Threads
Virginia, USAsimplesymbols3 years ago

The rules as currently written suggest that we could start time from 'skip intro', but the current WRs for update 3 all don't do that. It seems like skipping intro would be faster. What's the reason people aren't doing that?

Virginia, USAsimplesymbols3 years ago

I'm thinking of working towards a multiplayer 2Package% run on the new update 4. Will that qualify for any current category? Is there a plan to make new categories for that?

Virginia, USAsimplesymbols4 years ago

I generated the seed for January to March 2020, it's -8782987797246709318. I still haven't had a successful run for the 2019Q4 seed, so I'm planning on each seed being open for runs for a year.

For 2020Q1, valid runs will be 1.15.1 Hardcore and any versions released during the January to March 2020 timeframe.

2019Q4: 7095016954182664219, valid runs are 1.14.4, 1.15, and 1.15.1 Hardcore.

This is a master thread to post routes, attempts, and runs.

KilleDragon likes this
Virginia, USAsimplesymbols4 years ago

I made an algorithm that generates a new seed every 3 months. This seed is valid through December 31st. I'm going to run multiple times on hardcore 1.14.4, and maybe 1.15 if it comes out in time.

I'd appreciate anyone who wants to run it themselves, or help me plan routes, or generally just enjoy watching the process. This thread is to capture runs and route making for this season.

Cadac and KilleDragon like this
Virginia, USAsimplesymbols4 years ago

I've appreciated watching a lot of the runs here, and I'm hoping to add some of my own in a new category I'm trying to develop. Right now, we have 'set seed', which gets hyper-specialized and a huge part of it is finding the right seed, so completion times are pretty short, and then we have random seed, where RNG and drops seem to dominate, and if you don't get a relatively flat biome like e.g. desert at the start you abandon the run. Also, as minecraft changes and updates, many of the WR runs are still on rather old versions or easy modes because it enables better times.

I'm trying to create a category that combines traditional speedrun optimization with current versions of minecraft. My idea is to have an algorithm generate a new seed for every quarter, and then to only allow runs within that quarter using that seed, on versions that were current in that quarter, and require hardcore mode. So, for example, my prototype algorithm has the following seeds generated:

THESE SEEDS ARE ALL OLD NOW: 20190101: -531774365177366475 20190401: -6160165691971503792 20190701: -1192446498326702188 20191001: 3418289440987301865 20200101: 9051420377272009586 20200401: -3306925433473001243 20200701: -6500560943761209387 20201001: -7206277944359803878

Because we're in the quarter between 20191001 and 20200101, the seed for the next couple months would be OLD ALGORITHM SEED, NO LONGER VALID: 3418289440987301865. Versions allowed would be 1.14.4, which was current at the start of the period and is at present, and any other versions that are released as current (not development) within the time period, so maybe 1.14.5, 1.15 or 1.15.1, depending on what happens.

What are your initial thoughts? Would you be interested in watching or running this kind of a thing?

KilleDragon likes this
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