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Englandnullun7 years ago

I agree with Ash on the quicksave/quickload. It's almost too efficient and would make inconsistent strategies a lot more viable. Ultimately I want to see someone run a near-perfect game every time, taking backup strats when something doesn't work out. I wouldn't want to see someone mash the quickload 10+ times because a wall jump keeps failing.

I'd be happy to look into the cutscene removal, even if it's just for practice. But it does seem that a valid run should be inclusive of loading cutscenes even if we have to spam through them. This way we at least attempt to share some similarities with the console versions. :P

The end of the game being at the double doors sounds fine. After all if the cutscenes aren't recorded by all software anyway it'd be pointless to wait any longer. I've created another thread about game goals (100% and Any%), and will look into adding the extra variable indicating segmented or RTA.

Englandnullun7 years ago

Please correct me if I'm wrong here, but isn't a full Splinter Cell run (from Training to Presidential Palace) actually 100%? I can't recall any objectives that are ignored, and most of the time you have to complete them just to access the next area. What would constitute an Any% run in Splinter Cell, if it's possible?

Englandnullun7 years ago

To make sure we're all attempting the same thing the same way, we should discuss the rules.

The first thing I wanted to figure out was if quick save and quick load would be allowed during a run. I ask, since I believe this feature is only present in the PC and PS3 version. Whereas the GameCube, Xbox, and PS2, had checkpoint saves. I imagine dying during a run won't be considered the end of the run given how insane that requirement seems. So could you resume from your last autosave?

Another discussion has brought up removing the cutscenes from the game, due to their difficulties with recording software. But it seems widely considered that would be modifying the game and should be disallowed. However this will likely lead to unrecorded/black video where the cutscene would have been.

My final word is about the end of the game. The finish is currently when the green "Mission Complete" screen is shown. But the very last level doesn't actually display it like the other levels. Instead, depending on which level you consider the last (Presidential Palace or 3 bonus levels?), the level ends by playing a 23 second cutscene which displays the green "Mission Complete" screen 16 seconds from the last input.

I may be jumping the gun a bit given how few runs we have submitted, but it'd be good to get some ideas thrown around.

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