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In OpenTTD, fast-forward means "run the game as fast as possible", which depends between computers. I think this is bad for speedruns as it means the run is faster for people with more powerful computers, which is unfair.
I propose that either fast-forward be forbidden from runs, or that runs use in-game time instead of real time, which is sped up by fast-forward.
Thoughts?
JennyFluff likes this
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