The new rule is the timer starts when the player clicks the 'Click to Land' button on the planet information page.
Starting the timer the frame the player actually moves Lenny leads to timing manipulation that I feel would make the category worse, such as avoiding the Martian on Mars by waiting to move until the Martian can be avoided without stopping.
The timer still stops the frame Lenny's spaceship starts to open.
As a general tip, stopping your timer just after the ship opens makes verifying runs easier than trying to stop the timer frame perfectly and accidentally stopping it early.
I've removed my Mars run and will be making another attempt in the future using the new rule.
Mars - Very good timing around the Martian here but still a slight pause to avoid him. I stop rapid clicking on the last leg of the Martian track on my way to the right, and don't start rapid clicking again until I've gone back left past the Martian. I found this makes the timing for avoiding the Martian a lot better. I dodged him pretty close to frame perfectly in this run.
Jupiter & Saturn - I'm not a big fan of the jetpack planets.. I think my worst movement was on these two.
coopercrisp said it best during his run - "The only good thing about the large planets is they're easier to land on."
Sub 37:50 should definitely be possible with cleaner overall movement, in particular clicking more accurately and more quickly when moving to new panels to keep Lenny moving - and piloting the jetpack better.
No problem, I was glad to be able to clean up the page a bit for this classic. The bombs on version is on Steam now :)
I realize I'm the only active player for this game right now, but figured I'd give an update anyway.
Runs can now be submitted for individual planets. Timer starts when player clicks the 'Click to Land' button on the planet information page, and stops the frame that Lenny's spaceship starts to open after disarming the bomb.
The game is now labeled correctly and has a cover picture, as well as the new background picture that jdl suggested.
I made some custom trophies using the trophy model that's found on Earth in the game. They are so small I might change them to gold, silver and bronze Lenny heads instead (like the icon I've added to the browser tab).
The blue text on this page was a bit hard to read against the grey, so I swapped the blue for Sluggee green and made the grey darker.
I'm open to any suggestions.
Cheers
Notes for each planet after analysis:
- Mars - can save a few frames with better timing when avoiding the Martian. I paused for a bit too long on my way back left during my run. I also probably could have started moving faster at the start of the track waiting for him to get out of the way. There have been times when Lenny is on the top track after moving to the next panel (normally he is always on the bottom), so I think it might be possible to avoid the Martian without stopping at all (except for a split second at the start of the track).
- Jupiter - only real time save is disarming the bomb faster. It would be nice to find a solution that takes less than 58 clicks. I plan on practicing & labbing this one to see if there's a faster solution.
- Saturn - same bomb problem as Jupiter.. 58 clicks is a lot. Hoping that avoiding the blue alien can be guaranteed somehow.
- Uranus - The bomb defuse could be a little faster. My concern is always misclicking on the simple ones and losing time reseting the bomb. The routing can't be any faster to my knowledge, tho I'd love to be proven wrong on that.
- Neptune - this bomb disarm is a potential massive time save. I just need to have a run where I'm locked in for this bomb puzzle or get really lucky with my clicks. I have yet to record a fast disarm here. It took me 47 seconds to disarm it in this run.
- Pluto - nothing to note except one misclick where I lost a second or so with a stutter step.
- Mercury - this run was almost flawless. I missed 2 or 3 clicking windows after moving to a new panel where Lenny stopped moving briefly. Maneuvering around the group of craters near the beginning of the level could be a bit smoother, but I'd rather be safe than sorry there. Disarming the bomb could be a second or two faster.
Regarding the Tentacle Monster on Mercury: if you fall in the first crater after the bomb (not the geyser) on your way off the planet, and you get the best rng of 1 hit from the tentacle monster, you lose about 1 second compared to just walking out. If you're not confident in your movement around the cluster of craters closer to the beginning of the stage, it might be worth it to you to roll the dice and hope for a 1 hit cycle, rather than risk walking almost the whole way and falling in anyway. Be aware though you can take up to 8 hits (that's the most I've seen).
- Venus - another pretty clean run.. disarm was fast. I was practicing this bomb for a little while before starting the run and it's pretty drilled into my mind at this point.
- Earth - frame perfect clicking is the goal here. Yeah you're just clicking arrows but this is still an execution test lol.
I forgot to mention the other huge fail on Neptune - I climbed down the ladder instead of jumping - 20 seconds lost from that. Sub 41 might be possible.
I was off by a second - the actual time is 43:42 ("Bomb Disarmed" appears on the screen at 43:42.6)
The game finally has a logo, after 4 years and new management lol. For some reason it won't let me change the name and it's stuck as Lenny in Space. Open to any suggestions!