Rather than falling over and over to progress through days faster, or visiting all locations, for me personally something else would be a lot more interesting as it captures the essence of the game better in my opinion. How about going for the fastest "100 Dynamic Links" (or any other set number) instead of days? By Dynamic Link, i mean touching any of the objects (or sometimes events such as zeppelin landing, or getting shot, or the devil appearing) that instantly warp you without having to walk into it continuously. The gate to the Black Space would need to be banned from counting, obviously, but everything else should work fine. Ending a dream with a special event could also be awarded with a point.
Edit: In case anyone likes the idea enough, maybe "Instant Warps" would be a more accurate description for the category.
I did move the game to an SSD recently, it didn't improve loadings at all, the bottleneck in my case is cpu, it's 100% busy during the loadings. A friend with a slightly better cpu has slightly faster loadings, but still longer than PS4 and some runs made on powerful PCs, to me it's pretty clear at this point that cpu matters a lot. I haven't played solo enough to notice such subtle differences with AI, but oh well, the framerate isn't the problem in my case (and wouldn't be for most), only loadings are. Thanks for considering my request. The problem would still be there though if it's going to be only switching to RTA.
"a high powered PC is required to keep up competing times etc" "it always comes to a better PC from what I have noticed in many games" I don't think it's really the case with re6, I can run the game at 120fps (the maximum it supports), and it's just the loading screens that kill everything for me. From my observations 120fps has very little effect on the actual gameplay, may speed up a few animations (not the running speed for sure, but may save a few seconds on rope climbing in Leon 5-4) but it won't lead to major time saves by itself, the loading times matter much more. And even if 120fps did matter a lot, the game doesn't require much power to run at 120fps (my gpu is also old), so almost everyone would be able to get it. Only the loadings are very demanding. I know RE2 2019 knife damage depends on framerate, but RE6 doesn't have anything "gamebreaking" like that. Framerate has direct effect on parachute landing speed (Chris 2-2 bridge top level) and Gnezdo movement speed, and at no point a run would depend on those. I think we shouldn't use this generalized argument as a reason to not bother with "no loads" times as it would do only the good thing - make it much more fair for all PC players. I really wanted to run the game but for now lost all the motivation with the current situation.
"I believe without loads in normally used for games with no IGT timer like DMC5, Crash Trilogy and Spyro I believe." I think if the loads were equal on all platforms/systems, then everyone would count only "real time", it would be easier and more accurate. But they choose to exclude the loads because they are very different depending on system/platform. The thing with re6 is that, in my view, it doesn't have a properly functioning in-game timer either, as making it count loading times is nonsense, a major oversight. It's like if the timer in the mercenaries counted down faster on higher framerates, no one would play it on higher than 30fps then.
Thanks for the answer. What I'm about to bring up isn't directly related to my original question, other than it's related to PC, but I hope it's fine not to post a new thread for this. Recently I became aware of the fact that the game counts the loading times into in-game times. My cpu is enough to run the game fine, but not enough to load the stages at optimal speeds, I get from 1 to 10 extra seconds on each load screen compared to PS4 and (powerful) PC runs. It's incredibly demotivating. I found enough tricks to make a sub 2 hour (Leon Solo Amateur NG+) run easy on PC, but it'll be worth nothing if I lose 1 minute just to these loading screens. Why do we depend on this silly oversight made by the developers? We should manually count the loading times and subtract them from the in-game time. I see we currently have two columns for time - "Real time" and "In-game time", can we have a third one "In-game time w/o loads" for PC? And preferably have the runs ordered by that column. Just in case we actually go through with this, I can volunteer to count the times for the existing runs on PC here, there're not that many.
Edit: to elaborate on my idea further, we could count the time that should be subtracted as follows:
- any part of run that doesn't show a rendered stage or a cutscene
- when the screen begins to fade (both characters approached a double action door, for instance), we may either start counting the moment it starts fading, or the moment when the screen becomes completely black and doesn't get darker anymore, which way is better would be open for discussion.
Also, perhaps we could have "Real time w/o loads" rather than "In-game time w/o loads", this would probably be more objectively accurate because we can't be fully sure when exactly the game engine starts or stops counting the time.
https://www.speedrun.com/Portal/full_game using "time without loads" timings seems to be a common practice in many games, I really hope we can do it for re6 too.
Is using multiple skill sets allowed? They can be changed quickly with F1-9 on PC.
If you remember where the OoB is done in Baboon Realm, can you describe it please? Because it looks like a different one than i found, mine is exactly near waterfall area with 3 rotating statues. As for 2 statues, it's not near the waterfall, so i'm a little confused.
Thanks a lot for other things, and wow, that throwing under ceiling glitch sounds amazing, can't wait to try it. If i get a successful run, i'll be sure to credit you.
That speed is hilarious, thanks a lot for the demonstration of it.
As for other strats, i was able to find an OoB in Baboon Realm near round platform with 3 rotating statues, the one surrounded by water. However, as i get inside the boss entrance, loading isn't being triggered, probably because it checks for completion of all 3 areas with statues. But even if it worked, it takes a bit long to get to the entrance, and i felt it might not be faster than the normal way. I wonder if you meant the same OoB that i found, or maybe something else that is actually useful (mine has no uses). Btw, same thing is with Babba's Cave entrance, i was able to get inside, but loading doesn't start unless 3 tokens are collected. It's surprising, because Elmer's Realm and Castle don't require tokens.
I gave up on infinite bubblegum in Zoovania as well, i assumed it may be using the door to the "plants" area (the largest one), which would be similar to the castle one. Is it done there or somehow differently? Speaking of the castle one, i'd hesitate using it in a 100% run, as it's difficult and would have to be made at the very end of the run, and you have to visit the last room for stuff anyway, so may as well activate the skulls/levers along the way. It's safe and wouldn't be a lot slower (if at all).
In a ps1 run, i saw both characters being controlled at once. Is it ps1 thing? Couldn't get to control both characters in 1 player mode in pc version. And 2 players mode is unplayable because of camera, at least for me. In theory, probably can be mastered though. I'm actually going to do Viking era first because of this thing, so that i can carry Bugs through Sam's temple, as long as i can't control both characters. (Edit: i probably can kill off both of the characters once at different points, but then there'd be still at least one section left to do normally, so carrying ability would still be useful).
I found some other random stuff too (may or may not be new), some of it even proved to be useful. I hope i'll be able to get a decent run before long.
Hi all, i'm interested in trying to speedrun this game, 100% category in particular. I was able to figure out most of the mentioned tricks, except Bugs' super speed glitch, which i assume is something to do with super roll ability, however i couldn't find anything on it. Would anyone be so kind to explain to me how it's done or point me in the right direction, please?