Thanks periwinkle, much appreciated. Still helpful to have those memory addresses from the link you posted. And I'll just switch it on the pause menu for BBG.
New version is even more amazing. Thanks for putting it together, pellsson!
Is there a list somewhere of the various RAM addresses and what they refer to? For example, I'd love to change the "B" to the last three digits that sockfolder normally displays (for practicing BBG, I guess it's the angle Mario is moving?) but I have no idea what to change the value to.
i don't know the answer but i've also had this happen when fooling around in 8-1 from save states (and thus NOT arriving to that spot on the normal frame), so yeah i would guess it's related to the fast accel
Why do you vary the method based on the beetle, Tecate? Do judges make one of the pipe jump options harder/easier?
In case anyone else struggling at this reads this thread... I came across a suggestion for small jumps that helped me get more consistent: briefly let go of B and quickly swipe across the A button instead of tapping it. Then recover thumb position in time for the second jump.
Kudos to RoyLGamer who mentioned it on andrewg's stream the other day. You can see it in action on somewes' record video (looks like he does it for both the small jump in 1-2 and for fast accel.)
I'm struggling to learn the small jump over the koopa in front of the two goombas in 1-2. Sometimes I jump too soon and hit the bricks. Sometimes too late. Sometimes too high. I'm really all over the place on it.
Anyone use and good mental or visual cues? What do you all look at when you do the jump? The koopa? The bricks? The ground? Mario?
I'm aiming for a sub 5 time at this point and feel pretty good about the rest of my strats, but this is still killing like 80% of my runs. I'd greatly appreciate any advice!