Comments
Canadarace_out6 years ago

Because it was altered in development to the point where we consider it a different game. It isn't just a matter of inaccurate emulation, the actual programming of the game was changed to patch glitches and to alter physics, graphics, among other things. There is a separate leaderboard for the 3D classics version if you want to run it.

DocNarrow likes this
Canadarace_out6 years ago

Another option to consider that I didn't think of when I made my post is that you could do your runs on an emulator. That way you don't need any capture device, just software to record your screen like OBS.

Canadarace_out6 years ago

100% only requires video with a 59:xx or lower (check rules). You can just post an imgur link in the comment on your submission if you want to provide an image.

If you have a camera, and want to go for 59:xx or lower, is it possible you could point it at the screen and record video? You don't need a capture device, a screen recording would be fine. You also don't need a good or decent capture device. A cheap, low quality capture card works too. Basically any quality video is fine as long as we can see all of your gameplay (no missing parts, massive frame drops, etc).

AquaBlake likes this
Canadarace_out7 years ago

yes it is! i recommend nestopia or fceux.

Canadarace_out7 years ago

verz brought this oob clip to my attention and i've been trying to figure out if a consistent setup is possible. i managed to perform it once on console using a save state set during the screen transition from the previous room.

any thoughts or ideas?. this would save something like 15-20 seconds.

here's a timestamp to the clip in the most recent ufo TAS:

TheTerrificTracy, AquaBlake and 3 others like this
Canadarace_out7 years ago

for the slope clip you have to do a 1 frame jump while moving up the slope. this means jumping so that kirby doesn't visibly leave the ground. the correct positioning is extremely precise (i think maybe sub pixel perfect?) and impossible to do consistently, so it can take many tries before even getting it once. you can try flicking or slapping the A button to achieve the shortest possible jump.

once you make the clip, press up to start floating, and position kirby halfway between the water and the ground so that he is resting on the floor of the pond. once he is positioned like this, exhale and walk all the way into the water. activate stone and attempt to hit the pause button 13 frames following the stone activation. this will either crash your game or trigger the credits.

basically the category consists entirely of two extremely precise and inconsistent tricks, the latter of which might not even work if you do it perfectly. finishing a run of this category, let alone getting a good time, is heavily dependent on luck.

chooch23 and Peanutfan22 like this
Canadarace_out7 years ago

there are no tutorials. i can try to help you out if you need it though. what parts are you struggling with? which any% category are you referring to?

About race_out
Joined
9 years ago
Online
9 months ago
Runs
61
Games run
Kirby's Adventure
Kirby's Adventure
Last run 4 years ago
36
Runs
Spyro the Dragon
Spyro the Dragon
Last run 7 years ago
14
Runs
Super Mario 64
Super Mario 64
Last run 8 years ago
7
Runs
Kirby's Dream Land
Kirby's Dream Land
Last run 8 years ago
4
Runs
Games followed
Kirby's Adventure
Kirby's Adventure
Last visit 9 months ago
4,935
visits