Threads
New York, USAsuperSANIC3 years ago

Since this has been brought up again. https://www.strawpoll.me/21258522

It's important to note that there are RTA-IGT differences of nearly 10 minutes between some runners. Liquid506's RTA-IGT difference = 39:58 YHI_Zuikaku's RTA-IGT difference = 57:33

Here's my planned rules if IGT is favored: [quote]Timing for this game is In-Game Time (IGT). You can figure out your time by:

  • Checking your total mission time at the end of a New Game run.
  • Keeping track of your mission time before a NG+ run, and subtracting it from the total afterwards.
  • Searching through the video and adding up the times from the debriefing sections.

The reasoning for ranking by IGT is give everyone a fair comparison across different levels of hardware. It is still expected for all runners to play with a similar level of urgency as a Real time (RTA) run. While IGT favorable strategies are allowed (such as spending extra time to setup optimal planes per mission), taking advantage of the timing for other reasons (like planned breaks) is not.

Runners MUST submit BOTH Real time and In-game time for their Full game runs. *Moderation will help if needed to add up IGT. Just make sure that all mission times are visible in the submitted video, including the debriefing for M20.

If there is a large enough discrepancy between Real time & IGT, then the run will be subject to scrutiny and possible rejection.[/quote]

New York, USAsuperSANIC5 years ago
  • Challenge I is kinda dumb as a category as you're unable to play it once you unlock Challenge II.
  • Ship subcategories for both fullgame & ILs
  • Lap subcategory for ILs
  • Actual full game (Unlock Pirhana) run? Quite repetitive, but still...
New York, USAsuperSANIC6 years ago

http://puu.sh/wXJMO/8160ab1117.JPG BANEMU

New York, USAsuperSANIC7 years ago

I just changed it so ties would work properly in the IL board, but considering the amount of time you can gain/lose due to random dialogue at the end of missions, I think it's a positive change for Fullgame runs too.

New York, USAsuperSANIC7 years ago

Since every single level in this game is speedrun-able (unlike some other ace combats), and since there doesn't seem to be any other place where ACZ records are stored, I've added a level leaderboard here.

Currently the only category is NG+ Ace, as that seems to be the standard for other Ace Combat games. I've also added subcategories for the missions with notable variance (different boss fights & A/B/C missions). If anyone else wants it, I could maybe put in a new main category that bans certain OP weapons / planes.

Also, I've added in a New Game+ (or rather "SP New Game" as it's called in this game) category for full game runs.

New York, USAsuperSANIC8 years ago

Since OG speedrider "secret" has done some neat runs with the wheelie bikes, I figured it would be nice to track the best runs with every machine.

https://docs.google.com/spreadsheets/d/1qk_W4JA9gQoQ8Zojufgdi6JS_nYIyrC_M7X-uot76wQ/pubhtml

SirLordIan and Oxknifer like this
About superSANIC
Joined
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Online
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Ace Combat Zero: The Belkan War
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Ace Combat 7: Skies Unknown
Ace Combat 7: Skies Unknown
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Kirby Air Ride
Kirby Air Ride
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Ballistics
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F-Zero GX
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Chocobo Racing
Chocobo Racing
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Wave Race: Blue Storm
Wave Race: Blue Storm
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Project Wingman
Project Wingman
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Kirby Air Ride
Kirby Air Ride
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Ace Combat Zero: The Belkan War
Ace Combat Zero: The Belkan War
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F-Zero GX
F-Zero GX
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The Legend of Korra
The Legend of Korra
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Ace Combat 04: Shattered Skies
Ace Combat 04: Shattered Skies
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Ace Combat 2
Ace Combat 2
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Ace Combat 5: The Unsung War
Ace Combat 5: The Unsung War
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Ace Combat 7: Skies Unknown
Ace Combat 7: Skies Unknown
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323
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Ace Combat Zero: The Belkan War
Ace Combat Zero: The Belkan War
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63
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Ballistics
Ballistics
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39
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Ace Combat 04: Shattered Skies
Ace Combat 04: Shattered Skies
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30
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