After i started running this game i found myself wanting a longer category that reaches the final stage of the game and not simply only the completion of easy mode.
First proposal (and my current favorite) would be a Final Stage run, where the goal is to reach and clear the final stage from a new game. This involves playing through the 7 easy stages while collecting the data collection points, then playing through the medium route, while collection data collection points in the first 7 stages of that route. You then will be able to unlock stages 8 and 9. By the end of 9, you need to be at least 100m to reach the Final Stage and clear it. Something like "Final Stage %" This is likely about an hour long run from my first testing of the route.
Second proposal would be a category that simply gets to the credits, which requires beating stage 9. This however is so similar to the above proposal, that i believe that is a better run. This would be something like "Credits %"
Third proposal would be a category that is 100% clear of the game, which would be beating every stage and getting all data collection points. Unsure how long this would take.
i have attached a video of me doing a preliminary Credits % run, in which i failed to reach 100m before the end of stage 9 (had not properly routed in the Fury building needed in the previous areas).
Should have console copies of the game arriving soon so i can play on hardware and do full routes of each of these.
Watching sppadde's runs, i've notice their ability to fly through the dialog at insane speeds, but i've yet to be able to find a good way to do this. Dialog in my game seems to be limited to the speed at which it accepts click inputs. Is there a keyboard shortcut or some other trick to help speed the dialog up? Using the GOG build with the default GOG dosbox settings.
As there are no rules for Low% No Cheat Mode, what would make this run different than an Any% No Cheat Mode run? Generally the term Low% is used for runs where you get the lowest amount of things, experience, levels, etc needed to complete a run and can often be far longer than an Any% run of the same category.
From the Any% guide, are we using the following DosBox settings as the standard for U7 pc runs?
cycles=12000 joysticktype=none ems=false umb=false
What other settings if any should we be concerned with or do standards for this not really matter?
Is there a good resource or a video that works for the Max Rain % category? I'd like to learn it and run it, but the only current run on the leaderboard has a broken video link.
There are no runs for the SNES version, but a mostly(but not exclusively) console runner, I've noticed there are no separate leaderboards for the SNES. The game is actually very different, smaller world, no day night cycle for npcs, different and removed npcs and dialog, no boats, no functional moongates. (http://ultima.wikia.com/wiki/SNES-Port_of_Ultima_VII)
I am not suggesting creating boards before a run is created and ready to submit, but if someone did a run for the SNES version would it be considered?
Unrelated, I want to try my hands at the DOS runs eventually.
Myself and few others have been talking about doing a run of this game that doesn't abuse the magic carpet and forces a lot of overworld movement on foot and boat. Is this something anyone would be interested in having a route for?