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thread: Speedrunning
Germanynom5 years ago

Thank you all for your input :D. @ShikenNuggets Reading from memory is of course the most accurate solution but I want to create something that works with any screen capture e.g. from YouTube. Everyone should be able to use it and extract meaningful data.

@Lonne @Tenka removing loadscreens should be very easy, especially if it's static. It's probably the first feature I'll implement.

I've decided to make this my new pet project :D

The hardest part right now is reducing the scope of my ideas to something simple that many can benefit from.

My current idea is to create a program that lets you load a video and:

  • grab values from static huds
  • timestamp events like deaths, levelups, loadscreens, mapchanges,...
  • cut source material based on these events (e.g. to remove loadscreens)

In essence it'll be a tool than can be used to analyse captured video, extract meaningful data from it and export it. I'll start with old games first as they have easy recognizable graphics, sounds and static huds.

With that in mind do you guys have more ideas? What would you wish from a program that could analyze a speedrun video retroactively?

thread: Speedrunning
Germanynom5 years ago

Hi all,

Are there any tools for analyzing game footage? Like extracting the score/lives/health from the video stream or registering events by analyzing sound and certain regions on the screen?

I'm currently looking for an interesting side project and I was wondering if 1) there is a need for such a tool and 2) does it exist already?

Any input on this topic is appreciated.

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