Comments
Indonesiasrd_272 years ago

Before turning into cat, put 2x grenades on the dog's spawn position, to instakill him when we turned into cat. The grenade kill doesn't increase your kill count during the cat phase.

There's 2x grenades that can be picked with almost no timeloss during Tag Turf cdn.discordapp.com/attachments/633359577047629834/1002598828299530330/ScreenShot00124.png

Also want to note another minor optimisation shown on the vid above. The Pet Shop deathwarp brought me to the cat transform position immediately, which allows me to move/pounce before the cat errands pop up.

Indonesiasrd_272 years ago

Infinite Ammo bonus from rampages can be retained after the rampage, if we instantly fail the rampage by using a cat rocket.

This only works for rampages with a "X health remaining" condition, as turning into cat rocket will reduce the "remaining health" value to 0.

Note that the Infinite Ammo bonus will be gone after using QS/QL or ending the day.

For now, this glitch seems useless for the speedrun since we never need a lot of ammo. Even for a 100% / All Rampage run, doing this will probably just slow down the run as we have to repeat the failed rampage for another day.

Indonesiasrd_272 years ago

By riding a scooter towards the Meet Associate cutscene start point, the game will teleport Dude's body to El Plago’s house, but not the scooter. After the cutscene, dismount from the scooter and you’ll be sent back to the scooter position on the original cutscene point.

This lets us walk to Border Smuggler immediately, without having to do the scooter warp setup on an FT platform.

Similar effect can happen on other story warp instances (e.g. Bidet elevator, Boss penthouse elevator), but can't think of how this glitch be useful for those other instances.

SpectralPlatypus likes this
Indonesiasrd_272 years ago

When you have a sniper catnip bullet spawn inside a solid wall/ground, it seems that you'll immediately die while you're still a bullet, not as the Postal Dude. It has the following implications:

  • The previous Dude's body is still present on the world after you respawn. (and you'll get to hear Dude's "ouch" voices as you attack that body, even if the body has died)
  • The respawn resets your inventory to be the same as when you did your save (unlike regular deaths). E.g. I still have 8 Catnips in this clip after I respawn, instead of only 7.
  • This suicide method doesn't increase your kill count. So it's viable to use in a full any% run.
  • After respawn, your movement speed got slown down until the catnip wears off.

Killing ourself from a cat rocket explosion will have similar effects mentioned above, except that the previous body will disappear from the world.

SerWolfy likes this
Indonesiasrd_273 years ago

List of differences between versions that we're aware of. Anyone feel free to make posts here cause I doubt I'm aware of everything or if I'll be tracking them all the time.

1.0.4:

  • Cat skip is available (Deathwarp out of the pet shop to skip cat phase and ignore the cat errands. After 1.0.4, this will softlock the game since it's required to complete the cat errands)
  • No pacifist route to skip three penultimate bosses.
  • Suicide button is unavailable yet before 1.0.5
  • 969 code for the prison errand doesn't work yet before 1.0.5

1.0.5:

  • Shorter ragdoll jumps compared to 1.0.6 and beyond.
  • Can't get ammo by QSQL on rampages.
  • The rampage on the residential rooftop provides a sniper drop right next to it, while in 1.0.6+ the rampage will give you sniper directly. (I haven't actually checked if this sniper drop is available on Monday 1.0.5)

1.0.6:

  • Longer ragdoll jumps compared to 1.0.5 or before
  • Some rampages gives weapons, which you can QSQL to get it permanently.
  • Bosses healths are nerfed in general.
  • Police uniform is available inside the police station (useful for the clothes warp glitch)
  • Some rampages were missing and can't be completed.

1.0.7:

  • Additional VX spawns on various places.
  • Jumping to the river will kill you. This is a bit useful during the cat phase, where you can deathwarp using the river after pissing on dog's bowl.
  • The river barrier will also instakill you when doing Dam box flying skip. The barrier isn't present around the east part of the Dam map. The barrier can also be avoided by turning on ragdoll while falling (so it won't kill you), and QSQL once you got below the barrier.
  • Red racer on Fix Race might be faster, but also more likely to collide into walls.
Indonesiasrd_273 years ago

You can grab weapons or items, similar to how the box flying glitch is done. None of the weapons or items are big enough to move a huge distance though, unlike the box in Anu's Inn. Pigeon Mine seems to be the only reliable item to gain height with ragdoll (need to mash AltFire/RMB). To setup this specific jump, I leaned backwards against the wall to ensure the Dude doesn't fly in some random direction.

SerWolfy and HoonGoons like this
Indonesiasrd_273 years ago

Here's one near the gondola, can easily get this during Thursday start https://cdn.discordapp.com/attachments/633359577047629834/978990615608057906/unknown.png

There's one behind JB Agency building, but it's somehow not available on Monday. So might be useful on Thursday https://i.imgur.com/Yq38km3.png

SerWolfy likes this
Indonesiasrd_273 years ago

Vitamin X locations inside the Bidet errand https://i.imgur.com/ktFPSXl.png https://i.imgur.com/kVg1Jlo.png https://i.imgur.com/Fmg4cx1.png

SerWolfy likes this
Indonesiasrd_273 years ago

There's 3x Vitamin X here near Fix Race, useful spot to do Vitamin X QSQL grind (have to jump over the fence) https://i.imgur.com/7qsWQLZ.png

SerWolfy likes this
Indonesiasrd_273 years ago

These ones are potentially useful on the way to Mexi-Cleaner errand

Inside the house northeast of the Mexican border gate https://i.imgur.com/ZHzxVEU.png

Near the Mexi-cleaner circle https://i.imgur.com/d9kIIpU.png

SerWolfy likes this
Indonesiasrd_273 years ago

These three are on Historical area, potentially useful on Tuesday to take during Tag Turf https://cdn.discordapp.com/attachments/633359577047629834/976514924916400219/unknown.png https://cdn.discordapp.com/attachments/633359577047629834/976515156907528232/unknown.png https://cdn.discordapp.com/attachments/633359577047629834/976516203893911552/unknown.png

And this is inside the clinic on the way to Historical area https://i.imgur.com/tphZvi7.png

SerWolfy likes this
Indonesiasrd_273 years ago

Here's ones for the Monday starting route.

The very first one here on the starting location. https://i.imgur.com/61TxEQH.png

On the backroom of Anu's Inn. https://i.imgur.com/LwM2hHw.png

On the prison central room at the start of the errand. https://i.imgur.com/LB4hF1o.png

Near JB Agency building, probably takes a bit of time to take though. https://i.imgur.com/bLMEVAS.png

On top of cliff shack near JB Agency building https://i.imgur.com/HVpaa77.png

SerWolfy likes this
Indonesiasrd_273 years ago

Anyone feel free to post locations of Vitamin X here.

Vitamin X will boosts your speed by 20%, and lasts for 1 minute. So that's about 12 seconds saved on a 1 minute of full walking.

It can also be bought on the Specialty Shop for $125, starting on Tuesday.

The effect will disappear when a cutscene starts.

SerWolfy likes this
Indonesiasrd_273 years ago

Before dropping the Fine Ticket inside the police station, you can drop a catnip to block the front door from closing, allows us to escape the lockdown immediately.

(Edit: Bucket of wings also work to unblock the door)

There's a red side door near the weapon drop box that's actually faster to escape from, but the Catnip need to be placed pretty precisely for that door to open wide enough for you to escape. So using the front door is easier.

Indonesiasrd_273 years ago

Paladin seems to be the best class for Rafaam now, because AI likes to use Vilefin Inquisitor to swap his hero power. Most of my games did end with a swapped hero power.

Decklist: https://imgur.com/a/viIQq9K AAEBAZ8FAr2KA5fUBA7dBPgH5hHTqgKgqwKJtAKrwgLd9QLq9wLZ/gKumwPRoASIsATHwAQA

I've also tried putting Crystology in the deck, so the AI will tutor Vilefin or Finley to his deck. AI doesn't play Crystology that often though, but thought I'll add it cause why not.

Also noticed that the recent AI likes to play the pure "Can't Attack" cards, so I put them back in my deck.

I've tried Renounce Darkness but AI only played that spell once he have nothing else to play

Indonesiasrd_273 years ago

For the final escape part, we can escape through the Zag north bridge which is normally blocked. Turns out the bridge is actually present on the Affluent area east of Zag, and not blocked if we reach it by ragdolling through the Zag Zap Zone.

Funny thing is that the bridge isn't solid for walking, but is solid for any other objects including scooter. So we need to carry a scooter over the bridge.

  • After final boss, go to the east tunnel
  • Use Vitamin X so you can kick the scooter through the Zap Zone, and ragdoll to bypass the Zap Zone
  • The bridge isn't solid for walking, but is solid for scooter somehow
  • Fall OOB up north so the game will send you near the final exit point
Indonesiasrd_273 years ago

after Tag Turf, when walking back to the subway, could ragdoll to bypass the Zap Zone to skip one loading screen and to have less walking overall

Edit: Found an alternate OOB route from Tag Turf to subway for Border Smuggler. Unsure if this is faster than the route above, it gives an extra loading screen but we're using loadless timer anyway.

SerWolfy likes this
Indonesiasrd_273 years ago

Pit Boss errand will actually be completed if the timer runs out and you failed to save the casino. So, by ragdolling to bypass the intended checkpoints inside the casino, you can just deathwarp out of the casino (straight to the subway station if that's the last save), and complete other errands for the whole day while the timer is still running.

Two checkpoints to bypass with ragdoll. The second checkpoint inside the vault room need to be bypassed twice.

(Edit: The timer will be stuck at 0 if it runs out when you're outside of the Zag area, and the errand won't be complete. This seems to be useless after all. Ragdolling through the checkpoints will still be useful for deathwarp though)

SerWolfy likes this
Indonesiasrd_273 years ago

Ragdoll skips on Treasure Hunter, allows you to go to the second half of the dungeon immediately, and to deathwarp outside straight after taking the alien head by bypassing the intended checkpoints.

  1. Ragdoll through the entrance Zap Zone, allows you to fall OOB and the game will transport you to the middle of the Lost City area.
  2. Ragdoll through the temple entrance to skip the forced checkpoint, so you won't be deathwarped here later.
  3. Once errand is done, deathwarp will get you out of the Lost City. And if you make your last save next to a subway station, this will warp you to the subway station immediately since we bypassed all the intended checkpoints.
HoonGoons and SerWolfy like this
Indonesiasrd_273 years ago

You can ragdoll to bypass a Zap Zone without going to a loading zone.

This is a bit useful for the start of Wednesday. You can bypass the Zap Zone that forces you to trigger a checkpoint. By bypassing the checkpoint, you can deathwarp closer to the east subway after finishing Kunni Island. https://cdn.discordapp.com/attachments/633359577047629834/972228825389891634/unknown.png

I also tried this on Tuesday to go to historical area for Tag Turf without triggering the checkpoint. None of the billboard loads (so errand can't be done), but you can go to the Treasure Hunter zone early since the roadblock isn't there :O

This doesn't seem to be of any use though. Once you take the alien head, nothing happens. And when you get out of the treasure hunter zone, you got blocked by the roadblock in Historical area. https://cdn.discordapp.com/attachments/633359577047629834/972234179767050330/unknown.png

HoonGoons and SerWolfy like this
About srd_27
Joined
9 years ago
Online
today
Runs
206
Games run
Blackrock Mountain
Blackrock Mountain
Last run 11 months ago
21
Runs
League of Explorers
League of Explorers
Last run 3 years ago
20
Runs
Knights of the Frozen Throne
Knights of the Frozen Throne
Last run 2 years ago
15
Runs
The Dalaran Heist
The Dalaran Heist
Last run 5 years ago
15
Runs
Curse of Naxxramas
Curse of Naxxramas
Last run 1 year ago
14
Runs
Galakrond's Awakening
Galakrond's Awakening
Last run 2 years ago
14
Runs
The Witchwood
The Witchwood
Last run 7 years ago
12
Runs
Kobolds & Catacombs
Kobolds & Catacombs
Last run 6 years ago
11
Runs
Games followed
Suikoden Tactics
Suikoden Tactics
Last visit 1 year ago
66
visits
Rebel Cops
Rebel Cops
Last visit 1 year ago
1
visit
Eiyuden Chronicle: Hundred Heroes
Eiyuden Chronicle: Hundred Heroes
Last visit 11 months ago
1
visit
This Is the Police 2
This Is the Police 2
Last visit 11 days ago
1
visit
Blackrock Mountain
Blackrock Mountain
Last visit 1 year ago
2,547
visits
Shakedown: Hawaii
Shakedown: Hawaii
Last visit 1 year ago
747
visits
Curse of Naxxramas
Curse of Naxxramas
Last visit 1 year ago
2,880
visits
League of Explorers
League of Explorers
Last visit 1 year ago
2,000
visits
Games moderated
Kobolds & Catacombs
Kobolds & Catacombs
Last action 7 months ago
233
actions
League of Explorers
League of Explorers
Last action 7 months ago
90
actions
Curse of Naxxramas
Curse of Naxxramas
Last action 1 year ago
81
actions
Galakrond's Awakening
Galakrond's Awakening
Last action 1 year ago
74
actions
Book of Mercenaries
Book of Mercenaries
Last action 1 year ago
74
actions
One Night in Karazhan
One Night in Karazhan
Last action 2 years ago
66
actions
Hearthstone
Hearthstone
Last action 3 months ago
59
actions
The Dalaran Heist
The Dalaran Heist
Last action 1 year ago
58
actions