Comments
thread: Dr. Mario (NES)
I've noticed that when approving runs moderators often adjust the time, presumably after frame counting or retiming a run. I'm wondering if a mod could explain the process used to retime runs and how to determine the exact start and end frame of a run? Thanks!
thread: Dr. Mario (NES)
@Neural89: As a follow up question, does loading a save state prior to the start of a run in order to save time trying for a specific pattern count as RNG manipulation? For example, loading a state of the game saved after 14 or 15 seconds on the level selection menu if the desired pattern comes up at, say, the 15.1 second mark?
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