Comments
thread: ULTRAKILL
shiro_ver118 days ago

I hate revamp 1-4.

too real.

CATPERFECT and ygryk like this
thread: ULTRAKILL
shiro_ver11 month ago

as long as the fish is hooked you can go as far away as you want (i think)

thread: ULTRAKILL
shiro_ver11 month ago

that is a lot of notifications holy moly

thread: ULTRAKILL
shiro_ver12 months ago

if you have any other questions, you can join the speedrunning discord. you will usually get more answers there :)

thread: ULTRAKILL
shiro_ver12 months ago

for the latter, you have to freeze your rocket launcher, jump up while hugging the wall, then place a rocket near the peak of your jump. it shouldnt be too high up the curve.

after that, you have to back up to the other wall, then dive (jump then slide immediately after). when you reach the rocket, release the dive. it may take a few attempts to get it down, but it is really simple.

thread: ULTRAKILL
shiro_ver12 months ago

which oob specifically? the arch clip or the one after the first checkpoint?

thread: ULTRAKILL
shiro_ver13 months ago

as for nomo, gabriel just doesnt spawn due to "disable enemy spawns"

pretty self explanatory

thread: ULTRAKILL
shiro_ver13 months ago

the strat is:

  • punch the coin into the ground 3 times

  • deadcoin 4 times

  • punch the coin 3 times into Gabriel while charging up the slab piercer

  • shoot the coin with slab piercer, then shoot the coin immediately after with an electric rail to ricoshot both of the hitscans

should kill, if not then just do an srs combo (shoot cannonball then punch it into gabe​

thread: ULTRAKILL
shiro_ver13 months ago

at least before 16d, the way to do this was to checkpoint before the explosion hit you, so that the speed was applied to you after checkpointing (i think).

now its apparently much harder than before, but i have yet to try it​, so i cannot confirm this.

thread: ULTRAKILL
shiro_ver14 months ago

if you are flying into the ceiling, you are going too far in the elevator

ill attach an image of the ub lineup i use for any%

Beauzo2979 likes this
thread: ULTRAKILL
shiro_ver14 months ago

I'm pretty sure the rocket needs to be high enough along curved ceiling for it to work. Once the rocket is in place you dive into the rocket, and release the dive right before reaching it.

thread: ULTRAKILL
shiro_ver14 months ago

its quite literally rng

thread: ULTRAKILL
shiro_ver14 months ago

30 fps and pray

thread: ULTRAKILL
shiro_ver14 months ago

im pretty sure that when you release slide right before hitting the wall it bugs you slightly into the ground

then you just spam slide

St3elix809msm likes this
news: ULTRAKILL
shiro_ver14 months ago

no more session recordings!

DoobieCat_X3 likes this
thread: ULTRAKILL
shiro_ver14 months ago

Yes

It will eventually open again

thread: ULTRAKILL
shiro_ver14 months ago

A period where submissions are not going to be verified, in this context.

It should be over in short time.

thread: ULTRAKILL
shiro_ver14 months ago

The invite was closed because of a large wave of newcomers​

thread: ULTRAKILL
shiro_ver14 months ago

16a and 16b might be some of the updates of all time

About shiro_ver1
speedruns ultrakill 🥀 ok at it
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