Threads
Argentinanekothechan1 year ago

There are probably more, but I will focus more on world record runs, let me know if I missed some!

Blood Money 6:40 Normal Co-op by magicbrave46 and amazingms; uses the old spinning glitch that allowed you to clip in the elevator, which saves enough time to activate the elevator without having to get in after it opens. You used to be able to do this with reviving someone in the direction of the elevator and getting them in (revive clipping), but that also got patched two months ago.

Brick Bank 10:16 Normal Solo by nekothechan; gets inside the vault area and activates the drill early using the already mentioned patched revive clip glitch (You can do that glitch solo if you find a way to down yourself like blowing yourself up, and hitting the 50% chance of the skill "Morale", which moves you back)

Brick Bank Normal Co-op 10:42, 10:45, 10:45 and 10:50; same thing as earlier, just uses a teammate to revive through the timelock door instead.

Brick Bank Nightmare Co-op 11:41, 12:08, 12:14; same thing as earlier.

Downtown Bank Normal Solo 5:07 runs; uses that glitch and lets you take the two necessary bags to escape right away, without glitches that time is not possible since you don't have enough time to bag both of them & escape in time, although this is possible in co-op in the same difficulty.

Downtown Bank Nightmare Solo 5:11, 5:43 and 5:50; same thing as earlier, this one being more obvious as you'll have to take 7 bags.

Downtown Bank Nightmare Co-op 5:07, 5:10 and 5:15; same.

Golden Mask Casino Normal Co-op 2:34 and 2:36; glitches inside the vault using the revive clipping glitch to take the 5 necessary bags early.

Golden Mask Casino Nightmare Co-op 2:36; same thing, just with 10 bags.

RO-Bank Normal Co-op 5:21 and 5:29; Gets inside the vault early using that one patched evil grrrr glitch.

RO-Bank Nightmare Co-op runs 5:53, 5:59 and 6:10; Glitches inside the vault to either open the deposit boxes early or for the fastest ones, to get money bags ready.

The Ozela Heist Normal Co-op 3:58 and 4:21; Gets inside the vault and stage area room early before they're available, saving both dialogue and skipping the walk to the winch.

The Ozela Heist Nightmare Co-op 4:01 and 4:11; exactly same thing as earlier grrrrrr evil glitch.

Argentinanekothechan2 years ago

get people with no social life and femenine affection like sparklingwater or moon verifier so i can get my runs verified the second theyre submitted also get my man red verifier again he didnt mean it when he said gays should be lynched

xstym, Infamous_Noob and 2 others like this
Argentinanekothechan2 years ago

Now that second wind is fixed, can you use academy training (the one that increases enemy damage) to get it more consistently?

Argentinanekothechan2 years ago

Dear Corsaka, I have a very formal complaint about The Ozela Heist mission speedrunning. So as you know, there is this glitch named glock climb, which was recently patched, and in the Nightmare (Solo) Category World Record, you can very clearly see a glock climb. This just makes me feel outraged and absolutely disgusted. This is absolutely appalling and I hope that you place the speedrun to (Old) if possible. If the Nightmare (Solo) World Record is not removed within a week I will go mentally insane and telling everyone who tries to speedrun it to go touch grass, maybe even to the point of tell them to contemplate suicide. Seeing what the future is becoming I think low tier god isn't that far off.

Argentinanekothechan3 years ago

Loud (Self-explainatory, the first objectives have to be done when the alarm was set off already, for example in Brick Bank, you would have to start the timelock when you were already detected. In GMC, you would have to open the vault through the drill. In Maps like Downtown Bank, RO-Bank and R&B Bank, you would have to start the drill and right after go loud if you didn't already.) This category doesn't count for Shadow Raid and Loud only maps (for obvious reasons)

johnpaulthomas likes this
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