Door B Area 4: Level 2: Hole A to Hole B Area 4: Level 4: Hole A to Hole B Area 4: Level 5: Hole A to Hole B Area 4: Level 7: Hole A to Hole B Area 4: Level 3: Hole A to Hole B Area 4: Level 6: Hole A to Hole B Area 4: Level 8: Hole A to Hole B Area 4: Level 9: Hole A to Hole B Area 4: Level 10: Hole A to Hole B Area 4: Level 11: Touch the last wall next to the full pizza on bottom route Area 4: Level 13: Hole A to Hole B Area 4: Level 14: Hole A to Hole B Area 4: Level 12: Hole B to Hole A Area 4: Level 15: Hole A to Hole B Area 4: Level 16: Touch the last wall next to the full pizza on top route Area 4: Level 17: Beat the boss Total of holes: 31

Area 5: The South Bronx Area 5: Level 1: Touch the last wall next to the scrolls on top route Area 5: Level 2: Touch the last wall in the northeast corner next to the 1/4 pizza. Area 5: Cave 1: Hole A to Door B, but do not enter the door until you have visited all the 3 doors of the 3 caves. (remember not death warps allowed, and if you loose a Turtle you need to repeat the cave) Area 5: Cave 2: Hole A to Door B, but do not enter the door until you have visited all the 3 doors of the 3 caves. (no death warp allowed, loose turtle repeat the cave) Area 5: Cave 3: Hole A to Door B, but do not enter the door until you have visited all the 3 doors of the caves (no death warp allowed, loose turtle repeat the cave) Once you have visited all 3 doors without entering, you now have to find the boss and beat it. Total of holes: 8

Area 6: Technodrome Area 6: Part 1: Door 1 to the top door 2 in top route that goes to part 2 Area 6: Part 2: Door 2 to door 3 that is in the southeast (the one that comes from the first ceilling glitch or spikes route) to door 4 (the door of the final corridor) Area 6: Part 3: Door 4 to The final Door Total of holes: 5

Total of holes of the complete run: 68

This sounds to one of the most challenging and patience categorys and skilled that you wiil find, hope you like and enjoy the category, it could be the potential 5th category, if not, it could be an unnoficial category and please put your run here in the forum, hope you enjoy this incredible task. Thanks all for your support, and thanks to Skunky for being the first that played this category.

Mexicothenesmaster7 years ago

Hello everyone:

Only Raphael Category rules: Start: When you gain control of the Turtle Change inmediatly to Raph, and never change again of Turtle. Continues not allowed, because you will use other turtle to die, so this category is not legitimate if you use continue, be careful with that. Ends: On the last hit to Shredder.

I just beated the Raphael category, and as it's reputation is not easy et all, and I don't mean because of the famous or infamous poor range of Raphael, the no boost of Raphael when has below the 50% of health or the no down attack of Rapha, or the no speed as Mike. It is so difficult because I was to be extra careful with the shitty weapon drop everywhere beyond Area 3: Building 4, the moment I got my scrolls.

Things I needed for beat the game: 1.- Random start button (I don't care where is Technodrome, you are not guaranteed to get that far, and you can stress by that, just enjoy). 2.- Try to have always the 100% health of Raphael all the time, so got the pizza of shame, pizza of humillation and the pizza of lies that are in the normal road-route. 3.- Swim very careful and wait for all the current electrics, also be careful with the bizarre spinning thing, and the most important thing is that after the 4th bomb, you need to swim extra careful to receive 2 or maxium 3 hits of the coral. 4.- Be careful in Area 3: Building 2, getting the slice pizza and going up with the glitch for the missiles, hope for a weapn drop to kill some fire freaks or robos mainly. 5.- Go to my classic and signature Area 3: Building 4 for the scrolls, you need to get five times the scroll to get the 99 maxium scroll, also there is a full pizza that you can get at the end of that to be at 100%. The moment you gain your first scrolls begins the good part of this run, you need to be extra careful with every enemy and every hazard in the game, because your worst enemy will be the shitty weapon drop. So use always your scrolls with the most powerful and randoms enemys as: Fire Freak, Boomerang guys, and if you see something that could get you out of the way, or a danger of the possibly weapon drop. 6.- Beat your Mecha Turtle with 7 hits of the scrolls, the next level beat the hamburguer lasers and the foot bandits with scrolls, but don't go extremely fast, because you know what happens. (shitty weapon drop). 7.- Take the normal route, be extra careful by not receiving damage of Raph, kill boomerang guys with scroll, also Beetles in case. Go top route in the first difficult spikes level and be careful of the weapon drop all the time. 8.- Take Area 4: Level 12 (the one with a lot of laser alarms), kill that alarms with your scrolls, because you don't need to rescue a turtle, also is faster, easier, has a full pizza and don't have the danger of the lava room (lava room will give you lot of damage, kill you with the lava, give you a shitty weapon drop, all include, and you can kill Big mousser without scrolls, just pause it, and give him 2 hits, if you need more scrolls there plenty in Area 5: Building 1). 9.- To kill big mousser, just pause it the moment he opens the mouth, do a side hit, with out getting damage, just give him 2 hits and be patient. Also because you have wasted a lot of time compared to other categorys, when you kill Big mousser you can go all to the left, to have the long walk just for fun. 10.- Go to cave 1, go to cave 2 and hope there is the technodrome, in my run it was in cave 2 thankfully. But any emergency go for the pizza of shame in the Area 5: building 2, always with the careful of the weapon drop, never forget that happens what it happens please. 11.- To kill technodrome, just put your turtle all to the left, spam the scrolls exactly in the fork, then in the 2 cannons at the same time to the Foot soldier launcher. When Technodrome Guardian has no weapons left, just go to his coveyor wheels, wait for the eye open, and attack him from behind, just one hit at the time, don't get hit and be patient, is easy and enjoyable. 12.- Finally area 6. Use your scrolls for the first enemys, then avoid the spinning things by ducking, if your Raph is in perfect health don't fo for the first pizza of lies, instead proceed to go top route, kill the Mecha kangarros with 2 hits, and the be very careful because of your enemy count in this level the weapon drop is near. Go for the scrolls, then go down, kill the mecha cangaroo the same, go down, go left and get the full pizza, then proceed normal route, beware the jetpacks, just duck and go for the turtle power, avoid by any means the weapon drop and arrieve to the final corridor. Be sure to have the good way with the jetpacks, if the go lower, just send them 2 scrolls and keep going, go all the way, hope for no weapon drop, because Raph can't kill the spinning things, neither can do damage ducking to the final jetpack subboss. 13.- Finally with Shredder, just give him the awesome 18 hits, with no scrolls, and celebrate with a pizza an upload your run to this forum. My time was easily more than an hour, maybe somebody could pass it in less time, but I know it won't be in the first attepmt and will have a really hard time. So the PB can be easily imrpove by somebody brave enough, but remember this is an unnoficial category and a undersused, neverused category, so you won't play this often, just once in your lifetime maybe, so enjoy the run, and the objetive is to beat the category, remember that.

Maybe this could be the 4th category if you like it, if it won't be a official category, you could still play it, and post in this thread your run, with your timer and your comments.

Enjoy, and have a fun time.

Skunky48 likes this
Mexicothenesmaster7 years ago

Start: Time begins when you gain character control You have to collect all 24 pizzas Timer ends: Timing ends on the last hit of the guillotine of the impossible throll pizza of Area 4: Level 17. Trying to reach that pizza, the closest as possible.

Area 1: Fifth Avenue Areal 1: Level 1: 1/4 pizza Area 1: Level 3: 1/4 pizza + full pizza Area 1: Level 5: 1/4 pizza Total of pizzas: 4 pizzas.

Area 2: Hudson River Area 2: Level 1: 1/2 pizza + full pizza Total of pizzas: 2 pizzas

Area 3: Wall Street Area 3: Level 1: Full Pizza Area 3: Level 2: Full Pizza + 1/4 pizza Area 3: Level 3: Full Pizza Area 3: Level 4: 1/2 pizza + full pizza Area 3: Level 5: 1/2 pizza Area 3: Level 6: 1/2 pizza + full pizza Total of pizzas: 9

Area 4: JFK International Airport (and final area) Area 4: Level 1: Full pizza + 1/2 pizza Area 4: Level 7: 1/2 pizza Area 4: Level 11: Full pizza Area 4: Level 12:Full pizza Area 4: Level: 15: Full pizza Area 4: Level 16: Full pizza + half pizza Area 4: Level 17: 1/4 pizza Total of pizzas: 9

Total of pizzas of the run: 24. Run ends tryng to get the impossible pizza, the closest as possible, die in that part of the guillotine.

Well this is my idea for a possible 3rd category, you won't have the Technodrome location issue and might be fun, you will see some unseen levels, and have some challenge in some of that areas, believe me. I will be practicing this idea, and when I get some consistent i would try to record the video to post it in this topic, and if you agree, maybe it could be the third category, hope you like my idea.

Thanks all for your support must apreciete it.

LordMike111686 and roni77nf like this
Mexicothenesmaster7 years ago

Hello:

After watching an incredible run of Red I discovered something important. He went back to the past in the same run, and Technodrome didn't change cave.

So that give me the idea, if we beat the game and continue playing (without poweroff or reset) will the Technodrome be in the same cave?

And that was right. In my run the Technodrome appeared in second cave, so I beat it the game. When you beat the game the Ultra credits appear again (after the adventures of the Teenage Mutant Ninja Turtles is concluded.). Then I press start in a random situation.

I went all the run normally, when I arrived Area 5, I went directly to cave numer 2, because I know the Technodrome will be there. And yes, it was there.

So what I am saying, is that if somebody gets Technodrome in the first cave. Don't power off or reset, continue playing to have again the Technodrome in the same cave. (until you finish to play in your day, then turn off your Nintendo).

Well hope somebody try this, and that It will help. Thanks for listening.

Mexicothenesmaster7 years ago

Hi:

I have studied all the game, all the maps. And the final possible warp that I can see is in Area 4: Level 1.

When you pass all the ropes, then you go all to the right to the wall and there will be a stairs.

So if somebody can trigger the spiderwaffle glitch in the stairs, in theory you can scroll down to screens, and jump where the Beetle is with fhe exit of that level.

I still don't know exactly how that glitch works. But in the Technodrome doesn't give you any adventage because it takes you to a room where the Technodrome saves or drops all his junk and garbage.

I think a great run is coming from a Turtle master like you guys if you can master all the conveyors, the jump cliff when rescue Mike, using sub weapons in emergencys, the Big Mousser new glitch that doesn't have eyes, maybe some Red good strategies with the Bo with the last corridor, the technodrome boost that Kavoc tell us. All that can give possible the 17:08 or less I think.

Well if someone could try this last theory, if you know how to do the spiderwaffle glitch, please try it, maybe it can save time.

Thanks for listening and have a good time all. Greetings.

Mexicothenesmaster7 years ago

Well I finally went to all the buildings, warehouses, sewers and spin offs of the game, and tried everything.

So beside the Area 4: level 2 that we were talking about the other day that you can't do anything. There is another ceiling glitch in Area 4: Level 10. If you do it you go to a strage ugly place with a boomerang guy and rare background, your turtle dies when it touches the floor. This is the final unexplored ceiling glitch in the game if somebody want to test it, if he gets another results.

Because Inside the technodrome you can do the ceiling glitch in the downstairs of the spikes, near to first full pizza. But you only go to a prision, is like the prision of technodrome, nothing else.

And inside the technodrome where is the second full pizza, next to the final celing glittch. There is only 2 options if you do the glitch. If you do in the left side you only scroll down 1 screen that's all. And in the right you only get trapped before the trash junkie room of the technodrome, no matter if you play real physical NES or emulator, is the same.

I want to tell you that you can't press start button in the final battle against Shredder, is the only part in the game.

Well the all pizzas supposly future category I don't think anybody would want to play that, is so crazy. The only crazy place for doing that is Area 4, but still can somehow do it. But I think is not a sane category, and Rot suggested one time, but I don't think anybody want to do that, so that supposly third category, that would be a mean category, nothing serious is better to erase it from out minds, unless you think different.

Finally in Area 4: level 11: Is a mega conveyor, because there are like 7 in a row, all the way to the right.

And the wheels of the Technodrome is a big conveyor too, once you killed all, including the final electricity of behind of the technodrome.

Finally there is something with the troll pizza. If you press start before going to the guilliotine in Area 4: level 17. Aprill will tell you "Are weapons and energy OK? Foot Clan is Near". So 2 things about this:

1.- Is the only one time in the game that you don't have Aprill Supprot. (she doesn't say that only this time). 2.- Is a Taunt or tease you, because if you go down in the Guilliotine One Hit KO before Big Mousser there is a Star Weapon (Are weapons says April) and there is a Full Throll Pizza (and Energy OK? says April.).

So in conclusion she want you to be killed by the guilliotine, I think that's the way the developers and Ultra Rare Games did it and thinked about in June 1989 when it came this game.

Thanks for reading and hope something of this you would like. The investigation of the TMNT is concluded.

Mexicothenesmaster7 years ago

Hi everyone:

I was playing all builings, sewers, levels, spin offs of the game. And making the ceiling glitch in all the possible ways. And finaly you can do a ceiling glitch at the end of the level 2 of the Area 4. The area that you jump 2 things, then go downstairs and kill a mini boomerang guy boss, then upstairs jump to times and finally kill the last boomerangs guys or avoid it. So at the end of this level where a fly annoyes you, there is the first place you can do the ceiling glitch from the beggining of the game. I made it and it goes down to level 17, the exact second before to the door that gives you to Big Mousser. I am not good with the jumps to get out of the ceilings glitches, but I think if you wish somebody could try it to see if they can go out of that ceiling glitch and warp all area 4 until the door of big mousser.

I was playing the supposly all pizzas possible future category and you win more missiles, you use the rope only once, if you use the only rope (red one this time, the only time of this color) they give you as a reward a scroll. And finally in the Area 3 Building 4 you need to do obligatory the rope skip technique to reach the other side because the other guy is so far and also you are to close to the sky and you can't jump anymore, is a hard jump but I did it two times succesfully.

Thanks for reading and hope it helps little bit for exploring and researching of the complete game.

Mexicothenesmaster7 years ago

Hi:

Well in the final ceiling glitch inside the Technodrome, if you are playing with a real physical NES and the original physical game, if you fail that glitch you enter to the secret hidden room of the Technodrome.

So there is a door to the left with a lot of warnings, if you go to that door you game frozens 100%.

So if you go the left you will encounter the most dangerous foes at the same time: Mega Cangoroos, with Laser robots, with Bobba Fetts in the air (jetpacks), with boomeran guys and flys, if you pass all that there is a shuriken weapon by itself (never appear before without killing enemys, I least I think is a shuriken, could be a new weapon). And after that is a stairs. Your game will kinda a frooze and you think it's over. But if you are very patient and press right plus b a lot of times you reach the stairs. If you press down to scroll the stairs a lot of times and have a lot of patience and luck you will finally get to the scroll down screen.

In that final screen is a ultra glitch room, or the hidden data of the game. It looks ultra weird. Finally if you pass that ultra rare bizzarre world in the next screen down your game will frozen totally.

My guess is that maybe some unused data and abandoned last room of the technodrome was made, buy never see the light. Because different to the other places you fall in the glitches. This place looks like it had a very good potencial of being in the final game. Well is my theory. For a not expert is really hard to get to this secret room, because you need the final glitch of the Tecnodrome.

Have a nice day, and you can try by your selfs if you want to see that ultra rare bizarre world down the secret hidden room of technodrome.

Thanks for listening to me.

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